Forged Alliance Forever Forged Alliance Forever Forums 2019-05-03T10:42:21+02:00 /feed.php?f=67&t=17509 2019-05-03T10:42:21+02:00 2019-05-03T10:42:21+02:00 /viewtopic.php?t=17509&p=174265#p174265 <![CDATA[Re: Serenity, Spirte striker and Absolver]]> Statistics: Posted by keyser — 03 May 2019, 10:42


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2019-05-03T10:19:59+02:00 2019-05-03T10:19:59+02:00 /viewtopic.php?t=17509&p=174264#p174264 <![CDATA[Re: Serenity, Spirte striker and Absolver]]> ...so what?

They all have completely different roles. Serenity with smallest DamageRadius, lowest RateOfFire and being split to InitialDamage and Damage over time is completely unusable arty against mobile units despite being only t3 arty that doesn't need to deploy. This one is only efficient when it is used against static targets and complete trash against mobile units just like aeon t1 arty.

On the other hand sniper bots are designed against mobile unit as it has higher DPS per mass and can hit mobile targets more consistently due to projectile travel time. However breaking fire bases is not something you want to do with these. Spike strikers don't even outrange Ravagers and that means your sniperbots would be eating arty fire before they even got to make a shot.

There is no way these units "...step upon each others territory..." more than Spearhead stepts onto Demolisher's territory.

Absolver is a bit different. It is unique unit and only one with its very specific role in the game. There is no way you could transfer its 650 anti-shield DPS to any of these units without fucking up the balance between factions. For instance, Serenity with ~80 DPS + 650 anti-shield DPS would be absurdly stronger than any other arty. Even additional 100 DPS to shields makes huge difference, but completely removes anti-shield mechanic from the game.

Statistics: Posted by Apofenas — 03 May 2019, 10:19


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2019-05-03T09:34:27+02:00 2019-05-03T09:34:27+02:00 /viewtopic.php?t=17509&p=174263#p174263 <![CDATA[Re: Serenity, Spirte striker and Absolver]]>
Serenity sees about as much use as most t3 arty barring trebuchet.

Sniper Bot change more arguable but it will likely lead to them becoming worse as it increases the damage loss if a shot misses.

I don’t think FAF is ever going to outright remove a unit. At least that has never happened before.

Statistics: Posted by FtXCommando — 03 May 2019, 09:34


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2019-05-03T09:16:23+02:00 2019-05-03T09:16:23+02:00 /viewtopic.php?t=17509&p=174262#p174262 <![CDATA[Serenity, Spirte striker and Absolver]]> Sprite striker. T3 Aeon land unit designed to engage over long range.
Absolver. T3 Aeon land unit designed to engage over long range.

While yes, all three units have their own 'flavour' in both how they function and how they are used, the overlap is still very considerable, especially as these are the types of units that see very little action in normal games. As it currently stands they step upon each others territory too much, in some situations they do this nearly to the point of effectively being the same unit, if the point of having these units is for unit verity, then its not working.

There are two ways to remedy this, either consolidate the units into two or maybe even one unit that fits the combined roles. Or differentiate the units more than they currently are so they overlap much less.

If taking the former, then I see the best action is to remove the Absolver and give its anti-shield effects to the Serenity. Giving the Serenity a reduced base damage but a grater damage against shields. This would allow it to still maintain its role as an artillery anti-structure unit as it can shred through shields more effectively than other factions mobile T3 arty, but deal less damage to the units and buildings under the shields, equaling out in the long run.

If the latter, reduce the range and speed of the absolver, buff its hitpoints and rate of fire, turn it into a unit to be included in the front lines of attacking armies so that it can help take down shields to allow the harbingers to attack everything underneath, both units complimenting each other.
Aditonally nerf the Spirte strikers rate of fire but buff its damage, to more encourage hit-and-run or VIP assassination attempts with it.

Statistics: Posted by Elusive — 03 May 2019, 09:16


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