Forged Alliance Forever Forged Alliance Forever Forums 2017-08-15T16:18:24+02:00 /feed.php?f=67&t=14952 2017-08-15T16:18:24+02:00 2017-08-15T16:18:24+02:00 /viewtopic.php?t=14952&p=153149#p153149 <![CDATA[Re: NOOB SAFETY NET]]> Statistics: Posted by speed2 — 15 Aug 2017, 16:18


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2017-08-15T16:03:14+02:00 2017-08-15T16:03:14+02:00 /viewtopic.php?t=14952&p=153148#p153148 <![CDATA[Re: NOOB SAFETY NET]]> Part of the thread were deleted and a user was banned. I don't like it and I want all of this to be reverted. I also don't like moderators taking decisions. And I insist that, with or without moderators' decisions, the mood is pretty rotten and I don't like it. You are free to call this trolling, 'cause honestly, it is.

Statistics: Posted by Guesswho — 15 Aug 2017, 16:03


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2017-08-13T15:47:44+02:00 2017-08-13T15:47:44+02:00 /viewtopic.php?t=14952&p=153059#p153059 <![CDATA[Re: NOOB SAFETY NET]]>
nemir wrote:
The *whoile* thing about this RTT is to kill the ACU.

RTS

Statistics: Posted by zeroAPM — 13 Aug 2017, 15:47


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2017-08-13T07:24:45+02:00 2017-08-13T07:24:45+02:00 /viewtopic.php?t=14952&p=153050#p153050 <![CDATA[Re: NOOB SAFETY NET]]> Statistics: Posted by FtXCommando — 13 Aug 2017, 07:24


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2017-08-13T04:48:57+02:00 2017-08-13T04:48:57+02:00 /viewtopic.php?t=14952&p=153048#p153048 <![CDATA[Re: NOOB SAFETY NET]]> Statistics: Posted by Farmsletje — 13 Aug 2017, 04:48


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2017-08-13T04:40:21+02:00 2017-08-13T04:40:21+02:00 /viewtopic.php?t=14952&p=153047#p153047 <![CDATA[Re: NOOB SAFETY NET]]> Statistics: Posted by Zeldafanboy — 13 Aug 2017, 04:40


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2017-08-13T03:34:45+02:00 2017-08-13T03:34:45+02:00 /viewtopic.php?t=14952&p=153046#p153046 <![CDATA[Re: NOOB SAFETY NET]]>
I get how disappointing it is (for either side really) when someone's ACU misclicks and dies. But the real question for me is, why the heck was it sitting in a position where it could die?? The *whoile* thing about this RTT is to kill the ACU. Why would you put it at the vangaurd of your army...?

I would like the initial ACUs to take a small HP nerf. I would like the upgrades that give HP to cost more. But potentially to return more.

I am sooooo over games where someone's ACU comes walking into my base, or even a firebase. As soon as that happens I know that more than 9 in 10 chance means there is zero strategy left in that particular game. It's almost always a win or die strategy.

Statistics: Posted by nemir — 13 Aug 2017, 03:34


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2017-08-12T19:03:01+02:00 2017-08-12T19:03:01+02:00 /viewtopic.php?t=14952&p=153039#p153039 <![CDATA[Re: NOOB SAFETY NET]]> This game has meant to be a hardcore RTS and I guess thats the reason why so many people still like to play it.

Statistics: Posted by SQuirtlEe — 12 Aug 2017, 19:03


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2017-08-12T15:55:58+02:00 2017-08-12T15:55:58+02:00 /viewtopic.php?t=14952&p=153034#p153034 <![CDATA[Re: NOOB SAFETY NET]]>

Statistics: Posted by Lieutenant Lich — 12 Aug 2017, 15:55


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2017-08-12T06:05:16+02:00 2017-08-12T06:05:16+02:00 /viewtopic.php?t=14952&p=153027#p153027 <![CDATA[Re: NOOB SAFETY NET]]>
Guesswho wrote:
SNIPE

The same goes for the ACU health. It takes twenty t1 units to kill an ACU, it takes a misclick for the exposed ACU to start reclaiming a tree and stumble into the t1 units. Sometimes on his own t1 units. So I propose to increase all ACU healths, including upgrades and promotions, by 50%. The result will be that in tiny maps noobs will exchange bases slightly more often, while good players will simply compensate with one more factory for spam. In tiny and average maps aggressive play will be easier, spam will last few minutes more and this will allow for more manoeuvres and raids. In large maps this will make ACUs vs experimentals slightly easier, and cheesy snipes with six corsairs or three tactical missiles will require nine or five respectively.


How?

It really feels like you're just saying things for the sake of saying things. Like how will aggression be at all possible when you have to turtle for fear of getting com dropped by a guncom with 50k HP/Shield? How will it enable more manoeuvres and raids when one ACU with smart positioning can basically hold down an entire side by itself? How will spam last longer when Percivals and Loyalists are the only things strong enough to kill an ACU?

Statistics: Posted by Evan_ — 12 Aug 2017, 06:05


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2017-08-12T02:25:34+02:00 2017-08-12T02:25:34+02:00 /viewtopic.php?t=14952&p=153025#p153025 <![CDATA[Re: NOOB SAFETY NET]]>
Guesswho wrote:
"This game isn't for everyone" isn't even an argument, not even a bad one. Actually is not even a preference. And I'm sorry to tell you, but a bug is a bug, even if you are fond of it, even if entire strategies were created around. And having different reclaim speeds is a bug, having different reclaim distances is a bug, having units walking too much before building a mex is a bug.


On the miniscule chance you're not trolling, I'll tear this apart.

Firstly, games not being for everyone is absolutely an argument. I could be of the opinion that every unit in the game should have a special ability. It would add strategic depth, reward higher APM players, and add a great deal of variety. Trouble is, that's then not SupCom, and the response "Go and play StarCraft" would be 100% valid, and by far the best use of my time. I would also like to point out that coming newly into a community, calling everyone names, telling everyone (Including some extremely good players, and several people with development experience, including myself) that they don't know anything and your way is obviously better because everyone else is stupid... isn't a great approach. There are some decent points buried in your ranting, but nobody's going to pay them the blindest bit of attention.

Secondly, you've named only one bug. A bug is defined as when a bit of code is not doing what it was designed to. What it was intended to. You can dislike reclaim speeds, reclaim distances, and walking before building as much as you want, but with the exception of units on attack-move from factories inheriting a default, too-large reclaim range, all of those are decisions that were made, and the code is working as intended. You can dislike them. Hell, I can dislike them! Doesn't make them bugs. Also doesn't mean we can do anything about them.



/Gives Endranii special dev team strength sleeping pills. It's why we never get anything done ;)

Statistics: Posted by IceDreamer — 12 Aug 2017, 02:25


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2017-08-12T02:21:34+02:00 2017-08-12T02:21:34+02:00 /viewtopic.php?t=14952&p=153024#p153024 <![CDATA[Re: NOOB SAFETY NET]]>
Guesswho wrote:
Okay, I confess: I'm a troll. In this last post.

The thing is, I start to think you just don't get it. You are just too dumb and get lost in the way.

You see, I didn't specified my playing name in order to avoid the kind of stupid logic that you usually expect in this kind of forum. I didn't want to say "the GC needs a nerf" just see somebody answering "the GC is fine, you say that because yesterday you lost to a GC". I call this the "toxic tax": if the mood is bad, then whatever happens people are gonna first vomit their shit, and only then, eventually, consider the rest. That is, if after that they are appeased. I also wanted to bypass the "baby seniority tax", where college kids feel totally cool saying "dear noob, here you need 300 posts before you raise your hand... And also, your Eastern European accent - actually, spelling - points to bad hardware that surely is to blame for your misfortunes". It's not my job to placate your wrath or prove my credentials.

Just in a couple of posts I got a taste of all of this, plus a couple of logic-free arguments. Like Wesmania saying that a "self-destruct option is not necessary" because "If you don't have enough buildpower" "then you don't have enough builpower in general", all the while I was saying this feature would reduce micro. And I said the goal was to reduce micro like a dozen times in two posts. Or again I can read "Nukes are not midgame weapons in any way", all the while I was saying that nukes cost during the mid-game. And by consequence slow down production of everything else during the mid-game. This is a reading comprehension problem. Like, you people couldn't pass a SAT. I mean, in these days I even had to hear people deducing from my first post that the plural of "bonus" is "boni".

"This game isn't for everyone" isn't even an argument, not even a bad one. Actually is not even a preference. And I'm sorry to tell you, but a bug is a bug, even if you are fond of it, even if entire strategies were created around. And having different reclaim speeds is a bug, having different reclaim distances is a bug, having units walking too much before building a mex is a bug.

I'm sorry biass, but you just don't understand shit. You just don't. You don't have the intellectual capacities to understand that if you have a jar with five gallons of water, and an empty jar that can carry up to three gallons of water, then you can get eight gallons by just not getting lost in the middle of the explanation. You see, I can understand if nobody can or will add a zig zag button. What I don't understand is people who understand less saying they understand more. The first point, called "Build order", is correct. If you do this, in three months you achieve that.


1'st paragraph = It's only natural when someone who doesn't understand how thing's work want's to change said things to suit his own demands. There is a reason why the companies that listen to their best players actually have products that are thriving when the one's catering to the players below average are always seeing decline in the player base/interest in their product. Catering to the below average will always end up badly due to the fact that they themselves don't understand how the game should work, leading to wrong choices that in the long run ruin the game(mostly change the core gameplay so much that there is nothing competitive anymore) And this is why most things are disregarded with sour word's and due to the fact that most likely the ideas were presented thousand of times before by some other below avarage.

2"nd paragraph - Your logic may not apply to our logic due to the fact that we play on different lvl and as such we differ to much?
Micro is essential and should not be nerfed by any stretch as player's with better mental capacity/better physical abilities should be rewarded. Also don't like it? Go play Heart's of iron or some other slow paced game. Love how you try to make us feel "bad" yet you have no problem saying how "sad" we are...

3'rd one - THE GAME IS NOT FOR EVERYONE, THE GAME IS 10 YR OLD, THE GAME IS IN LEGACY STATE. And yes those are good arguments really goodm and if you don't like them then why aren't you playing on steam?

4'th - Didn't you just say before, that you didn't want to get insulted for stating your rank? Well ok, never mind not gonna risk perma ban for insulting you in good old "wot" manner with Birkenau, some nice gases and friendly Hans.

PS:I'm really bored. Somebody give me sleeping pills.

Statistics: Posted by Endranii — 12 Aug 2017, 02:21


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2017-08-12T01:28:01+02:00 2017-08-12T01:28:01+02:00 /viewtopic.php?t=14952&p=153020#p153020 <![CDATA[Re: NOOB SAFETY NET]]>
The thing is, I start to think you just don't get it. You are just too dumb and get lost in the way.

You see, I didn't specified my playing name in order to avoid the kind of stupid logic that you usually expect in this kind of forum. I didn't want to say "the GC needs a nerf" just see somebody answering "the GC is fine, you say that because yesterday you lost to a GC". I call this the "toxic tax": if the mood is bad, then whatever happens people are gonna first vomit their shit, and only then, eventually, consider the rest. That is, if after that they are appeased. I also wanted to bypass the "baby seniority tax", where college kids feel totally cool saying "dear noob, here you need 300 posts before you raise your hand... And also, your Eastern European accent - actually, spelling - points to bad hardware that surely is to blame for your misfortunes". It's not my job to placate your wrath or prove my credentials.

Just in a couple of posts I got a taste of all of this, plus a couple of logic-free arguments. Like Wesmania saying that a "self-destruct option is not necessary" because "If you don't have enough buildpower" "then you don't have enough builpower in general", all the while I was saying this feature would reduce micro. And I said the goal was to reduce micro like a dozen times in two posts. Or again I can read "Nukes are not midgame weapons in any way", all the while I was saying that nukes cost during the mid-game. And by consequence slow down production of everything else during the mid-game. This is a reading comprehension problem. Like, you people couldn't pass a SAT. I mean, in these days I even had to hear people deducing from my first post that the plural of "bonus" is "boni".

"This game isn't for everyone" isn't even an argument, not even a bad one. Actually is not even a preference. And I'm sorry to tell you, but a bug is a bug, even if you are fond of it, even if entire strategies were created around. And having different reclaim speeds is a bug, having different reclaim distances is a bug, having units walking too much before building a mex is a bug.

Statistics: Posted by Guesswho — 12 Aug 2017, 01:28


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2017-08-07T06:19:18+02:00 2017-08-07T06:19:18+02:00 /viewtopic.php?t=14952&p=152895#p152895 <![CDATA[Re: NOOB SAFETY NET]]>
However, if the OP really is serious, then IceDreamer and biass were 100% correct - this game isn't for everyone. There has not yet been a game that would be played and liked by everyone and everyone would be good/decent at it. FAF is no exception.

Statistics: Posted by Lieutenant Lich — 07 Aug 2017, 06:19


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2017-08-04T15:29:32+02:00 2017-08-04T15:29:32+02:00 /viewtopic.php?t=14952&p=152838#p152838 <![CDATA[Re: NOOB SAFETY NET]]>
Guesswho wrote:
1 - REDUCE MICRO. Everybody will appreciate. Noobs will improve because their limited APM won't be taxed and good players will relax and focus on the strategy.

I have an APM of 20, yet I manage. Tactics trump APM, especially at noob level.

ASSASSINATION: Preventing untimely deaths it's exactly the point. Noobs are already segregated in their own world regardless. If you can have noobs' games last twenty minutes instead of the usual ten, they will have a chance of trying these expansions and raiding things everybody talks about.

Noobs either don't get attacked or die to large forces either because they made a stupid mistake or missed a comically large snipe. Increasing the HP won't help them.


NUKES: Nukes cost more of a previous arbitrary value. I just think it's not enough, by a long shot, and they need to be discouraged and treated like game enders, ‘cause they are. They kill the game play, lead to the famous "stagnation" phase in mid-game, reward the dominant team instead of balancing the match, and they are just boring.

Nukes are not midgame weapons in any way. The only reason noobs believe them to be is because they play horrible maps like gap, dual gap or rush me more, which encourage extreme turtling. Nuke rushes on these maps are just a result of bad map design - and as part of the meta, can be prepared for by building (way cheaper!) antinukes.

As for reclaim changes - self-destruct option is not necessary. If you don't have enough buildpower to reclaim your lower-tech stuff quickly enough, then you don't have enough builpower in general and should fix that first. Changing reclaim speed and range is unintuitive, since it's supposed to be coupled to build speed and range.

Statistics: Posted by Wesmania — 04 Aug 2017, 15:29


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