automatch/ladder map pool

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automatch/ladder map pool

Postby Tokyto » 29 Dec 2016, 17:50

CURRENT MAP POOL
(Next map pool - 1.5.2018)

5x5

Williamson's Bridge
Theta Passage 5
Fields of Thunder v2
Canis river
finns revenge
Blasted Rock
Cobalt Valley
Firelight

10x10

Haven Reef Fixed
Abhor
Four-leaf clover
Open Palms
Hollow
Desert Planet II
Ocil Wetlands
Farce in tha Forest
Eridani
Open Zeta
Forgotten Facilities
Red Rocks
Eye of the Storm
TAG_Craftious Maximus
Twin Rivers
Vya-3 Protectorate

20x20

Chiron
Emerald crater
SCMP_004 (Emerald crater)
Crossfire Canal
Roanoke Abyss
The Bermuda Locket

STATUS: ONLINE
Last edited by Tokyto on 11 Apr 2018, 21:34, edited 61 times in total.
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Re: automatch/ladder map pool

Postby seero » 29 Dec 2016, 22:08

In previous pool Forgotten Facilities had obsolete version, where top side has 1 mex more. Latest (v11) version is in vault , so could you ensure that it will be taken into next pool instead of that faulty version.
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Re: automatch/ladder map pool

Postby Tokyto » 29 Dec 2016, 22:56

seero wrote:In previous pool Forgotten Facilities had obsolete version, where top side has 1 mex more. Latest (v11) version is in vault , so could you ensure that it will be taken into next pool instead of that faulty version.


Thanks, since it wasn't pushed yet, will be fixed in this ladder rotation :)
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Re: automatch/ladder map pool

Postby MayorDamage » 30 Dec 2016, 02:53

yay the map nobody played once in ladder is out of the pool!
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Re: automatch/ladder map pool

Postby biass » 30 Dec 2016, 05:55

Incase you didn't notice i made a fixed reupload of Dusty mounds to be dirty mounds because everyone was blaming server

So next time if you want to readd that map try the new one
also burial pls
Morax wrote:Questioning what i am doing is like you are trolling me

My map thread: http://bit.ly/2qubD3l

Whiteheart wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: automatch/ladder map pool

Postby tatsu » 30 Dec 2016, 14:31

cloud kingdom LE is fixed?
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Re: automatch/ladder map pool

Postby JaggedAppliance » 30 Dec 2016, 14:46

Bring back Regor.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

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Re: automatch/ladder map pool

Postby Ike » 30 Dec 2016, 17:45

Use my map selector? Randomness is ensured and only the best maps are in the built-in list.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: automatch/ladder map pool

Postby Morax » 03 Jan 2017, 16:48

Thank you so much for removing x6. That may be easy top 3 my most-hated maps to ever go into the pool... 20x20 should feature some interesting terrain aspects like Point of Reach that makes the gameplay interesting rather this giant spam-fest.

GG well played, Tokyto_

Please consider Regor VI, Niflheim Final II

Please goodness remove Four Leaf Lame 8-)
Maps are important for FAF!

My Map Design & Feedback Thread
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Re: automatch/ladder map pool

Postby Plasma_Wolf » 06 Jan 2017, 22:01

I take it this hasn't been pushed yet?

I just got a game on x6 and it's been the usual crap for me. Despite forgetting the repeat build order on multiple factories, I built at 30% efficiency while my opponent built at 100% efficiency with more factories (and not more map control)

I just don't want to see that map again :cry:
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