Crash Report (Unsure where to post this.) Topic is solved

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Crash Report (Unsure where to post this.)

Postby TheFearFullSeraphim » 22 Jun 2017, 18:40

I was playing with nomads today and this error happened to me, I was aware of The Hive and It doesn't seem nomads touches EngineerBuildAI in "EngineerPlatoonTemplates.lua"

Spoiler: show
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x006cbc63
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 959.329 /deviation 114.194 /country US /clan TTS /init init_nomads.lua /numgames 22 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6394988/CountMarcel.SCFAreplay /gpgnet 127.0.0.1:56760

Callstack:
Unknown symbol (address 0x006cbc63)
Unknown symbol (address 0x006cb8f0)
Unknown symbol (address 0x153ad93b)
Unknown symbol (address 0x153ad93b)

Last 100 lines of log...

info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "IntelProbe"
info: "ResourceAllocation"
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
info: Hooked /lua/user/userscriptcommand.lua with /nomadhook/lua/user/userscriptcommand.lua
debug: Loading module '\000/lua/user/tasks/nomadsintelovercharge.lua\000'
debug: Loading module '\000/lua/sim/tasks/nomadsintelovercharge.lua\000'
debug: Loading module '\000/lua/ui/game/voiceovers.lua\000'
debug: Loading module '\000/lua/ui/game/voiceover_sounds.lua\000'
debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
debug: Loading module '\000/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_script.lua\000'
debug: Loading module '\000/units/inu2001/inu2001_script.lua\000'
info: "T3Engineering"
debug: Loading module '\000/units/inb0202/inb0202_script.lua\000'
debug: Loading module '\000/units/inb4201/inb4201_script.lua\000'
debug: Loading module '\000/units/inb0302/inb0302_script.lua\000'
debug: Loading module '\000/mods/quantumresourcegenerators/units/inb1404/inb1404_script.lua\000'
debug: Loading module '\000/units/ura0104/ura0104_script.lua\000'
debug: Loading module '\000/units/inu2007/inu2007_script.lua\000'
debug: Loading module '\000/projectiles/nionblastproj1/nionblastproj1_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
debug: Loading module '\000/projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua\000'
debug: Loading module '\000/projectiles/nmissileproj1_aa/nmissileproj1_aa_script.lua\000'
debug: Loading module '\000/projectiles/nmissileproj1/nmissileproj1_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00cbf) supplied in a pose update.
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Re: Crash Report (Unsure where to post this.)

Postby CookieNoob » 22 Jun 2017, 19:20

This issue should have been fixed with this PR in FA already: https://github.com/FAForever/fa/pull/1375
it's an FA issue.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crash Report (Unsure where to post this.)

Postby TheFearFullSeraphim » 14 Jul 2017, 19:49

Here is the latest crash report.
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Re: Crash Report (Unsure where to post this.)

Postby Uveso » 14 Jul 2017, 22:10

The 0x006cbc63 bug was fixed in FAF game, but Nomads is using its own EngineerPlatoonTemplates.lua:

https://github.com/Nomads-Project/nomad ... plates.lua

This file must be fixed to prevent the error.
(several "- categories.ENGINEERSTATION" are missing)

To compare, the FAF EngineerPlatoonTemplates.lua:
https://github.com/Uveso/fa/blob/989f2b ... plates.lua
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Re: Crash Report (Unsure where to post this.)

Postby TheFearFullSeraphim » 15 Jul 2017, 06:41

Indeed seems nomads brought back this bad bug from the dead D: I hope next patch gets it removed or fixed.
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Re: Crash Report (Unsure where to post this.)

Postby Uveso » 16 Jul 2017, 21:47

I am sure it will be fixed next patch.

I also wrote an issue report on github:
https://github.com/Nomads-Project/nomads/issues/310

This way we can be sure, it will be fixed soon.
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Re: Crash Report (Unsure where to post this.)  Topic is solved

Postby CookieNoob » 17 Jul 2017, 00:53

oh ups xD I didnt realize that nomads overwrites the file... its fixed now. Thx to uveso for spotting it. (will be part of the next update)
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crash Report (Unsure where to post this.)

Postby TheFearFullSeraphim » 21 Aug 2017, 02:51

Has the bug been fixed is there a changelog for nomads currently?
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Re: Crash Report (Unsure where to post this.)

Postby Uveso » 21 Aug 2017, 03:14

The bug was fixed 17 Jul 2017 with this commit:
https://github.com/Nomads-Project/nomad ... af30fb6cd4

Because Nomads is on github, you can always check the latest commits here:
https://github.com/Nomads-Project/nomad ... ts/develop
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