Nomads are broken?

General Discussions about The Nomads.

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Re: Nomads are broken?

Postby RavenCurow » 30 Aug 2016, 09:16

Well I ment the offline faf lobby not in the faf app. Right now when I try to play it the skirmish lobby just hangs. This would be the only way to check if it works wouldn't it?
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Re: Nomads are broken?

Postby Uveso » 30 Aug 2016, 17:59

Yes, starting the game, and watch the logwindow.

The first Errorwarning is the only thing you shoud care. All lines behind can be related to the first error.

So always fix the first error in log, and see how it works then.
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Re: Nomads are broken?

Postby RavenCurow » 31 Aug 2016, 09:27

Good news everyone! I've gotten the nomads to load into a game. Unfortunately this was the easy part, but its a step in the right direction.

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Re: Nomads are broken?

Postby Uveso » 31 Aug 2016, 21:54

@RavenCurow:
Awesome news :D

Join Today! (Slack) :)
viewtopic.php?f=53&t=13040
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Re: Nomads are broken?

Postby RavenCurow » 01 Sep 2016, 02:48

Thanks for the invite.
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Re: Nomads are broken?

Postby Uveso » 01 Sep 2016, 08:20

@RavenCurow:
please look at your PM inbox :)
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Re: Nomads are broken?

Postby RavenCurow » 01 Sep 2016, 10:43

My inbox doesn't show any pms.
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Re: Nomads are broken?

Postby Uveso » 01 Sep 2016, 17:19

Maybe i did something wrong, i send it again :)
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Re: Nomads are broken?

Postby RavenCurow » 01 Sep 2016, 23:54

Got it. I sent a pm to sheeo
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Re: Nomads are broken?

Postby Uveso » 04 Sep 2016, 20:51

Maybe this can help you a bit. Its my personal unit debugger and AI script builder:

http://faforever.uveso.de/UvesoDebuggerV4.2.zip

After installing the mod, the mainscript can be found in:
C:\Users\YOURNAME\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\Uveso Debugger\debug\UnitDebug.lua

Functions:
Code: Select all
- Shift-H = Print KeyBindings         -- Print Debugger keyBindings to the LOG Window

- Shift-Q = ModUnitCheck              -- Basic check for units with icons found in Mod folders
- Shift-W = ValidateCategories        -- Check Categories
- Shift-E = ValidateUnitIcons         -- Check UnitIcons
- Shift-R = Validate Strategic Icons  -- Check Strategic Icons
- Shift-T = CheckDisplayAbilities     -- Check Display Abilities
- Shift-Z = Check Selection Size      -- Check General selection size, size and skirt
- Shift-U = Check Unit Enhancements   -- Check Enhancements

- Shift-A = CkeckWeaponAnimation      -- Check Filepath of Weapons Animation
- Shift-S = ModWeaponProjIDCheck      -- Check Filepath of Weapons ProjectileID
- Shift-D = ModDisplayMeshCheck       -- Check LOD's and meshes from units
- Shift-F = ModUnitSoundCheck         -- Plays all Sounds inside unit Blueprint Audio.
- Shift-G = ModWeaponSoundCheck       -- Plays all Weaponsounds inside unit Blueprint Weapon.

- Shift-Y = BuildAiScripts            -- Build AI Scripts from mod units for the customunit folder
- Shift-X = GetUnitList               -- Print an array with all Units from a specified Mod. Only used for icon Support Mod script.
- Shift-C = Game File Check           -- Checks number and size of gamefiles (alpha state)

- Shift-V = Execute function Check()  -- Execute function UnitDebug.lua.check()
- Shift-B = CheckBlacklistedUnits     -- Checks blacklisted units
- Shift-N = Check localisation        -- Checks localisation (alpha state, only german)


The mod is higly alpha state, but maybe you will find it useful.
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