UI mods you use and why

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UI mods you use and why

Postby Zoram » 24 Mar 2016, 17:35

Hi all,

Would those who are using UI mods be willing to give a short presentation of their favourite ones ( as long as they re available on the vault), and why they recommend their use by others.

This is not about whether or not UI mods in general are good or evil , this is about making some publicity to what might deserve to be more known.
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Re: UI mods you use and why

Postby Blodir » 24 Mar 2016, 17:50

Additional Camera Stuff v3 - http://forums.faforever.com/viewtopic.php?f=41&t=11225
I use most features of this mod
Notifications v5.1 - http://forums.faforever.com/viewtopic.php?f=41&t=9432
Using this only to ping idle engineers currently
Notify v3.8 - http://forums.faforever.com/viewtopic.php?f=41&t=9556
Notify teammates of RAS upgrade, queue upgrades on commander
Reveal Positions v1 - http://forums.faforever.com/viewtopic.php?f=41&t=11577
Shows which players started on which positions. Sounds kinda big until you realize you don't need a mod to do this, it's simply quality of life mod
Selection Sort v0.2
Sorts unit selection into a logical order instead of selected units showing up in a random order in the bottom bar. This really needs to be integrated
Supreme Score Board v1.1 - http://forums.faforever.com/viewtopic.php?f=41&t=10887
That fancy scoreboard mod
UI Party v9 - http://forums.faforever.com/viewtopic.php?f=41&t=9776
Rearrange UI, sets all units to ground fire (like they should be, this part of the mod needs to be integrated)

Sorry for revealing the secrets to high rating, now I expect you all to jump to 2k
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Re: UI mods you use and why

Postby TheKoopa » 24 Mar 2016, 17:55

Notify v3.8 and that's it
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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Re: UI mods you use and why

Postby Mephi » 24 Mar 2016, 18:33

Idle Engineers v2
gives a small overlay above idle engies
Notify v3.7 v3
...
Selection Cost UI v2
shows the mass- and energyvalue of the currently selected units, i mostly use it for comparing stuff in replays
Selection Sort v0.2
Cleans up the mess
Supreme Economy v2.1
Gives you an overview over your mass and energy consumers and shows the number of mex in each techstate, capped/uncapped and upgrading ones
Supreme Scoreboard
...
Zep_minimapzoom v2
removes the minimap when you zoom out, i dont rlly use the minimap so im not sure about its use :mrgreen:
My YouTube channel: https://www.youtube.com/channel/UCrS9QsyUnTXhhYw3mAjBAeA
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Re: UI mods you use and why

Postby theeggroll » 24 Mar 2016, 19:29

Notify and supreme scoreboard
GMT - 6 http://spooky.github.io/unitdb/#/
When in doubt, Blame Gorton
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Re: UI mods you use and why

Postby JaggedAppliance » 24 Mar 2016, 19:35

Notify 3.8
...
Selection Deprioritiser v4
Prevents the accidental selection of certain units like t3 mobile arty when you are box selecting your army. Also prioritises between navy land and air when box selecting, navy has highest priority, then land then air, to prevent moving your airforce with your land army etc. I would be really interested to hear if anyone else uses this.
Selection Lock v3
Prevents the selection of units which are assisting.
Selection Sort v0.2
...
Supreme Scoreboard v1.1
...
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

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Re: UI mods you use and why

Postby ZLO_RD » 24 Mar 2016, 21:27

5iver nukem v4
- adds loaded nukes and TMLs to list of idle things (this mod is slighlty bugged)
Colored allies in score
- easyer to see who is in your team
Noshake v2
- removes annoying effect when you can missplace buildings while camera is shaking
Notify v3.7
- very important, that it allows to see progress bar on ally unpgraides
selen deselect v1
- annoying that this mod always deselects selens, even if you try to select all selens on the map, even if they all are on hold fire

i really want to use more mods, but i don't have time to explore them
http://www.youtube.com/user/dimatularus
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TA4Life: "At the very least we are not slaves to the UI"
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Re: UI mods you use and why

Postby ZeRen » 24 Mar 2016, 21:43

Additional Camera Stuff v3
-becouse it can lock minimap
Better LOD v1
- to see reclaim from farther away
Hotbuild Extra Buildings v3
-allow me to make shortcut of suport fac and custom it as I want ( using my version)
lazyShare_for_FAF v6
- easier giving mas/power/units to team
Notify v3.8
- notify my team about com upgrade
Selection Deprioritizer v4
- allow me not select T3 m arty with other units and few others
- unit priority land>navy>air
-great mod making game less annoying
Selection Sort v0.2 v0.2
- to sort units in the selection panel
UI Mass Fab Manger FA v3
- to turn off mass fabs
UI Party v9
- for locking units and awesome adornments
- a key to cancel current build queue except current item.
Strategic icons ASI
- best mod could not play with out it

to Blodier: not working :cry:
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Re: UI mods you use and why

Postby briang » 24 Mar 2016, 22:32

Latest version of ecomanager and Notify

Ecomanager is nice if you know how the hell to use it and Notify is a near necessity for teamgames...
Ninrai 2015- briang is usually an aggressive d****e
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Re: UI mods you use and why

Postby SeraphimLeftNut » 24 Mar 2016, 22:38

briang wrote:Latest version of ecomanager and Notify

Ecomanager is nice if you know how the hell to use it and Notify is a near necessity for teamgames...


Would be nice to get a tutorial on how to use the ecomanager
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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