New Nomads update

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New Nomads update

Postby CookieNoob » 01 Apr 2017, 22:06

today I released V63 featuring:
  • bug fixes
  • orbital bombardment changed to a tml like ability
  • hover effects now have the same color as the player
  • balance changes
  • another set of nomad taunts
  • new sonar model (with animations)
  • t3 hover tank changed to t3 amphibious tank
  • nomad worldborders (temporarily, same as UEF but with different coloring)
  • acu upgrades redistributed
  • navy factory rolloff points fixed
  • reduced salvo size of t1 arty
  • order panels rescaled to accomodate more buttons
  • fixed several issues with t3 static arty, i.e. when a non-nomad player builds one or when a nomad player gives the arty to another player
  • flashing build animation tuned down a bit
  • nomad shield improved (surface and central effect)
  • camera tracking adjusted to only track projectiles of the units it's supposed to (i.e. stratbomber, tml based units...)
  • nerfed t3 static arty a bit
... and many more features and fixes!
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: New Nomads update

Postby CookieNoob » 13 May 2017, 23:36

update V64 changes (mainly bugfixes):
  • t2 mobile arty balance changes
  • titan wasnt stunned by emp tank
  • nomad taunts for other localizations than US
  • navy factory hitbox
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: New Nomads update

Postby CookieNoob » 13 May 2017, 23:41

V65 changes (highlights):
  • capacitor changed to an upgrade and works similar to overcharge now
  • better AI support
  • trees were not disappearing after being killed
  • adjecency lines on water surface (underwater crazyrush mexes)
  • aircraft carrier launching animation working properly
  • death animations for ships fixed (also when ships are dropped on land with the comet)
  • added "only ground" toggle for t1 arty/aa
  • attackmove for t1 arty/aa stops at arty range when using anti-air mode
  • thruster effects of the orbital frigate always visible now
  • nomad text color in lobby
  • various bugfixes
  • compatibility with latest FAF update
Check out the next level of maps: viewtopic.php?f=53&t=13014
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Re: New Nomads update

Postby CookieNoob » 09 Jul 2017, 11:25

V66 (small hotfix since a FAF patch was deployed earlier than expected):
  • fix adjacency slowing down arty firing cycle
  • rename shader to fit naming convention
  • fix adjacency lines for underwater adjacency created on the water surface
  • temporarily removed nomad font color

V67 (highlights):
  • several changes for the nomad campaign
  • t2 radar upkeep changed to fit latest faf balance changes
  • fix t2 transport unfolding when killed
  • increase the tread size of beamer
  • hitbox and footprint of experimentals enlarged (they could get stuck on engies that were building them)
  • fix overcharge sound
  • fix destroyer impact decal spawned underwater
  • fix wall segment wreckage using strange model
  • change order of t2 air factory buildmenu (put field engy on the side of the menu)
  • fix t1 arty not shooting on ground units
  • mod manager "selected mod" texture missing
  • thruster effects of t2 transport stop properly now
  • change remaining lobby elements to orange
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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