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Player Councillor Objectives

PostPosted: 28 Jun 2018, 02:42
by FtXCommando
So this is the second time I'm writing this because when I tried to submit the initial thread I got logged out of the forums. So It's going to be a bit shorter than I initially wanted it to be.

Before beginning anything I want to give people the link to the PC Discord:

You can join this Discord to suggest, complain, or help me out on one of the 4 teams that are going to be under me. What are these teams going to be? Well, glad to see you are interested in reading about them!

The teams with a brief description:
Tournament Directors
Self-explanatory. This team contains all the individuals that are responsible for organizing the community's tournaments and maintaining a competitive scene. This team will be receiving some funding from the FAF Patreon which will allow for various small-cash prize tournaments to be hosted. My plan is to have this team somewhat tied with the Trainer Team as I do not want competitive 1v1/2v2 tournaments to be hosted in rating ranges where trainers are not training players. While TDs can still host independent tournaments for any rating range, I want FAF Patreon funds to go towards tournaments that will focus on advancing a desire to improve the general FAF skill level. This team will be headed by me.

The team of players that are actively working to improve players of various rating ranges. And yes, actively does mean doing more than telling players to play ladder. My plans for the Training Team will largely revolve around the quantity of players that are willing to assist me in the endeavor of training. The amount of manpower I have available to me will likely be a major consideration in determining how this team will operate. This team will be headed by biass.

Ladder Team
The team responsible for collecting information about maps for the ladder pool while also reviewing selected maps. These individuals are meant to be highly skilled individuals and/or individuals with an excellent basis in mapping. However, the most important qualification is a capability to form an opinion about the value of a map and properly defend it against the criticism of others. This team will be headed by Petric.

The team responsible for collecting data and information from individuals in the community while also updating sources of information such as the wiki. This team will largely be focused on long-term plans that revolve around the other 3 teams. While it also has everyday duties revolving around refining and updating material on FAF, the biggest responsibility is creating excellent surveys/polls/questions for proper data collection. This team will be headed by me.

Overall I will be primarily focused on the Ladder Team and the Trainer Team for the coming weeks. I want to stabilize those two so that things can progress smoothly with the other teams. The Ladder Team will continue to utilize the current ladder pool system, however, polls will be created later on to determine if FAF would prefer a veto system with the current map pool size, a larger pool, a larger pool with a veto system implemented, or various other systems.

The Training Team will receive a very drastic change as I will be removing all players currently considered trainers except for a few that were selected beforehand for activity. I am doing this in order to get an accurate assessment of the manpower available to me and who is willing to actively train people.

If you have any interest in joining one of the above teams, you can PM me on FAF/Discord. Anyone is welcome to join the PC Discord, you do not need to be part of the 4 teams. It is far easier for me to keep track of complaints by players and what they view as major issues if they are posted in Discord rather than simply #aeolus or FAF's Discord.

Re: Player Councillor Objectives

PostPosted: 22 Jul 2018, 05:14
by FtXCommando
For those concerned I wanted to give an update on how PC stuff is progressing:

I most definitely do not have the current list of “active” TDs in my Discord. In fact including myself, there are only 9 present that can actually host tournaments.

Since I am capable of providing around $40 a month for tournaments (typically 2 tournaments publically funded) it’s a shame more people aren’t around to help out and give ideas. It really wouldn’t be hard for anyone to present ideas for 1v1 and 2v2 tournaments and get some cash for their ideas from FAF. Likewise, I’m willing to fund interesting tournamenys like keyser’s shared army tournament too.

If you want to help FAF out, this is a pretty relaxed way where you can make the workload as easy or hard as you’d like. Just join my Discord or PM me and I’ll add you to the team.

Not much to say here. I’ve updated the trainer list on the FAF Wiki Page and made it (hopefully) a lot easier for new players to navigate who they can talk to. The lack of inactive players also makes it easier for veteran players to feel confident linking this page to new players.

I’d like to thank some players for going above and beyond, most of all OxideIon who put in a great deal of effort to update a lot of the FAF wiki guides (including videos!) and he easily made me look like a bum sitting around doing nothing. Special mentions to Dog for his own guide as well. I also appreciate other trainers such as wtfnoob, endranii, and uteten for proactively helping people when they ask for assistance and not just sitting on their avatar.

We’ve got a map sheet of about 225 ladder capable maps with comments and ratings of the map. We rated maps on gameplay, variety of playable styles, and aesthetics. Likewise, we began discussing new ladder systems.

Special mentions here go to Petric who puts in a great deal of effort to make the pools include a wide array of gameplay variety, though Jagged, Mozart, and turin were also great assets in creating the pools/map lists. This also means you can blame petric for the bad maps but thank me for the good ones.

We’ve also begun discussing new ladder systems and how exactly we plan on presenting the options to the community. Currently we plan on having a small/medium/large/extra-large pool with all options including an option to veto. Of course, the veto quantity depends on the size of the pool. We also plan on introducing a “no-repeat” system regardless of the pool chosen. All of this will however not be possible until we get an individual willing to maintain the python client (or get ice up for a java migration) so if you really want a new ladder, it’s the dev side you should help out with.

FlyingThunder has helped me out in refining the FAF Wiki, a pretty monumental task so if you want to help FAF out and put your uh very useful English degree to work, come join us on the Discord!

The other members of the communication team don’t do anything but demand their maps be in the ladder pool and make memes. But they’re still important!!!

Most of my future objectives will just revolve around continuing wiki development/ladder system/tournaments until something special comes along. If something does, I’ll be sure to update this thread.