Forged Alliance Forever Forged Alliance Forever Forums 2017-11-21T14:42:37+02:00 /feed.php?f=67&t=15493 2017-11-21T14:42:37+02:00 2017-11-21T14:42:37+02:00 /viewtopic.php?t=15493&p=156884#p156884 <![CDATA[Re: Lower reclaim value of wrecks]]> Statistics: Posted by TheKoopa — 21 Nov 2017, 14:42


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2017-11-21T13:48:00+02:00 2017-11-21T13:48:00+02:00 /viewtopic.php?t=15493&p=156882#p156882 <![CDATA[Re: Lower reclaim value of wrecks]]> Statistics: Posted by Farmsletje — 21 Nov 2017, 13:48


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2017-11-21T13:40:06+02:00 2017-11-21T13:40:06+02:00 /viewtopic.php?t=15493&p=156879#p156879 <![CDATA[Re: Lower reclaim value of wrecks]]> Statistics: Posted by MayorDamage — 21 Nov 2017, 13:40


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2017-11-21T02:52:46+02:00 2017-11-21T02:52:46+02:00 /viewtopic.php?t=15493&p=156859#p156859 <![CDATA[Lower reclaim value of wrecks]]>
after watching a lot of casts from good players, it seems that attacking is a very risky thing in FAF. Especially at higher skill levels it seems that you can see where the game is going by observing how much momentum an attacker collects. I see relatively fewer small and split attacks compared to other games, FAF is very often about concentrating mass to deal a killing blow.

Maybe reducing the reclaim value of wrecks is an option? I know this is a very fundamental pillar of the FAF balance, but I think it might help promote more active games. It might even raise the skill ceiling because it becomes less risky to invest more mass into raiding.

What do you think?

Statistics: Posted by SpoCk0nd0pe — 21 Nov 2017, 02:52


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