Forged Alliance Forever Forged Alliance Forever Forums 2013-07-25T16:41:28+02:00 /feed.php?f=57&t=4535 2013-07-25T16:41:28+02:00 2013-07-25T16:41:28+02:00 /viewtopic.php?t=4535&p=49143#p49143 <![CDATA[Re: Strategic Icons]]>
errorblankfield wrote:
As the maker of 'that' mod, what's exactly your problem with them? The purpose of icons is to be able to tell what unit it what without having to actually look directly at said unit. There are a lot of units in the game... so naturally fulfilling that goal requires a wide berth of icons.

Sorry, maybe I'm being petty, but I don't like this critic of being 'too busy' considering the only offense is 'they aren't stock'. Really tried to make the shapes/icon 'fit' the game and feel like a natural extension rather than an overhaul.

Bah, I'm a dedicated player I guess. Cause default icons are terrible and think every type of unit should be easily recognized by their respective icons.


Ooh, so testy! :D No, your icons are fine, relax. I haven't used it in a game, obviously, but from looking at the picture you included, you seem to have achieved your goals for modified icons rather well.

A few specific things I could point out that I don't like (keeping in mind I haven't used it): I like how currently all buildings are squares - I like that units of the same class all have the same shape, quick and easy. (except those damn gunships and transports, obviously.) I also don't like how you added the colored markings to certain units. Right now if a player chooses a dark color their units will be harder to differentiate, but otherwise it's all the same. But how will these colored markings work with a red or yellow player? I'm not really clear on why you blended the air support and anti-air symbols, either.

On the whole though, my "problem" with them, if you could call it that, is that I just haven't found myself having trouble differentiating units by their strategic icons in the way that you describe. I find that when I'm zoomed out past a certain point, the icons all blend together, and I don't really see how that would be different with your icon mod. When I zoom in enough for some space to appear between the icons, it becomes fairly clear to me what the units are. For example, even if I can't see the units directly (which I usually can), the extra white box differentiates battleships from destroyers, nukes from tac missiles, etc.

Basically, I think VoiceofReason pretty succinctly described it with this comment:
VoiceofReason wrote:
errorblankfield wrote:Worst still, every building is a square.


Yes, these are the major balance issues of the game that we need to change; I definitely see now where you all are coming from.


Errorblankfield, I think you did a great job with your mod, I just don't think that most people have enough of a problem telling the units apart that we need to push ahead with any major changes. Slightly changing the symbols for two or three units is okay (although I find the sniperbot symbol quite ugly, and would prefer the crosshair-looking one that has been discussed) but like VoiceofReason said, we shouldn't go any further with this for now.

If people think their micro can be improved by getting new icons, then let them. But until then, we should hold off on any more major changes, because while some players might find them nice, they are not necessary.



ShadowKnight wrote:
The changes are good. Do you have any real, LOGICAL objection other than the standard and stupid fear of change?


Fear of change (although "fear" is a strong word here) is not "stupid". When only a small group of people are effecting changes, it is important to consider each change critically, because once it's changed, it's a lot harder to change it back. Try to respect that some people actually like things the way they are, they're not just afraid that things might be different. Thinking that the current icons work well enough is hardly an illogical objection.

Statistics: Posted by Mycen — 25 Jul 2013, 16:41


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2013-07-25T05:13:22+02:00 2013-07-25T05:13:22+02:00 /viewtopic.php?t=4535&p=49121#p49121 <![CDATA[Re: Strategic Icons]]>
Is it worth differentiating the grey unidentified naval contacts? As it currently stands. Submarine contacts are designated with a "U" shaped icon, and Surface contacts are designated with an "inverted U" icon... But when the icons appear as unidentified radar, or sonar contacts, they both have the same "inverted U" shaped grey icon...

Yet, in theory, the player should be able to know which are surface and which are submarines. At present this can only be confirmed by selecting a surface attack unit and seeing which sonar contacts are targetable. Or alternatively, if there is radar coverage, by turning the sonar off and on again. The information is already avaliable to the player. But, it would be nice to have the grey contacts appear with the relevant "U" and "inverted U" shaped icons. So that we know which are radar and which are sonar contacts.

I fully appreciate if this is outside the scope of the patch. Just a thought.

Statistics: Posted by Hawkei — 25 Jul 2013, 05:13


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2013-07-25T01:42:03+02:00 2013-07-25T01:42:03+02:00 /viewtopic.php?t=4535&p=49114#p49114 <![CDATA[Re: Strategic Icons]]>

Statistics: Posted by noms — 25 Jul 2013, 01:42


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2013-07-25T01:39:10+02:00 2013-07-25T01:39:10+02:00 /viewtopic.php?t=4535&p=49113#p49113 <![CDATA[Re: Strategic Icons]]>
Mycen wrote:
I'm with Voice of Reason here. The icons get so crowded together when you're zoomed out that even the new icons don't make much of a difference. But if you zoom in, then, as well as making "a white blip" clear, you can just see what the units are...

If you want to add slightly different interior markings for snipers vs. assault bots, etc., then whatever. No one used snipers before anyway, so you could probably get away with saying that's what their icons always were! :D But please don't get carried away with changing the icons too much. I looked at this mod and that mod, and was not impressed. They are nice for the truly dedicated player, but they're too busy to be integrated seamlessly. Players are used to what the icons are now and have always been, and if they really want "better" icons they can get one of these UI mods for themselves. No need to force UI changes on everyone.


As the maker of 'that' mod, what's exactly your problem with them? The purpose of icons is to be able to tell what unit it what without having to actually look directly at said unit. There are a lot of units in the game... so naturally fulfilling that goal requires a wide berth of icons.

Sorry, maybe I'm being petty, but I don't like this critic of being 'too busy' considering the only offense is 'they aren't stock'. Really tried to make the shapes/icon 'fit' the game and feel like a natural extension rather than an overhaul.

Bah, I'm a dedicated player I guess. Cause default icons are terrible and think every type of unit should be easily recognized by their respective icons.

Statistics: Posted by errorblankfield — 25 Jul 2013, 01:39


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2013-07-24T17:33:10+02:00 2013-07-24T17:33:10+02:00 /viewtopic.php?t=4535&p=49077#p49077 <![CDATA[Re: Strategic Icons]]>
If you want to add slightly different interior markings for snipers vs. assault bots, etc., then whatever. No one used snipers before anyway, so you could probably get away with saying that's what their icons always were! :D But please don't get carried away with changing the icons too much. I looked at this mod and that mod, and was not impressed. They are nice for the truly dedicated player, but they're too busy to be integrated seamlessly. Players are used to what the icons are now and have always been, and if they really want "better" icons they can get one of these UI mods for themselves. No need to force UI changes on everyone.

Statistics: Posted by Mycen — 24 Jul 2013, 17:33


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2013-07-24T08:01:11+02:00 2013-07-24T08:01:11+02:00 /viewtopic.php?t=4535&p=49047#p49047 <![CDATA[Re: Strategic Icons]]>
errorblankfield wrote:
Worst still, every building is a square.



Yes, these are the major balance issues of the game that we need to change; I definitely see now where you all are coming from.

ShadowKnight wrote:
Just because nobody has been fussing about being confused between the units does not mean that they won't appreciate this change.


Really!? People get confused between units? ... And, contradictory to your statement; no fussing generally means no problem... This escapes you?

Statistics: Posted by VoiceofReason — 24 Jul 2013, 08:01


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2013-07-24T07:58:03+02:00 2013-07-24T07:58:03+02:00 /viewtopic.php?t=4535&p=49046#p49046 <![CDATA[Re: Strategic Icons]]> Statistics: Posted by Ze_PilOt — 24 Jul 2013, 07:58


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2013-07-24T07:55:52+02:00 2013-07-24T07:55:52+02:00 /viewtopic.php?t=4535&p=49045#p49045 <![CDATA[Re: Strategic Icons]]> Statistics: Posted by VoiceofReason — 24 Jul 2013, 07:55


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2013-07-24T04:50:00+02:00 2013-07-24T04:50:00+02:00 /viewtopic.php?t=4535&p=49036#p49036 <![CDATA[Re: Strategic Icons]]>
Worst still, every building is a square. The only difference tween a nuke and a tact is a white blip -something that important should stick out a bit more.

Adding a few more icons for t3 units isn't worth getting rustled.

Statistics: Posted by errorblankfield — 24 Jul 2013, 04:50


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2013-07-24T03:52:22+02:00 2013-07-24T03:52:22+02:00 /viewtopic.php?t=4535&p=49033#p49033 <![CDATA[Re: Strategic Icons]]> Statistics: Posted by IceDreamer — 24 Jul 2013, 03:52


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2013-07-24T03:11:35+02:00 2013-07-24T03:11:35+02:00 /viewtopic.php?t=4535&p=49032#p49032 <![CDATA[Re: Strategic Icons]]>
pip wrote:
In engy mod, t3 armies are huge, it's very handy to be able to distinguish the armored assault bots from Titans and Loyalists and even more importantly, snipers from Harbingers, because snipers are best used separately and require different micro.
It'll take at most 2 games to get used to these 2 simple changes.


I havnt seen any posts about people raging, or other about these issues; and are people really trying to micro so far zoomed out you cant tell what the unit is?

Statistics: Posted by VoiceofReason — 24 Jul 2013, 03:11


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2013-07-23T12:46:31+02:00 2013-07-23T12:46:31+02:00 /viewtopic.php?t=4535&p=49007#p49007 <![CDATA[Re: Strategic Icons]]> Statistics: Posted by ColonelSheppard — 23 Jul 2013, 12:46


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2013-07-23T12:39:41+02:00 2013-07-23T12:39:41+02:00 /viewtopic.php?t=4535&p=49006#p49006 <![CDATA[Re: Strategic Icons]]> It'll take at most 2 games to get used to these 2 simple changes.

Statistics: Posted by pip — 23 Jul 2013, 12:39


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2013-07-23T12:06:15+02:00 2013-07-23T12:06:15+02:00 /viewtopic.php?t=4535&p=49003#p49003 <![CDATA[Strategic Icons]]> They are well defined AS IS, different tier units already have a identifier when zoomed out, you don't need to start making up and changing the "military strategic icons"

Statistics: Posted by VoiceofReason — 23 Jul 2013, 12:06


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