automatch/ladder map pool

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Re: Announcement about the map rotation on automatch

Postby JaggedAppliance » 11 Apr 2016, 23:19

I really didn't like crimson.
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Re: Announcement about the map rotation on automatch

Postby Mephi » 11 Apr 2016, 23:22

i liked crimson but pizza gets boring, maybe point of reach instead
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Re: Announcement about the map rotation on automatch

Postby Mad`Mozart » 11 Apr 2016, 23:36

Yes pls point of reach
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Re: Announcement about the map rotation on automatch

Postby Morax » 12 Apr 2016, 15:13

JaggedAppliance wrote:I really didn't like crimson.


Could you state why as well? I listed a few reasons but am curious as to what made you say this as well.
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Re: Announcement about the map rotation on automatch

Postby Gorton » 12 Apr 2016, 15:47

Morax wrote:Crimson Feud is okay, not my favorite, but it's a 5x5 with excessive resources and reclaim. The two hydros make an early comm gun rush way too easy imo.

Artic Refuge is a dinosaur of a SC map where the top comm can easily kill the cars in the "middle meeting" spot and get a fairly quick veterancy advantage. If that map didn't have all that BS reclaim in the middle it would probably be one of the best. I say edit the map if it wants to be a part of the rotation. Maybe replace this with "Veil of Stars" that was in the U1800 tourney? That map was a pretty good alternative with decent reclaim scattered about and good territory-control gameplay.

Crossfire is a great map. I wouldn't mind it hanging in there a little longer so I could learn how to play it better.


This.
I'm not a fan of crossfire, but it's much better than crimson and artic.

Also I am pleased that I have converted Morax to the truth of Veil of Stars.
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Re: Announcement about the map rotation on automatch

Postby Gorton » 14 Apr 2016, 02:16

I'd like to put forth a request for slightly more 5x5 on the ladder.
Not much. just 2 more maps, bringing the total to ~4-5.
Reasoning: I like it. It's fun to have a nice, prolonged fight that takes all your concentration to manage while trying to increase production / tech . It also teaches a lot of unit micro / acu micro!

As a note on 10x10 (and by extension, 20x20) I'd like to see more maps that don't have the preferred strat of gaining half map, then teching and rushing t3 land/air while turtling :/
For that, PoR or Sera glaciers for 20x20,
Syrtis for 10x10, remove these insanely mass-heavy maps like vya-3. Standing Stones would be a good sub.
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Re: Announcement about the map rotation on automatch

Postby TheKoopa » 14 Apr 2016, 02:25

remove these insanely mass-heavy maps like vya-3.


Syrtis for 10x10,


Quite an oxymoron we got going there
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Re: Announcement about the map rotation on automatch

Postby Mephi » 14 Apr 2016, 10:02

i fully disagree with adding any 5k maps :evil:
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Re: Announcement about the map rotation on automatch

Postby biass » 14 Apr 2016, 10:04

i am okay with 5x5 if they are not one lane cancer spams like WD
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Re: Announcement about the map rotation on automatch

Postby Blodir » 14 Apr 2016, 11:14

5x5 maps are incredibly one dimensional. I prefer maps which include some level of decisionmaking :)
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