You will not see any effects in sandbox games, or in 1v1 games against opponents who have a good connection.
The two main threads that run FA are the Ren thread and the Sim thread. The Ren thread takes care of all the ui stuff.
Ideally the Ren thread should never be affected by any other thread, then you will never have ui issues. The sim thread runs the game.
The sim thread will pause for laggers or for your slow cpu. These oscillations in the sim thread can confuse your stupid system(if it is as stupid as mine).
By default the Ren thread is assigned to core0. The same core that most often takes care of hardware interrupts. These come from shitty usb/network adapter/nvidia drivers.(not much you can do here in many cases and varies across different systems)
If you have a powerful GPU and have your graphics settings turned up, your ren thread will actually use a large fraction of a single core's total potential.
The sim thread is not assigned to any particular core by default and your system decides which core this thread uses. Playing against laggers means your sim thread will actually only use a small fraction of a core's potential and the sim thread will often also use core0.
The issues happen during spikes in sim and ren cpu usage as they are both trying to use core0 and your system is not smart enough to distribute them to different cores automatically.
Using process hacker 2.0, or whatever program you like to use in place of task manager, you can manually set affinities and priorities for different FA threads. http://processhacker.sourceforge.net/
I have found that setting the sim thread to core0 and the ren thread to all the other core but core0, then giving the sim thread low priority and the ren thread high priority, have given me best ui lag results. Perhaps its ok to just put them on two different non core0 cores.
Aften a game starts, tab to the process hacker, and find these two FA threads, they are typically the ones will highest cpu usage. If you attempt to make the changes in lobby, you will onyl find the ren thread, the sim thread is not an obvious choice at that point.
At least for me the difference is drastic, it is the difference between being able to do 100 apm and 20 apm in a late setons game. Perhaps for your system this will not make any difference because your system can automatically balance cpu usage properly.
ALSO Don't forget to unpark your cores. http://www.coderbag.com/programming-c/d ... ng-utility
Avoid the direct registry edit suggestions to turn off core parking.