Forged Alliance Forever Forged Alliance Forever Forums 2020-01-03T00:43:22+02:00 /feed.php?f=78&t=15178 2020-01-03T00:43:22+02:00 2020-01-03T00:43:22+02:00 /viewtopic.php?t=15178&p=180962#p180962 <![CDATA[Re: Haven's Invasion]]> When u lose the game before they "run"... it counts as completed.
Not sure if this info appears on the game log, so i'm not sure if i should post it... but if the replays are working i can post it.
I ran the game with some mods, if needed i'll post them.

Game Log and Replay attached.

Statistics: Posted by pedro_Lima — 03 Jan 2020, 00:43


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2017-12-20T16:43:55+02:00 2017-12-20T16:43:55+02:00 /viewtopic.php?t=15178&p=158308#p158308 <![CDATA[Re: Haven's Invasion]]>
ZLO_RD wrote:
ForgedAlliance_2017-09-23_21-36-45.png

There used to be a small map bug here. hover units can walk up and down there (engies and stuff)

I have that covered, I fixed it with my superior scripting skills, as well as missing trees on the right side of the map.
Spoiler: show
And for 1v1 there's fixed version in the map vault called Haven Reef Fixed

Statistics: Posted by speed2 — 20 Dec 2017, 16:43


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2017-12-20T16:23:12+02:00 2017-12-20T16:23:12+02:00 /viewtopic.php?t=15178&p=158304#p158304 <![CDATA[Re: Haven's Invasion]]>
There used to be a small map bug here. hover units can walk up and down there (engies and stuff)

Statistics: Posted by ZLO_RD — 20 Dec 2017, 16:23


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2017-12-20T15:47:02+02:00 2017-12-20T15:47:02+02:00 /viewtopic.php?t=15178&p=158297#p158297 <![CDATA[Re: Haven's Invasion]]>
I wanted the mission to be short, that's why I picked a small map, and the other half can't be used, cause it's symetric :D and I don't like it for missions.

Some additional reinforcements for finishing the bonus objective is a good idea, I might add it.

And no arty is exploding at drop, everything works fine there.

Statistics: Posted by speed2 — 20 Dec 2017, 15:47


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2017-12-20T15:58:26+02:00 2017-12-20T15:13:11+02:00 /viewtopic.php?t=15178&p=158294#p158294 <![CDATA[Re: Haven's Invasion]]>
I was also suprised about the bonus objective. Eventually add anything as reward to it ? Like "you get [4/2/1]x T2 tank(s) or [6/4/2] T1 subs or [4/2/1] T1 engineers" or sth ?

I think at the start of the mission one of the T1 artillery units always explodes for some reason while being dropped by the transport.

Statistics: Posted by Idontknowman — 20 Dec 2017, 15:13


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2017-10-31T04:20:58+02:00 2017-10-31T04:20:58+02:00 /viewtopic.php?t=15178&p=155762#p155762 <![CDATA[Re: Haven's Invasion]]> Statistics: Posted by ZETTAHEX — 31 Oct 2017, 04:20


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2017-10-13T19:38:54+02:00 2017-10-13T19:38:54+02:00 /viewtopic.php?t=15178&p=155181#p155181 <![CDATA[Re: Haven's Invasion]]>
ZETTAHEX wrote:
Whoops, well I'm a scrub I posted the wrong one. Here, I think this one's it... Btw this is the third computer I try it so I don't think it's just a fluke. Thanks for the help!

Its caused by wrong group name, this happens only on easy and medium difficulty. Will be fixed with the next update.

Statistics: Posted by speed2 — 13 Oct 2017, 19:38


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2017-10-13T19:08:10+02:00 2017-10-13T19:08:10+02:00 /viewtopic.php?t=15178&p=155180#p155180 <![CDATA[Re: Haven's Invasion]]>
ZETTAHEX wrote:
Whoops, well I'm a scrub I posted the wrong one. Here, I think this one's it... Btw this is the third computer I try it so I don't think it's just a fluke. Thanks for the help!



info: Active mods in session: \000{
info: {
info: after={ },
info: author="XYZ",
info: before={ },
info: conflicts={ },
info: copyright="Copyright © 2015, XYZ",
info: description="Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!)",
info: enabled=true,
info: exclusive=false,
info: hookdir="/hook",
info: icon="/mods/BuildableAcuBO/acu.png",
info: location="/mods/buildableacubo",
info: name="Buildable ACU + BO ACU",
info: requires={ },
info: requiresNames={ },
info: selectable=true,
info: shadowdir="/shadow",
info: ui_only=false,
info: uid="F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0",
info: url="",
info: version=1
info: }

please try again without mods

Statistics: Posted by PhilipJFry — 13 Oct 2017, 19:08


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2017-10-13T18:44:16+02:00 2017-10-13T18:44:16+02:00 /viewtopic.php?t=15178&p=155179#p155179 <![CDATA[Re: Haven's Invasion]]> Statistics: Posted by Sir-FightMeDown — 13 Oct 2017, 18:44


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2017-10-12T16:16:15+02:00 2017-10-12T16:16:15+02:00 /viewtopic.php?t=15178&p=155147#p155147 <![CDATA[Re: Haven's Invasion]]> Statistics: Posted by ZETTAHEX — 12 Oct 2017, 16:16


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2017-10-08T16:56:48+02:00 2017-10-08T16:56:48+02:00 /viewtopic.php?t=15178&p=155025#p155025 <![CDATA[Re: Haven's Invasion]]> viewtopic.php?f=78&t=13626#p140631

Statistics: Posted by speed2 — 08 Oct 2017, 16:56


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2017-10-07T22:45:01+02:00 2017-10-07T22:45:01+02:00 /viewtopic.php?t=15178&p=155004#p155004 <![CDATA[Re: Haven's Invasion]]> Statistics: Posted by ZETTAHEX — 07 Oct 2017, 22:45


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2017-09-23T22:48:00+02:00 2017-09-23T22:48:00+02:00 /viewtopic.php?t=15178&p=154408#p154408 <![CDATA[Re: Haven's Invasion]]>
Spoiler: show
¯\_(ツ)_/¯

Statistics: Posted by Blast_Chilled — 23 Sep 2017, 22:48


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2017-09-23T21:54:58+02:00 2017-09-23T21:54:58+02:00 /viewtopic.php?t=15178&p=154406#p154406 <![CDATA[Haven's Invasion]]> Haven's Invasion

Feedback Thread
Feel free to post any thoughts about this mission or suggestions of what you'd like to see changed or improved. Link to the recent changes can be found in this post: viewtopic.php?f=78&t=13626&p=140165#p140165

Reporting an Issue
Please read these guidelines before posting an issue. viewtopic.php?f=78&t=13626#p140631
Having a proper report will help us fix issues faster.

Info:
  • Author: speed2
  • Designed for 1 player
  • Faction: Seraphim
  • Description:
    • Invasion on Haven's Reef is starting. It's a planet controlled by UEF. You will gate in close to several small settlements and eradicate them. We expect very little resistance from these humans.

Mission intro + screenshots:
Spoilers... you have been warned :)
Spoiler: show
object

5x10 max playable area

Image

Naval/hover oriented

Image

Mostly T1

Image

30min - 1h of fun

Image

Statistics: Posted by speed2 — 23 Sep 2017, 21:54


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