automatch/ladder map pool (OUTDATED, SEE LINK)

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Re: automatch/ladder map pool

Postby Tokyto » 13 Feb 2017, 16:28

Dogfather wrote:
edmundopt wrote:Tokyto, please delete the posts if this is not the correct topic for it

I think I found another one, the map is Crashing waves, there's a boat in top player side with 113 mass, and in the bottom player the same spot, the boat has 227 mass :/

sorry for the quick image, but I think you can figure it out biass, and if you can fix it, would be nice :)
the land wilderness_s .jpg


Heyo edmund; I'm a friend of biass and am posting his reply on his behalf. The following is what he has to say to your post:

"The only possible reason as to why the boats showed different mass counts would be that one is too close to the water and is affected by the mass multiplier, i moved the boat away from the water a touch and the issue was fixed, i also took the reclaim on the mountain from the top right in the wilderness map and copied it over, both fixed versions are sitting in the vault now, it's just up to Tokyto or a server operator to update the pool, enjoy!"


Thanks a lot for both the feedback and the fixes guys! Will try to push it asap!

Update: Fixed maps are now online in ladder.
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Re: automatch/ladder map pool

Postby Plasma_Wolf » 01 Mar 2017, 01:37

When is the next change and can we please please please get rid of these maps:

esgaroth's ruins
Last Oasis
Z-D Rasty
Niflheim - Final II
The Bedmuda Locket

I just hate everyone now.

also NIflheim is imbalanced. The two mexes at near the upper outer ridge don't allow double adjecency for a factory north and do allow it for the factory south.
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Re: automatch/ladder map pool

Postby Morax » 01 Mar 2017, 17:13

Aside from last Oasis I don't see a problem with the other maps....
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Re: automatch/ladder map pool

Postby Mephi » 01 Mar 2017, 20:03

out:
goodlands: has been in there quite a while
ambush pass: same
crashing waves or how its called out because the map has an aweful layout which makes navy pretty much useless
Go for Janus and crush anus!

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Re: automatch/ladder map pool

Postby GodKngXerxesNoob » 03 Mar 2017, 05:08

Go back to some classic maps next rotation <3
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Re: automatch/ladder map pool

Postby Morax » 03 Mar 2017, 05:13

Yeah, Toky, I don't mind one bizarre or unusual team game map thing, but the amount of "rarely seen" maps is kind of meh to me. I don't really like to have to experiment with more than half the maps in pool... : /

You choice, though ;)
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Re: automatch/ladder map pool

Postby JaggedAppliance » 04 Mar 2017, 12:56

Regor pls.
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Re: automatch/ladder map pool

Postby Tokyto » 04 Mar 2017, 16:58

Mephi wrote:out:
goodlands: has been in there quite a while
ambush pass: same
crashing waves or how its called out because the map has an aweful layout which makes navy pretty much useless


Goodlands will go out next rotation

Ambush Pass just got in tho, so unless it's absolutely hated, it should stay one more month. Vote here please: http://www.strawpoll.me/12460751

Crashing Waves i need a poll, couse it might be just personal, although i see that navy isn't really that strong on it, becouse of all the height differences. Vote here please http://www.strawpoll.me/12460741


Morax wrote:Yeah, Toky, I don't mind one bizarre or unusual team game map thing, but the amount of "rarely seen" maps is kind of meh to me. I don't really like to have to experiment with more than half the maps in pool... : /

You choice, though ;)


Currently there is Z-D Rasty, The land wilderness V3 and Crashing Waves as bizzare/unusual team game maps. Doesn't seem too bad to me, also land wilderness is pretty nice to play, but i could reduce it to two by removing Crashing Waves.

Thanks for the feeedback
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Re: automatch/ladder map pool

Postby Morax » 04 Mar 2017, 20:13

I will have to agree that wilderness v3 is actually quite nice. It is more mass-starved than I thought so raiding as Cybran verse aeon is good strat.

I approve.
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Re: automatch/ladder map pool

Postby Mad`Mozart » 04 Mar 2017, 23:43

Crashing Waves problem is not height differences, rather insane distance between players and expansions filled with nothing.
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