Forged Alliance Forever Forged Alliance Forever Forums 2020-08-29T05:08:23+02:00 /feed.php?f=78&t=12923 2020-08-29T05:08:23+02:00 2020-08-29T05:08:23+02:00 /viewtopic.php?t=12923&p=186380#p186380 <![CDATA[Re: My Seraphim Campagin]]>
lldaedalusll wrote:
Feedback to "Mission 1: Operation(Blockade)":

- Player ACUs do not die with 0 HP
- Map does not end even after beating all objectives

Nice and hard map on hard difficulty. We had fun beating it. Thx.


Glad to hear, good news is a even better version is almost finished, with scaling attacks and more features, plus ACU actually dies. Should in theory be harder, As the AI will scale as you scale. to compensate i have reduced the diffuclty in seiging and destroying bases. Should have it out in a week or so.

Statistics: Posted by shadowlorda1 — 29 Aug 2020, 05:08


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2020-08-29T01:25:28+02:00 2020-08-29T01:25:28+02:00 /viewtopic.php?t=12923&p=186379#p186379 <![CDATA[Re: My Seraphim Campagin]]>
- Player ACUs do not die with 0 HP
- Map does not end even after beating all objectives

Nice and hard map on hard difficulty. We had fun beating it. Thx.

Statistics: Posted by lldaedalusll — 29 Aug 2020, 01:25


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2020-08-28T06:34:36+02:00 2020-08-28T06:34:36+02:00 /viewtopic.php?t=12923&p=186375#p186375 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 28 Aug 2020, 06:34


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2020-08-23T06:31:33+02:00 2020-08-23T06:31:33+02:00 /viewtopic.php?t=12923&p=186367#p186367 <![CDATA[Re: My Seraphim Campagin]]>
We just played Mission 4 with 4 players and player 3 could not target enemy units and could not see other players vision. Seems like he was in wrong team or army or something., so he could not really help us. End when we lost game didnt show button that quits game.

Replay:
https://replay.faforever.com/12474789
12474789-Katharsas.fafreplay

Log:
game.log

Statistics: Posted by Katharsas — 23 Aug 2020, 06:31


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2020-08-07T03:35:32+02:00 2020-08-07T03:35:32+02:00 /viewtopic.php?t=12923&p=186211#p186211 <![CDATA[Re: My Seraphim Campagin]]>
First of all: thanks for building all these campaigns. We've been having a blast trying to make it through them :)

Bug: mission 3 - When main player's ACU dies, after the mission expansion, it will not continue (since the ACU is not there to focus on). Tbh, I would recommend mission failure if the ACU dies, since technically they're controlling the army right?

Mission success and failure messages could be a little more extensive. We played for 2 hours to finish the map and when we kill the final structure or whatever and it just pops up: "mission completed [OK]" and that's it. No cut scene, no trumpets, fanfare etc. It should be important to reward the player for a victory. The explosion of your opponent in slow-motion. A message from your commander to congratulate you, or maybe a shot of your ACU(s) standing on top of a hill, looking over the victorious and ever expanding army?

When you get to the mission end stats, there's something funny going on where I think AI income is attributed to one of the players btw.

I think timed expansion / time limits can be slightly tighter to create stronger incentive to move forward: "Help I'm being attacked, need assistance", then proceed to pretty much infinitely stay around in good health and building up base defenses etc, isn't as cool as dying at minute 25 because the player didn't get any help over there. Of course, a map expand and then immediately seeing the objective getting destroyed by a soulripper before you can move your shit over there isn't great either.

Great work on the plateau on the far left in mission 3 btw. Hard to get there with exp etc. so strong spot for enemy base.

I think that if players build experimental battleship, you can maybe spawn a pretty large wave of torp bombers say 5-10 minutes into its life and try to take it down, repeating the wave again to kill it. That'll greatly reduce the power of that unit, since even with reasonable (local) air control, it can be very hard to keep it alive against a large wave of torp bombers. (We had great success with that experimental in mission 3)

Voice etc:
Since the original campaign missions have voice acting, I'd recommend you get some people to record the audio. Just post the exact dialog as you are putting into the campaign in a separate forum thread and ask for people to send their samples, with a note that they will get mentioned in the credits but otherwise have no rights on their contribution etc. You can pick the best ones, or work with the people whose voice you like most to make better quality recordings etc.
Ask volunteer from the community to help with sound engineering to make the voices sound the right way, and add the effects needed.

Other than that, keep up the good work. We're looking forward to future missions!

Statistics: Posted by Conorach — 07 Aug 2020, 03:35


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2020-07-25T02:24:17+02:00 2020-07-25T02:24:17+02:00 /viewtopic.php?t=12923&p=185909#p185909 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 25 Jul 2020, 02:24


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2020-07-24T20:37:16+02:00 2020-07-24T20:37:16+02:00 /viewtopic.php?t=12923&p=185898#p185898 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by Ecthelon — 24 Jul 2020, 20:37


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2020-07-24T11:59:42+02:00 2020-07-24T11:59:42+02:00 /viewtopic.php?t=12923&p=185891#p185891 <![CDATA[Re: My Seraphim Campagin]]>

Seraphim ACU's in the missions: Tha-Atha-Aez, Yath-Aez and Uhthe-Thuum-QAI do not spawn for players 2, 3 or 4 at the start of the mission.
I've also run into this ''issue'' on the mission Yath-Aez (not played the other 3 yet). Only the first player is able to choose seraphim, the rest would have to choose aeon or they would not spawn in. In my (only) game with other players they told me this is also the case in the other missions.

Statistics: Posted by argonacypher — 24 Jul 2020, 11:59


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2020-07-24T08:38:20+02:00 2020-07-24T08:38:20+02:00 /viewtopic.php?t=12923&p=185889#p185889 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 24 Jul 2020, 08:38


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2020-07-22T18:09:20+02:00 2020-07-22T18:09:20+02:00 /viewtopic.php?t=12923&p=185853#p185853 <![CDATA[Re: My Seraphim Campagin]]>
Edit: May be a sudden issue with all my FAF games rather than coop specifically. Another of my games crashed.

Statistics: Posted by Ecthelon — 22 Jul 2020, 18:09


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2020-07-19T08:17:55+02:00 2020-07-19T08:17:55+02:00 /viewtopic.php?t=12923&p=185763#p185763 <![CDATA[Re: My Seraphim Campagin]]> Player 3 or 4 has broken alliances, neutral to other players and enemies. Well just czech them all

Statistics: Posted by speed2 — 19 Jul 2020, 08:17


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2020-07-18T10:27:44+02:00 2020-07-18T10:27:44+02:00 /viewtopic.php?t=12923&p=185722#p185722 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 18 Jul 2020, 10:27


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2020-07-16T18:40:12+02:00 2020-07-16T18:40:12+02:00 /viewtopic.php?t=12923&p=185672#p185672 <![CDATA[Re: My Seraphim Campagin]]>
I just wanted to give feedback here. With a friend we finally have beaten the 4 "official" seraphim maps on hard and it was a lot of fun and took several tries for each one. Very good job. For Operation Yath-Aez however we had to trick a bit and enable all units to make it. Cheating or not ... it was still hard and fun to beat in the end.

We will check all the other missions as well.

Robert

Statistics: Posted by lldaedalusll — 16 Jul 2020, 18:40


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2020-07-05T02:31:49+02:00 2020-07-05T02:31:49+02:00 /viewtopic.php?t=12923&p=185348#p185348 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by shadowlorda1 — 05 Jul 2020, 02:31


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2020-07-04T17:50:20+02:00 2020-07-04T17:50:20+02:00 /viewtopic.php?t=12923&p=185334#p185334 <![CDATA[Re: My Seraphim Campagin]]> Statistics: Posted by Goliathmk2 — 04 Jul 2020, 17:50


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