Forged Alliance Forever Forged Alliance Forever Forums 2015-08-03T16:21:25+02:00 /feed.php?f=67&t=10470 2015-08-03T16:21:25+02:00 2015-08-03T16:21:25+02:00 /viewtopic.php?t=10470&p=106497#p106497 <![CDATA[Re: Thoughts on RAS]]>
ajkayforty7 wrote:
I think ACU RAS is fine, because you can only get in once. not a high rated player though so other may know better. What does bother me though is that its cheaper to get SACU RAS then to build 10 t2masfabs and a t3pgen. Shouldn't SACU RAS be the last economic option? it also already has the advantage of mobility.


I agree, the T4 eco should be the slowest to expand.

Statistics: Posted by KD7BCH — 03 Aug 2015, 16:21


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2015-08-02T19:11:34+02:00 2015-08-02T19:11:34+02:00 /viewtopic.php?t=10470&p=106427#p106427 <![CDATA[Re: Thoughts on RAS]]> Statistics: Posted by yeager — 02 Aug 2015, 19:11


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2015-08-02T18:46:36+02:00 2015-08-02T18:46:36+02:00 /viewtopic.php?t=10470&p=106425#p106425 <![CDATA[Re: Thoughts on RAS]]> Statistics: Posted by wasdf — 02 Aug 2015, 18:46


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2015-08-02T18:03:23+02:00 2015-08-02T18:03:23+02:00 /viewtopic.php?t=10470&p=106420#p106420 <![CDATA[Re: Thoughts on RAS]]>
Gorton wrote:
It would be interesting if the buildtime of ARAS was significantly increased to compensate.

Then again, i'm not really sure this is a problem. A minor one perhaps, but realistically it's factional differences.


Some Races don't have ARAS, but those that do can usually whip through it in half the time of RAS.

Statistics: Posted by KD7BCH — 02 Aug 2015, 18:03


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2015-08-01T16:14:27+02:00 2015-08-01T16:14:27+02:00 /viewtopic.php?t=10470&p=106337#p106337 <![CDATA[Re: Thoughts on RAS]]> Statistics: Posted by yeager — 01 Aug 2015, 16:14


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2015-08-01T00:49:08+02:00 2015-08-01T00:49:08+02:00 /viewtopic.php?t=10470&p=106305#p106305 <![CDATA[Re: Thoughts on RAS]]>
Then again, i'm not really sure this is a problem. A minor one perhaps, but realistically it's factional differences.

Statistics: Posted by Gorton — 01 Aug 2015, 00:49


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2015-07-31T22:11:30+02:00 2015-07-31T22:11:30+02:00 /viewtopic.php?t=10470&p=106295#p106295 <![CDATA[Re: Thoughts on RAS]]> Statistics: Posted by Iszh — 31 Jul 2015, 22:11


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2015-07-31T21:41:32+02:00 2015-07-31T21:41:32+02:00 /viewtopic.php?t=10470&p=106293#p106293 <![CDATA[Re: Thoughts on RAS]]>
i would say swift wings is the best argument for aeon at air spot, because it allow you to stop bomber without T3 air.

Statistics: Posted by keyser — 31 Jul 2015, 21:41


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2015-07-31T21:02:49+02:00 2015-07-31T21:02:49+02:00 /viewtopic.php?t=10470&p=106287#p106287 <![CDATA[Re: Thoughts on RAS]]>

i play uef and if you know how to built your factories it s no problem not to have double ras but you need to optimize your base from begin of the game to get t3 air fac t3 pgen mix easy and fast. The only imba thing about ras is the built power. To reach the same like double ras i need tons of t1 engis to move arround and upgrade a fast t3 mex and at the same time built 1 t3 pgen. Roll off time from t3 fac and so on this shit takes ethernal and in this time ras is already finised for a long time.
Solution atm is you need to rush bomber with 1 ras faction and then spam a few asf to protect yourself then immidiately go t3 engi and hurry with all built power you can to establish t3 air fac and t3 pgen mix.

My proposal as average joe air player is to increase the built power so much that it will be difficult to reach ras even with assist of 20 engis so fast like now. I guess that means something like 10 times more needed built power compared to now.

Statistics: Posted by Iszh — 31 Jul 2015, 21:02


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2015-07-31T20:50:49+02:00 2015-07-31T20:50:49+02:00 /viewtopic.php?t=10470&p=106286#p106286 <![CDATA[Re: Thoughts on RAS]]>
zeroAPM wrote:
Reaper Zwei wrote:
gnatinator wrote:IMO, it's problematic that players can have vastly different incomes solely depending on what faction they choose.

The entire unit balance is centred around cost.

Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.

I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.


If it was truly making that much of a difference we would be seeing people especially pro's pick which faction they play based mostly on who gets more with ras. Are we seeing that? 'Cause I don't think we are.


Air spot=Aeon only because of double RAS

why not sera then ?

it is not just about double RAS...

Statistics: Posted by ZeRen — 31 Jul 2015, 20:50


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2015-07-31T20:40:56+02:00 2015-07-31T20:40:56+02:00 /viewtopic.php?t=10470&p=106282#p106282 <![CDATA[Re: Thoughts on RAS]]>
Reaper Zwei wrote:
gnatinator wrote:IMO, it's problematic that players can have vastly different incomes solely depending on what faction they choose.

The entire unit balance is centred around cost.

Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.

I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.


If it was truly making that much of a difference we would be seeing people especially pro's pick which faction they play based mostly on who gets more with ras. Are we seeing that? 'Cause I don't think we are.


Air spot=Aeon only because of double RAS

Statistics: Posted by zeroAPM — 31 Jul 2015, 20:40


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2015-07-31T12:38:49+02:00 2015-07-31T12:38:49+02:00 /viewtopic.php?t=10470&p=106252#p106252 <![CDATA[Re: Thoughts on RAS]]>
gnatinator wrote:
IMO, it's problematic that players can have vastly different incomes solely depending on what faction they choose.

The entire unit balance is centred around cost.

Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.

I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.


If it was truly making that much of a difference we would be seeing people especially pro's pick which faction they play based mostly on who gets more with ras. Are we seeing that? 'Cause I don't think we are.

Statistics: Posted by Reaper Zwei — 31 Jul 2015, 12:38


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2015-07-31T05:47:13+02:00 2015-07-31T05:47:13+02:00 /viewtopic.php?t=10470&p=106240#p106240 <![CDATA[Re: Thoughts on RAS]]>

We're missing an entire portion of late game econ that would permit racial discrepancies in RAS. I don't have the answer in how to make t3 econ better or more interesting at this stage.

Statistics: Posted by Korbah — 31 Jul 2015, 05:47


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2015-07-31T05:20:05+02:00 2015-07-31T05:20:05+02:00 /viewtopic.php?t=10470&p=106237#p106237 <![CDATA[Thoughts on RAS]]>
The entire unit balance is centred around cost.

Might sound drastic, but I propose all of the resource upgrades should be normalized and made the same.

I'd go as far as to say Faction Diversity currently suffers because unit balance is dependant on the economies being the same. Example: If I get 2 mass per tick, and you only have 1 mass per tick, it doesn't matter how factionally diverse the units are because I will have 2x as many units.

Statistics: Posted by gnatinator — 31 Jul 2015, 05:20


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