Forged Alliance Forever Forged Alliance Forever Forums 2017-12-14T05:17:26+02:00 /feed.php?f=78&t=13915 2017-12-12T14:29:48+02:00 2017-12-12T14:29:48+02:00 /viewtopic.php?t=13915&p=157933#p157933 <![CDATA[Re: FA Mission 6 - Overlord]]>
PhilipJFry wrote:
last time i played that mission rhiza was more than capable of holding her own ground (while not beating the order commander)
imo she should be losing in order to force the player to win faster or having to finish the mission without her

Typically she dies around the 30min mark, up to +6min due to walking right into enemy subs and destroyers. She can only hold her ground against a nuke aiming at her island and against weaker attacks. Any huge attack and she dies immediately or feeds herself to the enemy.

Statistics: Posted by Idontknowman — 12 Dec 2017, 14:29


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2017-12-12T12:49:18+02:00 2017-12-12T12:49:18+02:00 /viewtopic.php?t=13915&p=157930#p157930 <![CDATA[Re: FA Mission 6 - Overlord]]> imo she should be losing in order to force the player to win faster or having to finish the mission without her

Statistics: Posted by PhilipJFry — 12 Dec 2017, 12:49


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2017-12-14T05:17:26+02:00 2017-12-12T11:49:52+02:00 /viewtopic.php?t=13915&p=157929#p157929 <![CDATA[Re: FA Mission 6 - Overlord]]> 1) Rhiza claims she has lost huge parts of her base while everything is still intact and before the Seraphim nuke is even launched towards her base, let alone hitting it. Also I succeeded in teleporting over, constructing a bunch of hives and then 4 anti nukes that protected her naval base so a script that considers the whole "How's your status ?" -> "I've got to rebuild." obsolete IF the missile has been intercepted or her naval stuff still exists should be in place.
2) Upon Vendetta's audio "your faith in technology" the text and audio played are correct but the image shown is wrong: It's a static image of the UEF com guy ("gramps").
3) When using selfdestruct on the capturable control center for the option zero nuke the coms guy claims it has been destroyed while it was rather me using selfdestruct so a message like this is obsolete.
4) Vendetta uses her taunts even if she has already been defeated multiple minutes ago.
5) Fletcher uses his Fatboy experimentals wrong and just parks them underwater, north of the player's starting area opposed to actually using them on land.
6) Vendetta uses her line "I am not defeated yet." even if blowing up together with her Paragon.

And the whole huge issue I have with this mission is how incompetent Rhiza is. I've to provide anti nuke support for her naval stuff, anti air support for her, anti naval support for her, all while trying to wrestle down a base and the base below that base, fighting back an occasionally appearing laser space pizza, hoping it won't crash land into my base and Fletcher along with naval units meeting another right at the beach of my initial starting area, so that shields and defense there are also necessary to fight them.
...and yet Rhiza frequently managed to successfully suicide by walking right into new groups of enemies that would arrive whenever I was doing something elsewhere. She goes alone, she doesn't retreat when attacked, her shields are down or she has lost a certain percentage of health. She just runs straight into the next group of enemies whenever not keeping an eye on her. She's so damn annoying. No ally would be better than having her. Her single benefit is the nuke she'll use and her few air / naval units.

She just needs to be made useful which means no blind construction at all costs without caring for health or support units and even without retreating. She also needs to contribute something meaningful to the fight. Currently she neither succeeds in fighting back Vendetta nor Fletcher nor the Seraphim, just constructs a bunch of units. No long range artillery, no occasional super unit, no Paragon to go crazy with unit construction, no massive air attacks ever. The single thing she does well is with the anti nuke on her island that fails to cover the naval factories.

I get it that the player should be the deciding factor but she's just a useless, helpless victim ally at the moment that needs far more support than my base does. A burden.
The sole thing Rhiza is good for is using her nuke against the Seraphim's base. But she only does that once.

Things that would make Rhiza beneficial instead of just a burden:
mission phase#2:
-Naval: T2 subs to protect her coasts with patrolling areas far enough away from it to cover the spots where she has to go to rebuild; not few but many of these for defense; before phase#3 (final part) opens up she should have at least one battleship to fight the Seraphim T2 destroyers in the south along with Vendetta's naval units and an aircraft carrier in the north in front of her naval base to better fight back Fletcher's air attacks; as naval AA she should use T2 units, T1 just can't handle T3 Sera bombers; at least one engineer should support each naval factory to make sure it gets repaired opposed to being shot to pieces after some time
-she never sends any force towards Fletcher ever; if she'd try to slightly attack him with some T2 subs, some T2 destroyers and some T1 anti air ships every now and then (not anymore after he has been killed) that'd show a little support
-it'd help if she'd try to attack Vendetta's laser space donut with some Swiftwinds x seconds after it has been constructed so that it receives some damage after leaving Vendetta's base but before being close to the player's base (number of attackers reduced the higher the difficulty level)
-if the battle runs for too long (phase#3 and Vendetta is still alive) she should try to build a T3 artillery on her island to deal with Vendetta's base

mission phase#3 (final, end):
-if all enemy naval yards have been destroyed Rhiza should only keep some subs to protect her coasts along with some T2 cruisers and T3 naval units for either siege or anti air support and not replace any other losses (and eventually even get rid of then obsolete units); she should then start focussing on an invasion with a bunch of air units combined with some land units and an experimental Colossus every now and then
-she should be capable of amassing air units the same way Vendetta and Fletcher are capable of every now and then
-if the battle runs too long and Vendetta has been defeated she should try to send a group of at least 10 T3 engineers over to Vendetta's island to get a base started there for air attacks, try to build a new Paragon on the ruins of the old one that Vendetta used and if that succeeds she should start constructing at least 2x T3 artillery on that island that'll rain down on the Seraphim base around the rift, aiming for the anti nuke silos; this should also cause her to protect the coast of the aquired island with some additional T2 subs
-once all Seraphim anti nukes are down she should start nuking the Seraphim base around the rift, starting with their nuke launcher

The Seraphim rift: The structure has support structures on it's sides. These do nothing. Destroying them has no effect. It'd be nice if destroying them woudl either reduce the rift's hitpoints or regeneration.

Statistics: Posted by Idontknowman — 12 Dec 2017, 11:49


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2017-10-18T19:26:23+02:00 2017-10-18T19:26:23+02:00 /viewtopic.php?t=13915&p=155294#p155294 <![CDATA[Re: FA Mission 6 - Overlord]]> Statistics: Posted by Forblaze — 18 Oct 2017, 19:26


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2017-10-05T12:46:58+02:00 2017-10-05T12:46:58+02:00 /viewtopic.php?t=13915&p=154903#p154903 <![CDATA[Re: FA Mission 6 - Overlord]]> Statistics: Posted by speed2 — 05 Oct 2017, 12:46


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2017-10-01T10:40:15+02:00 2017-10-01T10:40:15+02:00 /viewtopic.php?t=13915&p=154801#p154801 <![CDATA[Re: FA Mission 6 - Overlord]]>
Main ACU should be Cybran, this will allow you all 3 techs

Upon start immediately upgrade RAS on main ACU.

With UEF sACU build a t1 land fac and spit out 5 engies on attack move between the wrecked factories have sACU assist. Immediately upon completion of these upgrade the fac to t2. Start infini build of Sparkies. These guys reclaim wicked good and have increased movement speed. Use these guys on attack move to scour all the mass

With Aeon sACU build an air fac and start upgrading to t3

After air fac is lvl 2 with assist from sACU move sACU and build enough mass storage to have around 10k to 15k mass storage then sheild the East pre-build and put up some flak for anti gunship. Do the same for the west aftwards

Once you have t3 at your air fac put it on infini build for t3 engies. Use these engies to make a second t3 air fac and put it on infini build for Redeemers. These things are super mobile and can wreck anything coming your way. They will provide excellent cover for your reclaim missions and keep you secure against navy as well. Add about 30 t3 engies to assist this factory. By the 16 min mark using this strat you should have about 30 t3 gunships. These can be used to intercept the czar far from your base to avoid the terrible ruin that comes from having it assplant directly into your power grid.

Once the map expands you get some more reclaim (soul ripper to the west, and about 7 to 8 exp wrecks around the control center. Your redeemers should now make short work of the sera base closest to you. If you pair them with the aeon exp battleships you can wreck any base easily. I built about 3 and it could take down the shields and aa effortlessly.

If you rock this strat you should never need to build any mass extractors (still do as the bonus mass is nice). But if you are having trouble keeping an area locked down the reclaim should be more than enough as long as you keep a healthy storage bank. Keep expanding your shield and power network with adj bonus.

IF you think you can swing it then rock out a sera rapid fire arty or a mavor. This will allow you to wreck the arch as soon as map expands.

Good luck with this bastard of a mission. I really enjoyed playing this. Awesome job devs. Once I'm done with this I'm going to start slogging through the custom missions.

Statistics: Posted by rowrowthegreat — 01 Oct 2017, 10:40


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2017-07-16T14:55:05+02:00 2017-07-16T14:55:05+02:00 /viewtopic.php?t=13915&p=152131#p152131 <![CDATA[Re: FA Mission 6 - Overlord]]>
Player 1 (me) would pick Cyran and Player 2 would be Aeon as he was locked to it.

I would have a Cybran ACU and get control of the existing UAF sACU. So I'd build a Cyran land factory next to my UEF starting buildings (missile def/powerplants etc.) then move down south with my ACU's.

I'd have my teammate use his Galactic Colossus to immediately clear that small Serpahim outpost below us; hense forth Player 2's job is to expand his econemy and use that Galactic Colossus to guard player 1's southward shenanigans. He'll need to destroy the enemy artillery and siege tanks. Player 1 however will need to monitor it (alternatively Player 2 can simply give player 1 the experimental removing the need for him to focus on it often). Half way between starting point and that small Seraphim outpost there is a few wrecked Cybran buildings and a mass deposit. I'd get a T2 UAF extractor on that with the mass storage on the four sides. I'd alternate between building t1 AA turrets and recycling wreckage. I'd also at this point have that T1 Cybran factory I built ages ago que 30 T1 AA units.

I'd "walk" down the hill from that T2 mass extractor; building more static AA and a couple of UEF T3 Ravager point defenses (and a T1 radar) recycle the fatboy wreck build the two extractors again, just T2 on the two mass deposits.

The aim is to keep alternating between building more AA turrets and recycling wreckage. There is alot of wreckage and you need it to feed your economy as player 1.

When your 30 t1 AA is done. Send it down below where the wrecked Cybran buildings where at the start and have them patrol. Upgrade the land factory all the way to T3. (Once that's done get an Engineer our and give it to your team mate.) Your team mate will need it to build Tech II missile point defenses around player 1's T3 power plant BEFORE Fletcher goes rouge. Otherwise the ballistic subs he has will wreck you both. Another note; When fletcher does go rouge player 1 needs to send his T3 Assult Bots to the right and immediacy destroy Fletchers Stealth generator and the fatboy he attempts to build there. That early fatboy does NOT cross the ocean Flethcer literally builds it to your right. Stop him.

The next aim is to push south a little further and build one of those T1 Deposit placed power plants. Before you do that I'd suggest upgrading the ACU and sACU to have better resource output. Move south; Get a shield on that power deposit, some T3 Point defenses and T3 AA. Another radar, some kenels to keep the galacitc colossus alive and maybe toss in a couple of T2 static artillery guns although those only provide a small amount of help I found and obviously build extractors on the 3 deposits.. whilst you hold this posiiton; build another T3 Engineer at that first Cybran factory and have that build an experimental Cybran megalith. Player 2 needs to do most of the work building that and it's a crucial job. Player 1 needs to keep spitting out t1 AA, perhaps mix a couple of T2 in the mix. Build those north of your shield position where your "holding the line"

Do attempt to upgrade some Mass extractors to level 3. it will help and if possible assist player 2 in building some Cybran T2 Missile defenses in the north where you started. Put them to the top and right of that starting UEF T3 power plant.

Now the next stage of the mission will trigger before the megalisth is done. But you should hav eit built before the Czar is sent at you. What you want to do is sit the Mega to the far left of the south defnese line thing where the shield is. Put it quite near the ocean and wait. (obviously keep an eye on it) The Czar I found will aggro on it for some reason and the Megas HP is very forgiving of mistakes. Simply let the Czar aggro on the megalith then march the megalith to the right towards all those AA turrets you should have. Once the Czar is nicely in range just stop and absorb the damage until the Czar falls from the sky. It is important to maintain enough distance as the Czar crash can do a crap ton of damage. The reason we used a Megalith as it should if done correctly survive the crash and have a good half health left.

Once the Czar is dead I'd urge you and / or player 2 to build a couple more T3 Strategic missile defenses. Especially covering that south position. Now I've never been nuked on the south position but the main starting area has been nuked hard before when the enemy did manage to knock down the T3 Missile defense building you start with. A couple of backups is a good idea I think. If you've reached this point you should be on the right track. The megalith and Galactic Colossus do ana amazing job holding that front line where the shield is. A second megalith to guard against future fat boys from the right is a good idea too. Those usually go for your starting area so a megalith guarding the right side of the starting base is effective but tbh expensive and not exactly needed.

At this point you can choose how you want to win. I suppose a few T3 heavy artillery is the easiest as this is a very turtle style of play already. One final word of caution. Fletcher seems quite apt at breaking through the defenses you placed to stop his ballistic submarines. He likes larges groups of T3 Heavy gunships. You need fanatic AA and T2 point defenses under a few different shields to be truly immune to him.


Now all this is from a noob perspective who likes to turtle and build. There are many far better players who will have way better methods but I did find this method to work too so worth considering.

Statistics: Posted by Moocats — 16 Jul 2017, 14:55


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2017-07-06T19:10:54+02:00 2017-07-06T19:10:54+02:00 /viewtopic.php?t=13915&p=151756#p151756 <![CDATA[Re: FA Mission 6 - Overlord]]> Then we can give you some targetted advice on what you're missing/doing wrong.

Statistics: Posted by KeyBlue — 06 Jul 2017, 19:10


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2017-07-06T04:37:01+02:00 2017-07-06T04:37:01+02:00 /viewtopic.php?t=13915&p=151737#p151737 <![CDATA[Re: FA Mission 6 - Overlord]]> Statistics: Posted by saqib126 — 06 Jul 2017, 04:37


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2017-04-07T21:02:58+02:00 2017-04-07T21:02:58+02:00 /viewtopic.php?t=13915&p=146560#p146560 <![CDATA[Re: FA Mission 6 - Overlord]]>
Spoiler: show
There is no patrols going to fetchers island late game.

Statistics: Posted by Cuddles — 07 Apr 2017, 21:02


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2017-03-13T13:09:50+02:00 2017-03-13T13:09:50+02:00 /viewtopic.php?t=13915&p=145007#p145007 <![CDATA[Re: FA Mission 6 - Overlord]]>
BlueMal wrote:
I was past all of the cut scenes and an hour into the game (no replay file available sorry gents) when a de-sync caused me to get kicked from the game, I was the host. The message that popped up disappeared too quickly for me to snapshot it, but here's the log I pulled up shortly after the crash.

It really sucks when you dedicate an hour to a game and it all of a sudden decides to evict you from the match; so naturally, I was pretty upset.


Sorry to hear that.
Unfortunately it'll be difficult to help here, because the information you gave us isn't enough really.

The file you posted probably was the forever.log which doesn't really tell anything about ingame issues.
Incase game.log isn't available then read this again : viewtopic.php?f=78&t=13626#p140631
It also explains how to enable logs so you can give us the right log next time something goes wrong.

Most interesting is that there is no replay available.
All games you play through FAF automatically get a replay which is saved both locally and on the server.
So it is a little strange that you have no replay.
Did you not use the FAF lobby perhaps?

Statistics: Posted by KeyBlue — 13 Mar 2017, 13:09


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2017-03-13T10:37:56+02:00 2017-03-13T10:37:56+02:00 /viewtopic.php?t=13915&p=145000#p145000 <![CDATA[Re: FA Mission 6 - Overlord]]>
It really sucks when you dedicate an hour to a game and it all of a sudden decides to evict you from the match; so naturally, I was pretty upset.

Statistics: Posted by BlueMal — 13 Mar 2017, 10:37


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2017-01-24T20:19:10+02:00 2017-01-24T20:19:10+02:00 /viewtopic.php?t=13915&p=142525#p142525 <![CDATA[FA Mission 6 - Overlord]]> FA Mission 6 - Overlord

Feedback Thread
Feel free to post any thoughts about this mission or suggestions of what you'd like to see changed or improved. Link to the recent changes can be found in this post: viewtopic.php?f=78&t=13626&p=140165#p140165

Reporting an Issue
Please read these guidelines before posting an issue. viewtopic.php?f=78&t=13626#p140631
Having a proper report will help us fix issues faster.

Statistics: Posted by speed2 — 24 Jan 2017, 20:19


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