Nuke adjency bonus bug

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Nuke adjency bonus bug

Postby -_V_- » 19 May 2013, 14:23

buggy
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Battleships are notoriously ineffective versus shields.

Let's maintain and cherish FACTION DIVERSITY in FA!
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Re: Nuke adjency bonus bug

Postby SC-Account » 19 May 2013, 14:50

Any idea how to reproduce it? It works just fine for me.
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Re: Nuke adjency bonus bug

Postby -_V_- » 19 May 2013, 15:04

Maybe it has to be with the number of pgen ready next to the nuke, once this one is built.

I did build pgen then nuke, then pgen, pgen etc... Maybe it didn't take into account the bonus from the pgens built AFTER
Battleships are notoriously ineffective versus shields.

Let's maintain and cherish FACTION DIVERSITY in FA!
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Re: Nuke adjency bonus bug

Postby Icy » 19 May 2013, 17:07

Nukes don't utilize new adjacency until they start construction of a new missile. If the power gens were built while the missiles were building they wont have the real adjacency bonus until the next missile starts. Not sure if that itself is a bug or not.
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Re: Nuke adjency bonus bug

Postby FireMessiah » 19 May 2013, 18:21

V, whats this gui mod your using on the left of the screen?
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I find that insulting when a game is stating me the obvious ("press X to open the door" the 20th time I see a door).
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Re: Nuke adjency bonus bug

Postby SC-Account » 19 May 2013, 18:35

-_V_- wrote:Maybe it has to be with the number of pgen ready next to the nuke, once this one is built.

I did build pgen then nuke, then pgen, pgen etc... Maybe it didn't take into account the bonus from the pgens built AFTER

Ah yeah, I think I recall this bug. It is a general adjacency bug. If both buildings (for example nuke and pgen) are in build when placed next to each others it will not benefit from adjacency at all. That also goes with upgrading mexes when you build storages at the same time...
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Re: Nuke adjency bonus bug

Postby Eukanuba » 20 May 2013, 01:40

FireMessiah wrote:V, whats this gui mod your using on the left of the screen?

That's Supreme Economy, it's very useful. I have a feeling that the beta version (v3) might not be compatible with FAF, if so use v2 (link at the bottom of the screen).
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Re: Nuke adjency bonus bug

Postby FunkOff » 20 May 2013, 02:41

Icy wrote:Nukes don't utilize new adjacency until they start construction of a new missile. If the power gens were built while the missiles were building they wont have the real adjacency bonus until the next missile starts. Not sure if that itself is a bug or not.


This.
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Re: Nuke adjency bonus bug

Postby Brutus » 20 May 2013, 21:41

This is the first time I actually see how much PGens boost nuke launcher. That is worth a load of engies! Thanks for the screenie sample.

On the topic, if it's a gameplay choice, it affects the game too much. If you need to finish a nuke to start using other PGens that you've built in the meanwhile, the game will often end before you get to use the boost. Cancel the nuke?
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Re: Nuke adjency bonus bug

Postby FunkOff » 20 May 2013, 22:23

Brutus wrote:This is the first time I actually see how much PGens boost nuke launcher. That is worth a load of engies! Thanks for the screenie sample.


Making 2 T3 pgens on a nuke launcher will basically save you energy that a third T3 energy would produce.
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