Forged Alliance Forever Forged Alliance Forever Forums 2018-08-31T04:06:04+02:00 /feed.php?f=67&t=15630 2018-08-31T04:06:04+02:00 2018-08-31T04:06:04+02:00 /viewtopic.php?t=15630&p=167145#p167145 <![CDATA[Re: T2 Drops]]>
Evildrew wrote:
ABSTRACT wrote:/viewtopic.php?f=67&t=15271
imo the problem is: T2 FB/Inties have the same speed as T2 Transports[...]


Incorrect, Inties have 15 speed and F/B have 15 speed in official balance.[...]


I dont get it.
However. I will have a look at the balance mod. But i'm pretty much done to suggest things regarding balance.

Statistics: Posted by ABSTRACT — 31 Aug 2018, 04:06


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2018-03-19T10:33:56+02:00 2018-03-19T10:33:56+02:00 /viewtopic.php?t=15630&p=161835#p161835 <![CDATA[Re: T2 Drops]]>
ABSTRACT wrote:
keyser wrote:if you buff T2 FB speed, and nerf their dps vs land, then you gonna get ton shit of people complaining about not being able to snipe anymore.


Im not talking about nerfing something. Im talking about giving T2 air better AA abilities in general, since it is a fact that T2 air is literally useless if you try to use it that way.
You can also snipe with T3 bombers. The difference: you have units to counter that at T3 air level, so why not handle the "sniping-problem" at the same way at T2 level?

I mean, we had a lot of discussions about the problem of rushing T3 Air and giving T2 air as a level more room in a game. Some balance patches targeted that issue, but they didnt change the fact that there is still nothing between Inties and ASF.


Hi,

F/B performance in AA fights vs T2 & T3 is improved (speed, dps) without becoming stronger than swiftwinds/ASF/interceptors on a cost basis in Pre-August 2016 balance mod EDI release viewtopic.php?f=41&t=15986&p=161629#p161629 Always make sure to download the latest version in the vault.

Please test and leave feedback if you like the changes in viewtopic.php?f=67&t=15987.

For suggestions for other areas to look at, please post in viewtopic.php?f=42&t=15989

Pre-August 2016 balance mod EDI will address players concerns when they are valid and try to reflect appropriate changes. Pre-August 2016 balance mod EDI moves fast when something can be fixed easily and doesnt waste time with introducing new gimmick things that serve no purpose of improving the game.




ABSTRACT wrote:
/viewtopic.php?f=67&t=15271
imo the problem is: T2 FB/Inties have the same speed as T2 Transports <-> Inties have higher speed as T1 Transports.
The shit AA abilities of T2 air in comparison to other air tech levels is obviously the biggest balance gap in faf, but nobody cares about it.


Incorrect, Inties have 15 speed and F/B have 15 speed in official balance. For AA abilities, refer to my comment above, I care about useless units getting a new home in FAF, support my work by testing and feedback :)

Statistics: Posted by Evildrew — 19 Mar 2018, 10:33


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2018-01-22T11:02:29+02:00 2018-01-22T11:02:29+02:00 /viewtopic.php?t=15630&p=159718#p159718 <![CDATA[Re: T2 Drops]]>
Farmsletje wrote:
Thx for the tips! Next time my enemy drops harbs at min 11 i'll spam t1 arty, build pd around my core 4 mexes and counterattack with 30 tanks!!

You forgot to throw your two T3 mexes at your opponent! Kappa

Statistics: Posted by PsychoBoB — 22 Jan 2018, 11:02


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2018-01-22T05:30:44+02:00 2018-01-22T05:30:44+02:00 /viewtopic.php?t=15630&p=159713#p159713 <![CDATA[Re: T2 Drops]]>
Farmsletje wrote:
Thx for the tips! Next time my enemy drops harbs at min 11 i'll spam t1 arty, build pd around my core 4 mexes and counterattack with 30 tanks!!



That's a t3 land balance issue, not t2 transport : D

Statistics: Posted by Morax — 22 Jan 2018, 05:30


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2018-01-21T17:53:06+02:00 2018-01-21T17:53:06+02:00 /viewtopic.php?t=15630&p=159687#p159687 <![CDATA[Re: T2 Drops]]> Statistics: Posted by Endranii — 21 Jan 2018, 17:53


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2018-01-21T17:13:35+02:00 2018-01-21T17:13:35+02:00 /viewtopic.php?t=15630&p=159684#p159684 <![CDATA[Re: T2 Drops]]>
1. i assumed we were talking about a com- or sparkydrop
2. harbdrop at minute 11 seems to be like a very pro tactic. the op isnt a pro obviously, so he wont encounter that.

Statistics: Posted by C-Star — 21 Jan 2018, 17:13


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2018-01-20T20:46:27+02:00 2018-01-20T20:46:27+02:00 /viewtopic.php?t=15630&p=159660#p159660 <![CDATA[Re: T2 Drops]]> Statistics: Posted by Farmsletje — 20 Jan 2018, 20:46


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2018-01-20T20:33:19+02:00 2018-01-20T20:33:19+02:00 /viewtopic.php?t=15630&p=159659#p159659 <![CDATA[Re: T2 Drops]]>
* build PD in your base asap, so the landing commander faces some fire or chosses another landingspot wich will make his drop less efficient
* spam t1 arty
* inform your allies, so they can get t2 mml or an airsnipe
* you should have sth else, because you enemy invested intop the drop. so maybe you have 30 tank to attack (and kill) his base

Statistics: Posted by C-Star — 20 Jan 2018, 20:33


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2018-01-08T04:40:14+02:00 2018-01-08T04:40:14+02:00 /viewtopic.php?t=15630&p=159270#p159270 <![CDATA[Re: T2 Drops]]>
Erich Von Meinstein wrote:
No sir, here you cannot shove that argument. I've had a Gap game where I KNEW the enemy was gonna com drop in a t2 trans. I saw him loading. I could see him on the radar. But my inties couldn't catch it. That is a balance issue. There are two solutions:


Please provide replay so I can see the situation. Sorry if you don't like my feedback.

If something like this concerns you so much you should get in the habit of saving replays to a folder where you have issues to raise. You know that most people who work on the game need to review this rather hear "word of mouth."

No offense to you by any means, but I learned the hard way as well that not bringing evidence will not yield any result.

Statistics: Posted by Morax — 08 Jan 2018, 04:40


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2018-01-08T03:46:07+02:00 2018-01-08T03:46:07+02:00 /viewtopic.php?t=15630&p=159269#p159269 <![CDATA[Re: T2 Drops]]>
Erich von Manstein wrote:
A small start nerf will be hated by "the community", entire system rework is fine however.


you are very out of touch, why do you think bhedit exists

tiny tiny speed reduction on trans is ok, not enough to ruin skill gap but enough to not just autowin

Yudi wrote:
EDIT: Ignore this thread.

Statistics: Posted by biass — 08 Jan 2018, 03:46


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2018-01-08T03:04:19+02:00 2018-01-08T03:04:19+02:00 /viewtopic.php?t=15630&p=159267#p159267 <![CDATA[Re: T2 Drops]]>
No sir, here you cannot shove that argument. I've had a Gap game where I KNEW the enemy was gonna com drop in a t2 trans. I saw him loading. I could see him on the radar. But my inties couldn't catch it. That is a balance issue. There are two solutions:

1) As I proposed earlier, add 4 new units to each faction, each following their philosophy and each would be better for its purpose in a way characteristic of the faction, cited below
Spoiler: show
UEF:
Janus --> UEF t2 intie: better AA w/ high speed, high alpha railguns, faster than t2 trans, no anti-ground capabilities
A-20 (new unit) --> UEF t2 carpet bomber: massive air to ground damage, spread out via smaller napalm bombs, flares instead of AA

Seraphim:
Notha --> Sera t2 intie, similar cannon to what the ASF and intie have
Yenchy --> Sera t2 sniping bomber: 1) the same bomb as Notha but it flies faster so it can hit, or 2) slow with exponential speed up, tracks but deals less dmg than current Notha

Cybran:
Corsair --> Cybran t2 intie with tracking missiles, just like ASF but lower damage
Caper --> Cybran t2 dive-bomber: dives down to release its missiles and flies up. Dives so far down that arty, MML & tall t3 units can hit them with their projectiles. Deadly accurate but expensive

Aeon:
Buff swift winds with HP
Cleaver --> Aeon t2 missile carrier: loads one mercy on its bottom (conserves missile's fuel), limited AA, flies quicker than Mercy, attack move releases the Mercy and lets the player guide it. While Mercy is loaded, it cannot be targeted at but it can be hit by land-based or air-based AA, just like a unit in a transport. Optional: change Mercy's explosion to be a big chrono BOOM to freeze unshielded t1-t3 units around it, kinda like the t1 bomber but bigger

2) nerf trans speed but this will face opposition from the community.

I don't understand what's the problem with adding new units. This is a community-driven lobby. If the people desire new units, they should get them. Balance should be shaken up from time to time and keep evolving.

A poll should be conducted (posting a link on the What's New page and give people a week to answer) to find out what the people think but that's PC's job.

Statistics: Posted by Lieutenant Lich — 08 Jan 2018, 03:04


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2018-01-07T20:00:35+02:00 2018-01-07T20:00:35+02:00 /viewtopic.php?t=15630&p=159249#p159249 <![CDATA[Re: T2 Drops]]>
If someone spent resources on a drop you should have an advantage. I hardly believe for an instant that the real issue is not that said player was"losing." The only time I have seen t2 drops succeed against me is when I lost air, radar coverage. When watching other's games I have seen pretty much the same.

People tend to complain about things being out of balance when they don't know how to respond.

Do you have a replay I can watch to see where you experienced this event?

Statistics: Posted by Morax — 07 Jan 2018, 20:00


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2018-01-06T17:14:33+02:00 2018-01-06T17:14:33+02:00 /viewtopic.php?t=15630&p=159199#p159199 <![CDATA[Re: T2 Drops]]>
Morax wrote:
Can we not touch the t2 transport speed? Good habits such as having radar, air scout patrols, and general "try to play zoomed out as much as possible" are all solutions to this issue.

By disallowing the devastation of t2 drops you are further encouraging a turtle gameplay; players think they don't need to cover territory and leave it to simple choke points...

This is one of the actual "strategic moves" you can make in the game... Really disappointed


No it still doesn't make sense to have "uncatchable" t2 trans like at the moment. A small nerf speed is necessary to balance it out. At the moment I can't even fight the enemy air and then go for trans I have to go for trans and simply try to kill it in one pass otherwise the inties will get not only out micro'ed by the trans but also raped like christian in muslim country by the air guard it has. So at the moment it is question of do I sacrifice air and try killing it or do I kill the air guard and then try bombing the units dropped while getting ready to give up some of my mass for drop causing dmg to teammates.

Radars, Frigates, T1 scouts don't really help in this dilema 'cuz I already know that trans is coming, the problem is what I do, I lose in both scenarios anyway so welp. Unless it's a non guarded drop then maybe but in that case you probably have more mass than you need or you are sure that enemy have no intel on it.

No it still doesn't encourage turtle play, it just make's the try hard t2 drops lil bit less try hard to deal with while still making sure they are usefull, at least as long as it's not a nerf of more than, 1.5 speed. And out microing the inties should be still possible so what's the deal. The only thing that changes is that your trans no longer are "uncatchable".

And how does small speed nerf makes it no longer available as a strategic move?

Statistics: Posted by Endranii — 06 Jan 2018, 17:14


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2018-01-06T14:30:18+02:00 2018-01-06T14:30:18+02:00 /viewtopic.php?t=15630&p=159188#p159188 <![CDATA[Re: T2 Drops]]>
JaggedAppliance wrote:
I've no interest in adding units to FAF, we have plenty to work with already. I'm not even a fan of t3 maa, but that ship sailed a long time ago. Regarding T2 drops, a very slight speed decrease for the T2 transport is planned to reward people who actually pay attention and spot the drop as it's on its way but don't have the luxury of swifties.


Can we not touch the t2 transport speed? Good habits such as having radar, air scout patrols, and general "try to play zoomed out as much as possible" are all solutions to this issue.

By disallowing the devastation of t2 drops you are further encouraging a turtle gameplay; players think they don't need to cover territory and leave it to simple choke points...

This is one of the actual "strategic moves" you can make in the game... Really disappointed

Statistics: Posted by Morax — 06 Jan 2018, 14:30


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2018-01-06T08:48:58+02:00 2018-01-06T08:48:58+02:00 /viewtopic.php?t=15630&p=159177#p159177 <![CDATA[Re: T2 Drops]]>
moonbearonmeth wrote:
Yudi wrote:EDIT: Ignore this thread.

Statistics: Posted by moonbearonmeth — 06 Jan 2018, 08:48


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