automatch/ladder map pool (OUTDATED, SEE LINK)

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Re: automatch/ladder map pool

Postby Farmsletje » 02 May 2018, 15:27

Finish your map then kappa
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: automatch/ladder map pool

Postby Mad`Mozart » 02 May 2018, 15:32

Im tryharding so takes time :geek:
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Re: automatch/ladder map pool

Postby Apofenas » 03 May 2018, 15:55

May be add Gentleman's reef (20x20) and Dragoon's pass to 20x20 map list?

Btw got to advertise my work. Any chance VI-Tek peak could get into ladder?
adv 1.png
adv 1.png (868.61 KiB) Viewed 2724 times
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: automatch/ladder map pool

Postby Farmsletje » 03 May 2018, 19:45

It looks really bland, even though its obviously not done yet :/
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need to give him some time to blossom into an aids flower
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Re: automatch/ladder map pool

Postby ThomasHiatt » 03 May 2018, 20:38

Apofenas wrote:Btw got to advertise my work. Any chance VI-Tek peak could get into ladder?


My main complaint about the map is the large number of small plateaus featuring mexes. It is not clear if the mexes can be edge built and if you try to drop them you will be frustrated by your transports dropping the engies on some other level due to their small area, this is a problem I see repeated time and time again in maps on FAF.
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Re: automatch/ladder map pool

Postby Apofenas » 04 May 2018, 04:20

ThomasHiatt wrote:My main complaint about the map is the large number of small plateaus featuring mexes. It is not clear if the mexes can be edge built and if you try to drop them you will be frustrated by your transports dropping the engies on some other level due to their small area, this is a problem I see repeated time and time again in maps on FAF.


T1 transports drop units onto plateus with absolutely no problems unless you give them some really weird orders do drop on the brow. Sure t3 and t2 transports (which you used in your test game) get confused by small pleteus. And no, mexes aren't supposed to be built by ledge building.

EDIT: t2/t3 transports now drop properly too. Though it took some rework
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: automatch/ladder map pool

Postby Mad`Mozart » 04 May 2018, 11:45

That map has diseased amount of mexes
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Re: automatch/ladder map pool

Postby Lieutenant Lich » 07 May 2018, 05:52

@Apofenas make it adaptive kappa
Spoiler: show
Seriously though, it's worth making the mex count adjustable
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: automatch/ladder map pool

Postby Tokyto » 07 May 2018, 17:56

--NEW MAP POOL--

5x5

Desert arena
Owly Cliffs
Fields of Thunder v2
Canis river
finns revenge
Desert Joust
Break v3
Firelight

10x10

Haven Reef Fixed
Oc-Tal
Diversity
The Dark Heart, FAF version
Hollow
Niflheim - Final II v2
Ocil Wetlands
Fields of isis
Saltrock colony
Open Zeta
Forgotten Facilities
High Noon
Varga Pass
TAG_Craftious Maximus
Twin Rivers
Vya-3 Protectorate

20x20

Setons Clutch
Emerald crater
Pelagial v2
The Ditch
Roanoke Abyss
The Bermuda Locket

STATUS: ONLINE
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Re: automatch/ladder map pool

Postby ThomasHiatt » 08 May 2018, 00:56

Players spawn next to each other on Oc-Tal rather than in opposite corners, it isn't really even symmetrical or balanced this way either.
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