automatch/ladder map pool (OUTDATED, SEE LINK)

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Re: automatch/ladder map pool

Postby svenni_badbwoi » 01 Jun 2018, 15:12

Apofenas wrote:With recent balane changes standard maps that have civilian wrecks in the middle need to be reworked before apearing in ladder again. This refers to Theta passage and Four-leaf clover. They used to have civ buildings that cost ~4 mass and it was useless to go for them. Now their cost changed and their assymetry creates small imbalance.

We don't have to fix/rework "Theta Passage" twice, because I already did it in "Adaptive Theta Passage".
Like I mentioned before :D viewtopic.php?f=2&t=13742&start=600#p162674
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Re: automatch/ladder map pool

Postby Morax » 18 Jun 2018, 19:33

The Dark Heart, really? Any, two, good players, who end up against each other where one is not aeon/sera is going to have a really miserable game. the spawns are too close to each other to deal with an aurora or zthuee going to the sides or middle .....

Not a good map for 1v1 imo
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Re: automatch/ladder map pool

Postby Apofenas » 18 Jun 2018, 20:29

In old pool Dark heart, Wilderness, High noon, Four corners ect were removed because they gave unfair advantage to aeon/sera
HardFFA was removed for advantage to UEF
The melancholly hills, Varga pass and Moonshine were removed because they required you to do a very specific starting build.
Crazy rush and Cluster freak for scripts obv.

How many of the listed maps made it back into ladder in new system? What next? Winter duel, Sulphur mounds or Balvery mountains? oh wait...
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: automatch/ladder map pool

Postby Farmsletje » 18 Jun 2018, 20:38

You can't just compare "unbalanced map for 2 factions" and "yeh i need a different bo for this one".
Also high noon, melancholy hills & crazyrush have all been in the map pool once in the last 2 months.
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Re: automatch/ladder map pool

Postby Blodir » 18 Jun 2018, 20:53

While I prefer small map pool (as all of u know), I'm totally okay with a big map pool *IF* the maps aren't retarded. The maps are currently retarded.
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Re: automatch/ladder map pool

Postby Farmsletje » 18 Jun 2018, 20:59

Just comes down to the veto system again
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Re: automatch/ladder map pool

Postby Morax » 18 Jun 2018, 21:47

Farmsletje wrote:Just comes down to the veto system again


If I never have to play the Dark Heart, High Noon, Wilderness, melancholy hills, projeckt_I, owly cliffs, etc again, it will be too soon.
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Re: automatch/ladder map pool

Postby Mad`Mozart » 18 Jun 2018, 22:06

Pls stop this map hating, every map is beatiful and deserves to be played.
Just some maps do more than the other.

Except crazyrush.
Crazyrush is a shitmap and should be put back into compost pile where it came from.
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Re: automatch/ladder map pool

Postby Farmsletje » 18 Jun 2018, 22:57

eat shit mozart
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Re: automatch/ladder map pool

Postby moonbearonmeth » 18 Jun 2018, 23:34

Please don't kink-shame in this thread, thank you
Ask me about my amazing content production to watch while you wait in a lobby.
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