2 small bugs Topic is solved

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2 small bugs

Postby TheKoopa » 19 Feb 2017, 17:29

gate in decal doesn't disappear after 10 minutes like other factions

when the nomad t2 destroyer fires the animation is kinda wonky
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Re: 2 small bugs

Postby ReasonX » 20 Feb 2017, 17:12

Add some too.

T2 Arty have really high Y-axis dispersion. When it fires at ground. (In three times greater than cybran)
When arty fires at unit, dispersion increased, becouse aim-center of unit have some Z-elevation. (i think).
That makes this higher cost, bad dps unit more useless, than he is.

And arty have no special arty's ground fire coursore.
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Re: 2 small bugs

Postby Fast-Thick-Pants » 20 Feb 2017, 22:06

And a really tiny problem is that the sound of the emp tank doesn't seem to sufficiently lessen when zoomed out, it cuts through every other noise in an slightly irksome way.
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Re: 2 small bugs

Postby CookieNoob » 23 Feb 2017, 11:44

thx for the reports!

about the t2 arty: (fixed)
https://github.com/Nomads-Project/nomads/pull/216

emp sounds: (fixed)
https://github.com/Nomads-Project/nomads/issues/215

gate decal and spawn effects: (partly fixed, decal still doesnt vanish, but the effects terminate properly now)
https://github.com/Nomads-Project/nomads/issues/206
https://github.com/Nomads-Project/nomads/issues/205

not sure what you mean with destroyer fire animation though @Koopa

EDIT:
split animation for both barrels of destroyer: (fixed)
https://github.com/Nomads-Project/nomads/issues/221
Last edited by CookieNoob on 01 Mar 2017, 01:24, edited 3 times in total.
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Re: 2 small bugs

Postby TheKoopa » 24 Feb 2017, 17:27

When the gun fires instead of 1 barrel firing as the shot suggests, both are animated (and very strangely too)

Dunno how to describe it
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Re: 2 small bugs

Postby CookieNoob » 24 Feb 2017, 22:23

ah I see what you mean xD
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Re: 2 small bugs

Postby everywhere116 » 25 Feb 2017, 04:49

I noticed that sometime I wasn't getting the mass back from the wrecks of mexes when I was reclaiming them. Turns out when a nomads engineer builds a nomads mex on top of a nomads mex wreck of a higher tier, instead of reclaiming the mass from the wreck, the wreck just disappears and the engineer begins building the extractor. You don't get the mass back either.

This can be worked around in game by manually reclaiming the wreck and then ordering the engineer to build the mex, but this isn't obvious and no other faction does this.

I made a comprehensive experiment detailing it. The action begins at around 5 minutes.

EDIT: Since apparently you can't attach files in this forum, the replay number is 5853881, but apparently the replay is bugged in the vault, but my local copy works, so if you want I can send it to you in a pm.
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Re: 2 small bugs  Topic is solved

Postby CookieNoob » 25 Feb 2017, 21:49

this is easy to reproduce and doesnt require a replay :)

thx for the report, it will be fixed in the next patch (fixed)
https://github.com/Nomads-Project/nomads/issues/224
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