automatch/ladder map pool

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Re: automatch/ladder map pool

Postby PeanutCarl » 07 Jan 2018, 12:18

biass wrote:Before you push it, i ask that maybe you have a look again at cloud kingdom LE, i feel bad for the map author as the engine just makes the map borderline unplayable with the pathfinding, maybe replace it with something else until its fixed?
thanks


Hey sorry for necroing, but it's been a long time since I've been active. I made that map, would you be willing to elaborate as to what's the issue with the map? Maybe I could fix it now that I'm back in FAF :)
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Re: automatch/ladder map pool

Postby MayorDamage » 07 Jan 2018, 14:46

units in the starting position try to pathfind through cliffs and just pool at the edge if you don't place a midway waypoint
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Re: automatch/ladder map pool

Postby JaggedAppliance » 08 Jan 2018, 16:58

I'm enjoying this map pool, already got 100 points from it :lol:

No but really the variety is good. Some maps could definitely do with some heightmap fixes though if someone is willing to do it. I'm thinking of melancholy hill, fields of thunder, probably some more on top of that.
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Re: automatch/ladder map pool

Postby ZeRenCZ » 09 Jan 2018, 10:16

awesome bigger ladder is back, time play some games

btw. bring back the map preview into client, as it was before pool shrink
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Re: automatch/ladder map pool

Postby JaggedAppliance » 09 Jan 2018, 12:41

I made a cast to show off some of the new(old) maps:

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Re: automatch/ladder map pool

Postby Inspektor_Kot » 12 Jan 2018, 13:54

good idea, Tokyto! 30 maps in ladder... wow...
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Re: automatch/ladder map pool

Postby ZLO_RD » 12 Jan 2018, 14:02

next step is veto or few
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Re: automatch/ladder map pool

Postby Mad`Mozart » 12 Jan 2018, 15:33

Inspektor_Kot wrote:good idea, Tokyto! 30 maps in ladder... wow...

Its almost like... he has anything to do with it Kappa
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