Patch 3652 (beta) changelog

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Re: Patch 3652 (beta) changelog

Postby Sheeo » 26 Oct 2015, 03:44

theeggroll wrote:Thanks for all your hard work!!! You guys are the best

Lots of talk is going on about fixing connection issues, any eta on that patch?


This is my primary focus at the moment, no ETA yet, sorry :)

It won't be in the form of a game patch, but a client update. More information will come when I'm ready to release it.
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Re: Patch 3652 (beta) changelog

Postby IceDreamer » 26 Oct 2015, 04:06

Sheeo wrote:
theeggroll wrote:Thanks for all your hard work!!! You guys are the best

Lots of talk is going on about fixing connection issues, any eta on that patch?


This is my primary focus at the moment, no ETA yet, sorry :)

It won't be in the form of a game patch, but a client update. More information will come when I'm ready to release it.


And believe me, he's been working his butt off :p
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Re: Patch 3652 (beta) changelog

Postby Col_Walter_Kurtz » 26 Oct 2015, 11:57

Nice to see bugfixing again, really appreciated.

Is there any news on the "tooltip on hover" bug that was introduced by the last patch? See: viewtopic.php?f=3&t=10390&start=10 and the subsequent github entry https://github.com/FAForever/fa/issues/855

That one really hurts my gameplay, some might recognize every unit picture and icon instantly, but I regularly select / deselect the wrong units.
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Re: Patch 3652 (beta) changelog

Postby Mad`Mozart » 26 Oct 2015, 18:38

Reason for bringing cybran lazors back?
They still miss like they used to.
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Re: Patch 3652 (beta) changelog

Postby speed2 » 26 Oct 2015, 19:17

Mad`Mozart wrote:Reason for bringing cybran lazors back?
They still miss like they used to.

Cybran nerf? No way... :D

Hopefully they can be tweaked to work, they look so much better
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Re: Patch 3652 (beta) changelog

Postby Lionhardt » 26 Oct 2015, 19:43

This change log is great. A bunch of things that will make the game so much better! Most of all the persistent orders thing. Simply great. Orders as first class entities is what Uber should have done to make something truly ground breaking. But they missed their opportunity. Thanks for bringing it to FA!
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Re: Patch 3652 (beta) changelog

Postby Maranovski » 26 Oct 2015, 22:39

I hope this isn't old news: adjacency bonus between power generators and factories/SMDs/SMLs isn't working. Other adjacency bonuses work as they should.

Otherwise, very nice update.
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Re: Patch 3652 (beta) changelog

Postby Col_Walter_Kurtz » 27 Oct 2015, 12:13

Maranovski wrote:I hope this isn't old news: adjacency bonus between power generators and factories/SMDs/SMLs isn't working. Other adjacency bonuses work as they should.

Otherwise, very nice update.


I think it was already like this, you have to place the pgen first to get the bonus. But good point, this is definitely a bug that needs fixing.
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Re: Patch 3652 (beta) changelog

Postby Iszh » 27 Oct 2015, 12:29

The reason is that it cant be updated while building. If you started to built a nuke rocket and then built t3 pgens you will not get adjacency until the nuke is finished and next one starts. If it is sooo important you can simply cancel the nuke and start again to get the adjacency ;)

I noticed this while watching a replay with gala inside he has a nice template for double nuke with 2x t3 pgens and 12x t2 mass fab which are worth next to nuke. The mass fab bonus didnt work and i tested it myself in sandbox why this happened.
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Re: Patch 3652 (beta) changelog

Postby Maranovski » 27 Oct 2015, 15:15

I think this is something else. I provide two screenshots for clarification.

Image

Here I'm building a Mantis from the factory. Default cost for Mantis is 4 mass and 21 energy per second. In the picture it says 3 mass and 21 energy. One can also notice that there are no link cables between the generators and the factory but there is one for the mass extractor.

Image

With the nuke silo, the link cables are there but energy cost is still 4500 per second. Mass cost has been reduced by the fabricators from 40 to 36.

I have no sim side mods active in these pictures.
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