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AI modifications

Moderator: Uveso

Topics: 3

Posts: 43

06 Nov 2018, 23:33

by Uveso View the latest post

Announcements Statistics Last post

FAF Rules [Last Updated November 2018]

by Louvegarde » 04 Aug 2018, 14:24

Replies: 0

Views: 26306

04 Aug 2018, 14:24

by Louvegarde View the latest post

An Updated List of Casters

1, 2

by TheKoopa » 02 Apr 2016, 18:59

Replies: 14

Views: 116227

17 Jul 2018, 15:31

by FlyingThunder View the latest post

List of banned exploits (Updated 12/07/2017)

by Gorton » 23 Dec 2015, 00:37

Replies: 3

Views: 62181

15 Jan 2016, 00:10

by Gorton View the latest post

Attachment(s) Help, I'm new!

1, 2, 3, 4, 5

by ColonelSheppard » 14 Feb 2013, 19:56

Replies: 47

Views: 505044

04 Feb 2016, 13:47

by Slader View the latest post

Topics Statistics Last post

How to: Creating custom unit scripts for Sorian AI

by Uveso » 02 Jun 2017, 11:28

Replies: 7

Views: 3313

19 Jul 2018, 01:30

by Uveso View the latest post

Is it possible to implement AI as UI mod?

1, 2

by mas » 18 Nov 2018, 12:38

Replies: 19

Views: 291

14 minutes ago

by Uveso View the latest post

Area Command mod 2.9 from the Chinese FA community

1, 2, 3

by NewForumAccount » 06 Sep 2014, 21:04

Replies: 24

Views: 6663

Today, 02:40

by Quant View the latest post

The old Expcruiser naval addon pack.

by harry5518 » 12 Aug 2018, 14:09

Replies: 4

Views: 557

15 Nov 2018, 20:33

by DDDX View the latest post

UDF basic models reskin

by TheNeko » 26 Oct 2018, 19:38

Replies: 7

Views: 468

15 Nov 2018, 02:44

by CDRMV View the latest post

Shared intel rigns with allies, is it possible?

1, 2

by JoonasTo » 22 Oct 2016, 18:44

Replies: 15

Views: 917

13 Nov 2018, 23:01

by Uveso View the latest post

Variable drones number based on enhancement

1, 2

by DDDX » 30 Oct 2018, 22:31

Replies: 19

Views: 628

13 Nov 2018, 02:03

by DDDX View the latest post

Custom overlays

by Franck83 » 28 Jul 2018, 16:56

Replies: 1

Views: 334

13 Nov 2018, 01:39

by Anihilnine View the latest post

Attachment(s) Alliance of Heroes Mod

1 ... 5, 6, 7

by Franck83 » 27 Jul 2017, 00:31

Replies: 65

Views: 14956

11 Nov 2018, 11:56

by Azure_Spectrum View the latest post

ACU mod project

by Franck83 » 09 Nov 2018, 16:16

Replies: 4

Views: 175

10 Nov 2018, 10:43

by DDDX View the latest post

Attachment(s) UI MOD - Supreme Score Board (Improved Game Replay)

1 ... 15, 16, 17

by HUSSAR » 29 Sep 2015, 07:39

Replies: 163

Views: 38223

09 Nov 2018, 16:23

by The Mak View the latest post

EcoManager ignoring mex upgrade restrictions in coop

by Omnix » 08 Nov 2018, 04:10

Replies: 2

Views: 156

08 Nov 2018, 15:20

by speed2 View the latest post

Attachment(s) New models for map creation

1 ... 4, 5, 6

by Franck83 » 24 Dec 2017, 19:19

Replies: 57

Views: 5740

08 Nov 2018, 14:33

by Axle View the latest post

Is it possible to place an input slider on the main 3D view?

by crispweed » 08 Nov 2018, 09:00

Replies: 3

Views: 130

08 Nov 2018, 11:05

by Anihilnine View the latest post

Attachment(s) New Mod: UI Party

1 ... 23, 24, 25

by Anihilnine » 12 Apr 2015, 12:23

Replies: 246

Views: 48201

06 Nov 2018, 03:23

by Quant View the latest post

Attachment(s) Advanced Strategic Icons mod

1 ... 43, 44, 45

by Shadows » 09 Jan 2013, 00:45

Replies: 448

Views: 74541

04 Nov 2018, 19:48

by zyklame View the latest post

change of team color options

by ZeRen » 04 Nov 2018, 12:23

Replies: 6

Views: 157

04 Nov 2018, 17:37

by ZeRen View the latest post

F.B.P. Future Battlefield Pack [Modproject]

1, 2, 3, 4, 5

by CDRMV » 19 Mar 2017, 12:06

Replies: 40

Views: 7290

31 Oct 2018, 23:31

by Franck83 View the latest post

Engi move buildrange mod possible?

by SpoCk0nd0pe » 30 Oct 2018, 16:00

Replies: 6

Views: 261

31 Oct 2018, 17:14

by SpoCk0nd0pe View the latest post

Economic to military balance

by Crazy Cossack » 30 Oct 2018, 01:47

Replies: 5

Views: 210

30 Oct 2018, 10:49

by biass View the latest post

Proposed Seraphim Unit for FAF V1.2

1 ... 9, 10, 11

by Resin_Smoker » 27 Feb 2015, 03:52

Replies: 109

Views: 11128

28 Oct 2018, 06:40

by biass View the latest post

Attachment(s) what is this beam mod?

by ZeRen » 27 Oct 2018, 16:29

Replies: 3

Views: 186

27 Oct 2018, 17:00

by QuestionMarkNoob View the latest post

Attachment(s) LOUD AI & Game Speed Improvement Project

1 ... 55, 56, 57

by HTKatzmarek » 02 Mar 2017, 01:37

Replies: 568

Views: 72195

26 Oct 2018, 02:28

by Sprouto View the latest post

Attachment(s) Basic Mod Questions

1, 2, 3

by Crazy Cossack » 10 Oct 2018, 05:31

Replies: 26

Views: 1016

26 Oct 2018, 01:46

by Anihilnine View the latest post

Help with limiting turret numbers.

by DDDX » 20 Oct 2018, 01:21

Replies: 4

Views: 271

24 Oct 2018, 18:24

by DDDX View the latest post

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