Forged Alliance Forever Forged Alliance Forever Forums 2019-10-13T10:24:00+02:00 /feed.php?f=62&t=14471 2019-10-13T10:24:00+02:00 2019-10-13T10:24:00+02:00 /viewtopic.php?t=14471&p=178912#p178912 <![CDATA[Re: Countering ShieldCom]]>
vineboy2004 wrote:
logs

Nice necro, dude.... I didnt realize the post was 2 years old before writing an answer...

Statistics: Posted by Rikai — 13 Oct 2019, 10:24


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2019-10-13T10:21:23+02:00 2019-10-13T10:21:23+02:00 /viewtopic.php?t=14471&p=178910#p178910 <![CDATA[Re: Countering ShieldCom]]>
Please post replays of it being successful. It does not sound to me like a winning strategy to me at all.

Statistics: Posted by Rikai — 13 Oct 2019, 10:21


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2019-10-05T12:25:52+02:00 2019-10-05T12:25:52+02:00 /viewtopic.php?t=14471&p=178727#p178727 <![CDATA[Re: Countering ShieldCom]]> if aeon you may try a couple absolvers along with your army ...

if your opponent rushes torwards your base quickly build t1 PD

tacmissilesnipe or (appearantly this still works) beatle + transportsnipe

other than that ... try to have a good army ... t1 artillery of any faction seems to be useable at almost any stage (especialy cybran) with your assaultunits otherwise t2 fighter/bombers (especialy corsairs) or gunships, t1 bombers may require a high number for a snipe (like 30)

if you can maybe throw a powersnipe in somewhere to cause a powerstall and disable the shield before you then go for the comm

not sure bout mobile missile launchers cause the enemy commander has to remain still for them to reliably hit ..

Statistics: Posted by MrTBSC — 05 Oct 2019, 12:25


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2019-10-05T05:18:59+02:00 2019-10-05T05:18:59+02:00 /viewtopic.php?t=14471&p=178720#p178720 <![CDATA[Re: Countering ShieldCom]]> Statistics: Posted by vineboy2004 — 05 Oct 2019, 05:18


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2017-05-04T04:10:43+02:00 2017-05-04T04:10:43+02:00 /viewtopic.php?t=14471&p=147792#p147792 <![CDATA[Countering ShieldCom]]>
I don't have any replays to show (yet) so there might not be much to talk about. In fact, I'm usually the one sporting it (and since the speed of reclaim was nerfed, I've noticed this particular upgrade a fair bit more).

On any team map my standard strategy is to beg for energy from my teammates, give my base to the air player, and then
Com-Bomb the nearest enemy base. Often with 2 early Percivals, Flak, and some t1, it's enough to punch through, especially since I like to attack people already under fire from teammates.

What exactly do you do to counter shieldcom, especially when it comes at minute 12?

Statistics: Posted by Evan_ — 04 May 2017, 04:10


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