Forged Alliance Forever Forged Alliance Forever Forums 2018-11-06T01:52:26+02:00 /feed.php?f=67&t=16812 2018-11-06T01:52:26+02:00 2018-11-06T01:52:26+02:00 /viewtopic.php?t=16812&p=169318#p169318 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
Petition me to unlock this in pm if you really think you can add something valuable which has not been stated in the previous 22 pages.

Statistics: Posted by JaggedAppliance — 06 Nov 2018, 01:52


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2018-11-06T01:49:06+02:00 2018-11-06T01:49:06+02:00 /viewtopic.php?t=16812&p=169317#p169317 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Statistics: Posted by Farmsletje — 06 Nov 2018, 01:49


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2018-11-06T01:47:59+02:00 2018-11-06T01:47:59+02:00 /viewtopic.php?t=16812&p=169316#p169316 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Usually takes at least 4 shots for me...
Can you please give me your Blueprints so I can compare them with those used on setons?

Statistics: Posted by Endranii — 06 Nov 2018, 01:47


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2018-11-06T00:59:08+02:00 2018-11-06T00:59:08+02:00 /viewtopic.php?t=16812&p=169312#p169312 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
Farmsletje wrote:
moses_the_red wrote:but I'm guessing

moses_the_red wrote:
back up what you're saying with an argument of any kind.

ya got me


Ah, very clever. You again managed a retort without specifically rejecting any claim.

Are you saying 30 seconds on average to kill 3 mexes is not enough time? Are you saying 1.5 minutes to kill them under say 2 shields isn't enough time? Please, try to be more specific.

Statistics: Posted by moses_the_red — 06 Nov 2018, 00:59


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2018-11-05T23:50:04+02:00 2018-11-05T23:50:04+02:00 /viewtopic.php?t=16812&p=169308#p169308 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Statistics: Posted by Blodir — 05 Nov 2018, 23:50


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2018-11-05T21:31:20+02:00 2018-11-05T21:31:20+02:00 /viewtopic.php?t=16812&p=169304#p169304 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Statistics: Posted by Farmsletje — 05 Nov 2018, 21:31


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2018-11-05T21:22:04+02:00 2018-11-05T21:22:04+02:00 /viewtopic.php?t=16812&p=169303#p169303 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
moses_the_red wrote:
Endranii wrote:36.5 per extractor, not my fault you don't know the basic numbers.


Perhaps a mod could ban you from discussion since you're muddying it up with troll posts? Disagree all you want, but intentionally muddying the conversation with bullshit should not be tolerated.


What bullshit? A fully upgraded t3 mex with fabs gives 36.5 mass? What's bullshit about it? I sandboxed it and got 330 mass per tick on twin rivers per player. If that's low mass map then what is high mass map? Also what trol posts? All my posts go well with the discussion showing different points that need to be taken while trying to discuss the topic of t3 arty. Not a one was a shitpost.

Statistics: Posted by Endranii — 05 Nov 2018, 21:22


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2018-11-05T21:01:52+02:00 2018-11-05T21:01:52+02:00 /viewtopic.php?t=16812&p=169302#p169302 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
moses_the_red wrote:
but I'm guessing

moses_the_red wrote:
back up what you're saying with an argument of any kind.

ya got me

Statistics: Posted by Farmsletje — 05 Nov 2018, 21:01


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2018-11-05T20:52:53+02:00 2018-11-05T20:52:53+02:00 /viewtopic.php?t=16812&p=169301#p169301 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
Farmsletje wrote:
Maybe because that's not what i was talking about?

edit: plz no bully


No, you were vague about what you were talking about, so that you don't have to you know, back up what you're saying with an argument of any kind.

Statistics: Posted by moses_the_red — 05 Nov 2018, 20:52


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2018-11-05T20:51:06+02:00 2018-11-05T20:51:06+02:00 /viewtopic.php?t=16812&p=169300#p169300 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
Endranii wrote:
36.5 per extractor, not my fault you don't know the basic numbers.


Perhaps a mod could ban you from discussion since you're muddying it up with troll posts? Disagree all you want, but intentionally muddying the conversation with bullshit should not be tolerated.

Statistics: Posted by moses_the_red — 05 Nov 2018, 20:51


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2018-11-05T19:23:21+02:00 2018-11-05T19:23:21+02:00 /viewtopic.php?t=16812&p=169299#p169299 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Statistics: Posted by TheKoopa — 05 Nov 2018, 19:23


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2018-11-05T18:54:00+02:00 2018-11-05T18:54:00+02:00 /viewtopic.php?t=16812&p=169298#p169298 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]> Statistics: Posted by Endranii — 05 Nov 2018, 18:54


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2018-11-05T18:20:08+02:00 2018-11-05T18:20:08+02:00 /viewtopic.php?t=16812&p=169297#p169297 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
Endranii wrote:
330 mass per tick is small ammount of mass. lel.
moses_the_red wrote:Lel its 9 extractors per player with many of the extractors in vulnerable positions which makes them hard to upgrade lel. Its a low mass map. If you play it 1v1, that's different, but in team games its low mass... and of course a 3v3 map is going to be high mass if its 1v1.


I don't wanna know what is high mass map then.


Show your work, please show me how its 330 mass per tick. You ain't getting that just by extractors.

Statistics: Posted by moses_the_red — 05 Nov 2018, 18:20


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2018-11-05T18:15:25+02:00 2018-11-05T18:15:25+02:00 /viewtopic.php?t=16812&p=169296#p169296 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
moses_the_red wrote:
Lel its 9 extractors per player with many of the extractors in vulnerable positions which makes them hard to upgrade lel. Its a low mass map. If you play it 1v1, that's different, but in team games its low mass... and of course a 3v3 map is going to be high mass if its 1v1.


I don't wanna know what is high mass map then.

Statistics: Posted by Endranii — 05 Nov 2018, 18:15


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2018-11-05T17:22:13+02:00 2018-11-05T17:22:13+02:00 /viewtopic.php?t=16812&p=169292#p169292 <![CDATA[Re: T3 arties - noob heaven, need rebalance]]>
TheKoopa wrote:
moses_the_red wrote:
AdmiralZeech wrote:Here's my futile interjection into this thread.

In balance, theory is good for a first pass, but theory can never account for all of the complex variables that occur in real matches.

So once a game is live and running, you only rebalance things when they present a problem (eg. one strategy or unit is taking over the entire game, everyone is using it to instawin.)

So far, T3 arty has yet to be a problem. It's not dominating tournaments. It's not dominating ladder. It's not dominating regular team games. It might be dominating maps that specifically favour it, but that's not a problem.


Therefore, T3 arty doesn't need a rebalance.


If you truly believe that T3 arty is OP, then the correct approach is to abuse it like hell, win all the time, and let others copy you. Once everyone starts abusing T3 arty and win all the time, then it becomes a problem, and then it will be rebalanced.


Words on a forum and sandbox replays mean nothing compared to actual competitive results.


Check out Blodir's post earlier in the thread. He's saying it affects high level games and not just on chokepoint maps.

He even said it affects twin rivers which just blows my mind because if there's any map I'd expect it to not have an impact on it would be twin rivers, which is reasonably low mass.

Also, we have several broken or never used units in the game, and T3 arty is the reason for that.


Lel twin rivers is extremely high mass and very very turtely



Lel its 9 extractors per player with many of the extractors in vulnerable positions which makes them hard to upgrade lel. Its a low mass map. If you play it 1v1, that's different, but in team games its low mass... and of course a 3v3 map is going to be high mass if its 1v1.

Statistics: Posted by moses_the_red — 05 Nov 2018, 17:22


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