automatch/ladder map pool (OUTDATED, SEE LINK)

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Re: automatch/ladder map pool

Postby Morax » 27 Feb 2018, 02:21

Could you please use this thing called "spoiler" ^^ :roll:
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Re: automatch/ladder map pool

Postby Evan_ » 27 Feb 2018, 03:43

A couple more that I've played in tournies/think are worth looking at/are already in the pool

Phaaze (new 1v1 version)
Monaki
Apchui
Abis Garden 1v1
Festea
Boogie-Woogie
Ambush pass
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Re: automatch/ladder map pool

Postby keyser » 27 Feb 2018, 07:04

where is crazyrush ?
also this map with vacuum/space in between island.
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Re: automatch/ladder map pool

Postby Plasma_Wolf » 27 Feb 2018, 12:00

Morax wrote:Could you please use this thing called "spoiler" ^^ :roll:

ctrl+end :roll: :roll:
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Re: automatch/ladder map pool

Postby JoonasTo » 27 Feb 2018, 12:43

I don't recall these maps being in the ladder map pool yet but I could be mistaken with some:
Blood Sacrifice
Bloodthrone
Desert Crisis
FINNS OF TROLOLOL
Monster Girl Arena
salembay
Sands of Ablicka
Seven wonders
Stairway to Heaven
TAG_Voi_Vittu
Triple Shuriken

Fix the spaws for LEs of:
Comet Catcher, white version
Dragoons


If we can get Ladder Editions of adaptive maps these would be great:
Adaptive Twilight Hill
Adaptive Adrastea
Adaptive Proteus
Adaptive Metir


And with some work aka. not so many free mexes in base, LEs of these would be good as well:
Aquada
Ambush the Enemy
Anchor
Argon
Desert Throne
Flourishing Meadows
Hrungdaks Canyon
Oregon
Planet Lettuce
Pyrocumulus
Grasslands
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Re: automatch/ladder map pool

Postby biass » 27 Feb 2018, 13:30

Are we actually "in need" of any sort of map atm?

Nothing stirs this populace more then a contest and a news feed post.
Map thread: https://bit.ly/2PBsa5H

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Re: automatch/ladder map pool

Postby ZLO_RD » 27 Feb 2018, 14:01

wold be nice to have stats about ladder activity for every pool rotation...
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Re: automatch/ladder map pool

Postby Morax » 27 Feb 2018, 14:25

The adaptive maps would be okay if the"close spawn" option was enabled so people don't get 20 mexes at their doorsteps .... Argon would be interesting because of nice, transport drops.
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Re: automatch/ladder map pool

Postby CookieNoob » 27 Feb 2018, 16:01

Morax wrote:The adaptive maps would be okay if the"close spawn" option was enabled so people don't get 20 mexes at their doorsteps ....


just try the maps 1v1 :) spawn points that dont have players, wont get the associated ressources. The idea of adaptive maps is that they adapt to the player number and distribution and are thus playable in any setup (from 1v1 to 8v8)

The only issue with the adaptive maps in ladder is that they dont have "expansions" like most ladder maps. I.e. there are usually no clusters of mexes are in some spots (for example at the places where a player would spawn in a higher player count game). But this isnt necessarily an issue...
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: automatch/ladder map pool

Postby Morax » 27 Feb 2018, 22:16

Not really sure how to respond to this other than by saying I think it's ridiculous to have team maps like setons in the ladder pool.
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