Forged Alliance Forever Forged Alliance Forever Forums 2013-07-17T04:51:52+02:00 /feed.php?f=57&t=4406 2013-07-17T04:51:52+02:00 2013-07-17T04:51:52+02:00 /viewtopic.php?t=4406&p=48639#p48639 <![CDATA[Re: Torrent class - missle ship]]>
The Mak wrote:
sasin wrote:
Gorton wrote:sasin: The cruisers can be hit by t2 arty.


http://faforever.com/faf/unitsDB/unit.p ... 02,URB2303



Sera and UEF cruisers missiles has a range of 0-150 (Aeon and Cybran have ranges of 0-60 and 0-80, respectively, but these weapons are direct fire)
All T2 artillery have a range of 5-128

So in this case, there is a bit of faction diversity.


The Cybran Cruiser has a first rate cannon. Equal in statistics to their destroyers, and capable of front line combat. By contrast, the Aeon Cruiser cannon is roughly equivalent to that of a frigate. It has no real use other than self defence from T1 hovercraft. It has no role in shore bombardment or anti-naval warfare. It does however provide Excellent AA and TMD support.

Statistics: Posted by Hawkei — 17 Jul 2013, 04:51


]]>
2013-07-16T22:55:06+02:00 2013-07-16T22:55:06+02:00 /viewtopic.php?t=4406&p=48611#p48611 <![CDATA[Re: Torrent class - missle ship]]>
sasin wrote:
Gorton wrote:sasin: The cruisers can be hit by t2 arty.


http://faforever.com/faf/unitsDB/unit.p ... 02,URB2303



Sera and UEF cruisers missiles has a range of 0-150 (Aeon and Cybran have ranges of 0-60 and 0-80, respectively, but these weapons are direct fire)
All T2 artillery have a range of 5-128

So in this case, there is a bit of faction diversity.

Statistics: Posted by The Mak — 16 Jul 2013, 22:55


]]>
2013-07-16T13:09:14+02:00 2013-07-16T13:09:14+02:00 /viewtopic.php?t=4406&p=48543#p48543 <![CDATA[Re: Torrent class - missle ship]]>
Mycen wrote:
Well, you yourself spent three to four times as long detailing the mirco needed to make that work for the UEF player than you did the Aeon one.



Such a non sense ... aeon can not defend against cruiser no matter how much TMD you have you will never have enough ... actually this is not counterable

Statistics: Posted by dstojkov — 16 Jul 2013, 13:09


]]>
2013-07-16T09:57:37+02:00 2013-07-16T09:57:37+02:00 /viewtopic.php?t=4406&p=48533#p48533 <![CDATA[Re: Torrent class - missle ship]]>
While the torrent is good at taking out big buildings, once the defender has build his critical infrastructure further away from the shore the torrent is not very usefull anymore because it's NOT very hard to rebuild T2 arty, shields, sams and lots of TMD under the bombardment of a torrent.
This also means that you can't bombard further (distance wise) into the base because the shore defense is still aktive.

I remember a 2v2 game on water fields of isis (which is a very bunker friendly map) where my teammate build 4 torrents and we still could only wear the base down a little bit with them. Admittedly they had to invest a lot in shields and TMD and we won in the end.

TL&DR:
Not having AOE hurts the torrent A LOT, would prefer AOE+multiple projectiles from summits (uef battleship) any day.
Suggesting AOE buff!

Statistics: Posted by lebensnebel — 16 Jul 2013, 09:57


]]>
2013-07-16T08:04:30+02:00 2013-07-16T08:04:30+02:00 /viewtopic.php?t=4406&p=48530#p48530 <![CDATA[Re: Torrent class - missle ship]]>
First, a response to this:

sasin wrote:
bombardment
The missleship should be much better at shore bombardment. This is its only purpose, and it's supposed to be a powerful unit (at least imho, it's more of a signature unit than the summit).

Range point #1

The missle ship's primary (only??) advantage is its range, which is 200 instead of 150. As previously discussed, the units it outranges and is outranged by are the same as the battleship. That said, the greater range still presents some advantages. First, the missle ship can sit at the back of a fleet and still reach the shore. That leaves m 128-200 where you can fill all sorts of cruisers, destroyers, subkillers, or whatever you want. By contrast, to protect a UEF battleship, you need to have it surrounded with its support. if you have cruisers etc. around your ship, they may sail into range of the artillery and get shot. If a bomber run comes, it can go straight for the battleship without having to fly over the field of cruisers first. The cruisers will hit at about the same time as the bombers do, rather than being able to take some down before they reach a missle ship.

I am not the most experienced with this sort of situation with UEF, but I'm still sort of skeptical about this. I'm imagining a situation where one seton's player has lost his naval factory and built a ton of tmd shields t2 arty etc., just rows and rows.


This makes sense, right? Unfortunately, it does not take into consideration what the overall game situation will be like at this point. In a scenario like the one you have described, where players are at the point in a game where the naval combat is largely over and the losing player has invested large amounts of resources into static defenses, the defending player has a bit of an advantage. Why? Because the defending player (having fully constructed his defensive perimeter) will not invest many more resources into defenses and the attacking player (having no further need of sea-to-sea combat units) will stop investing resources into his navy. So both players, once they realize that the naval game has reached a relative stalemate, will redirect their resources.

The defender has an advantage in this situation because their defenses have half as much micro to keep track of - they don't move! It is easier for them to direct their attention into executing whatever alternative plan they have, even easier if they have a few SCUs to rebuild any destroyed defenses with no player input needed at all. The naval player if he decides to try and break their base from the seas, on the other hand... Well, you yourself spent three to four times as long detailing the mirco needed to make that work for the UEF player than you did the Aeon one.



A second consideration is the many ways a player facing a navy bombardment will defend himself. We are acting as if the issue is primarily ships versus shore artillery and shields, but there's far more to it than that. Once the defender gets an appreciable number of shore-to-ship weapons operational, they typically will push out naval counter units. Cybrans (beyond a Scathis, which largely renders you immune to naval bombardment) have the most obvious example: They build a Megalith and walk it forward into the water. The Megalith can engage any battleships it encounters and demolish any unfortunate cruisers it comes across. The attacker will struggle to stop it, because they can't properly engage it with the player's static defenses preventing a full navy from moving in. It doesn't have to beat the attacker, just drive his ships out of range. Other factions can perform the same task similarly with other units, whether GCs, Fatboys, or simply lots of hovertanks.

The Torrent largely ignores this problem, because with the extra fifty range, any units the defender decides to have sally forth from his base will be long out of range of ground defenses by the time they get in range of the Torrent, and easy pickings for the rest of the Aeon fleet.



A third consideration is how T3 units have more concentrated capacity than T2 units. Players will often use nukes to defend themselves against a bombarding navy. While people have scoffed at this as 'not mass efficient' earlier in the thread, in a late game like that, especially for a player who is concentrating on his economy (which he must be doing, since he lost navy - if he wasn't before, better get on it now! :D ) nukes are not particularly difficult to produce. Combine that with the fact that it's either use a nuke to drive off the navy or lose entirely? Yeah. While you may get better DPS/mass with cruisers, they take up much more space, and are that much more difficult to maneuver precisely. Combine that with the smaller amount of space you will have thanks to their smaller range, and you can easily box yourself in to either losing your ships to nukes or spending so much time microing them to dodge the nukes and still stay in firing range but out of shore defense range that you either lose focus on whatever else (and your opponent builds strats or exps or something in the mean time) or you keep losing cruisers.

Again, the Torrent mitigates this problem, because not only do you have more room to maneuver in, but for the same DPS you have fewer ships that you need to maneuver. This also allows you to pack more DPS into the same area. So any time you have only a limited amount of water to put ships into (which is basically all the time) before they turn into a parking lot (and easy nuke fodder) the player using Torrents has an advantage over the player using cruisers. A single Torrent may be "FAT and slow" compared to a single cruiser, but not compared to four cruisers.


In response to what you said here:


Aeon's ships are so specialized. That flexibility sacrifice is HUGE. You have that aeon missle ship for only one freakin' purpose. If the battleship is even giving it a run for its money, that's arguably problematic. UEF has this amazingly diverse flexible group.


It's really not that large a sacrifice. For the UEF, you do have a flexible, powerful group, yes, but only as a group. They have to stay together to be effective, so until you've beaten the enemy navy, you can't really entertain any ideas about bombarding the enemy base. With the Torrent, on the other hand, it has its own torp defenses and high HP, so it requires relatively little escort against raiders. It also has specialized weapons. So an Aeon player can pop out a Torrent and assign it a few cruisers and Asylums, and have it trundle on its merry way toward the enemy base while the Aeon player's main navy is engaging the opponent's navy somewhere else. When your opponent starts seeing Torrents, they will have to scramble to put up TMD, and a LOT of them. The fact that tactical missiles are not used by any other Aeon ships is a good thing, because you can either catch opponents without TMD or watch them waste time building TMD that will do nothing if you decide not to build torrents.

A UEF player's opponent will be building TMD from the get-go (obviously they'll face cruisers, after all) and in order to get enough cruisers to damage a base the UEF has to bring their whole navy - breaking off enough cruisers to punch through the defenses your opponent will have set up means the fleet is insufficiently defended against air, and a big blob of cruisers is too hard to miss for their opponent to let them into bombardment range without a naval engagement, requiring the rest of your navy.


Aeon ships can sometimes be MORE flexible in their attacks, because they can split up their units without the lack of support from one hobbling the other.

sasin wrote:
I believe that that cannon really needs to be devastating and strike fear into people in a way that an all-around beast like the UEF battleship cannot (and not merely from reputation :)).


It is, and does. You will never see people scrambling to build additional defenses against battleships - they'll already have shields. (Which will finish recharging before a UEF battleship fires again!) You'll also never see people scrambling to build TMD against cruisers - obviously you'll need TMD with a UEF or Seraphim navy on the field, duh! But against Torrents, it's "Oh shit, I better put up a bunch of TMD!" all of a sudden, because they're specialized units that an Aeon player might not even use.

I could see the AoE being restored to be equal to other naval tactical missiles if there must be a change, but I don't think it is really necessary or that any other change is even entirely appropriate. The ship is quite good, try it out some more, and not just in Setons, for goodness's sake!

Statistics: Posted by Mycen — 16 Jul 2013, 08:04


]]>
2013-07-16T08:22:06+02:00 2013-07-16T06:43:16+02:00 /viewtopic.php?t=4406&p=48525#p48525 <![CDATA[Re: Torrent class - missle ship]]> ... It reminds me of Captain Shakespeare from Stormhold. Who had, "such a fearsome reputation". :)

I have however used these vessels to good effect, so I know that they are not entierly crap either. But TBH, the strength of the Aeon fleet really lies in their combined arms capability. When it comes to projecting naval power, I would just as easily sit a couple of Keefer Class Carriers off shore and spam Restorer Gunships. It is actually not very often that I need to break a turtle, so my bombardment options tend to consist of whatever is in my fleet at the time. Which, considering I was up until that point fighting Ship to Ship, would be Battleships, Destroyers and Aircraft Carriers.

As for the DPS you recommended. 500 DPS would be reasonable, however, I tend to think 600 DPS could potentialy be a little on the high side. Too much DPS would definately make this unit OP. It is a highly sensitive figure, so, it is important to get it right.

As an aside. Another positive feature of the Aeon T3 vessels is the increased speed. The Omen has a speed of 3.6. The Torrent and Keffer both are 3. This in itself is an important tactical advantage. People generally consider the Omen to be the weakest of the Battleships. On account of its firing range. But couple this with it's awesome TMD, speed and increased firepower. It is very good at chasing things down. The Torrent continues this theme. So it may be the proverbial glass cannon. But it is also better at being where it needs to be, and more importantly, not being where it should not. ;) It is reasonable that this increased agility should come with some downsides.

Also, my previous post was so long because I had been shooting Ithillis_Quo's argument down. Mainly because I didn't fully appreciate it. I do have some points outstanding. But I did want to give him the satisfaction of knowing that I understand what he was trying to say. I don't think he is entierly correct. The Torrent is by no means a weak unit. But a minor buff could do it justice. ;) I just think that its need for HP is greater than its need for DPS. When they come under direct attack I feel that they die a little too easily for what should be a T3 unit. Especially considering that it has less HP then the Carrier.

Statistics: Posted by Hawkei — 16 Jul 2013, 06:43


]]>
2013-07-15T23:51:42+02:00 2013-07-15T23:51:42+02:00 /viewtopic.php?t=4406&p=48505#p48505 <![CDATA[Re: Torrent class - missle ship]]>
Firewall wrote:
Firstly. Sasin, thankyou for taking the time to understand Ithillis_Quo's argument and defend his point of view. When you explain it in those terms it does make sense. I did state in my last post that if I am wrong that he state how and why. Which I believe you have done. There is an aspect of Ithillis_Quo's argument that is quite correct. If the DPS capability of the vessel is less, per unit mass, then whether the ship is sitting at a distance of 150 or 200 off shore it is that sheer ability to inflict damage which is going to actually break the defensive line.

However, that is one point in the argument that I don't seem to understand. Accoring to the UnitDB, the Torrent Class Bombardment ship has a mass cost of 8000 and a total DPS of 400. Giving the ratio 0.05 DPS/mass. The Summit Class Battleship has a mass cost of 9000 with 450 DPS. Giving the exact same ratio of 0.05 DPS/mass. For this argument, we can assume that the impact of splash damage will be negligible. Because most of the targets likely to be hit are aready quite large. Most of the targets that might suffer from spash damage are small incidental units, like land units and engineers. Most of which, in the case of the Summit Class, is actually not splash damage at all. Rather it is different projectiles hitting different targets. In terms of that sheer ability to inflict damage, the Summit and the Torrent are actually the same.

From this we move onto other aspects of the unit. That is the range, hitpoints, and versatility of the unit. Firstly, the hitpoints are less. Siginificantly less. However, the other factor which balances this, is that the range is greater. Ithillis_Quo made the observation that the ranges whether 150 or 200 will still have the same exposure to TML fire. However, this is only when the ships are considered in isolation.

In a practical scenario, the ships will be protected by an escort of T2, and possibly T1, support vessels. Which give protection from a variety of close in threats. Including Sea, Air, Land and missile threats. It is in this scenario that the additional distance of 50 is important. Because the Battleship, with a range of 150 will need to be brought to the front of the formation, or otherwise, the fleet would be taking fire from shore based artillery. The Torrent can sit further back within the fleet. So, this would make it considerably less vunerable t0 TML strikes and torpeedo bomber runs. Even considering that the vessel itself has no TMD and fewer HP.

There is also a secondary utility of this 200 range. Which I had also attempted to highlight before. Which was that after the shore defences are broken, bombardment vessels then need to project their firepower further inland. The Torrent has an additional utility which no other naval vessel has, which also needs to be factored into the balancing equation. This difference equates to a large increase in area of map control, and could easily contest several more mex locations. Which the Summit Class cannot.

***

I could possibly support the argument that a T3 vessel of that size and cost deserves some additional HP. Especially considering that for only half the cost (that is 4000 mass) I could build Keefer Class Aircraft carrier with 22000 HP, 180 Build Rate, and 300 AA DPS to boot :o . In the light of this the 15000 HP seems rather pitiful. However, changing the wepaon statistics is a very delicate balance. Which could only be done as a result of extensive testing. What kind of weapon changes would you be contemplating?


No problem, Firwall, what else is work for ;) ? I appreciate you taking the time to think through what I wrote and write back in a reasonable way! Your response really made it feel worth taking the time to write my post. Anyways, onto the nitty gritty: (If I were a little more slick at using this forum I would embed my responses in your quotes, but alas...)

Erm... oops. Yeah, you're right, I just brushed through that calculation super quickly. The battleship and the missle ship have the same dps. I am still right though about the cruiser? I agree with you that factoring in splash damage is perhaps too much of a pain for this exercise, I wasn't really thinking about it either. That said, I think it makes most sense to still think about it as a little "bonus" of sorts for the cruiser and battleship. There are two different comparisons here, and I think it might make sense to divide this into two sections to address each of them, since as we' develop a better understanding we're realizing that they have some different points.

UEF Battleship vs. Missle ship

To be honest, this one I'm a lot less familiar with because i play sera and not UEF. What you're saying is valid, for sure, but I think you could at least argue that the advantage isn't enough. It seems the trade-off here is as follows:

Nonshorebombardment (fancy word, right?)

Correct me if I'm wrong about this because I never use this unit. The UEF battleship, as I understand it, can engage other ships very well. It's a powerful force in the sea, and it has a lot of hitpoints. It's good at killing destroyers etc. It also has some minimal AA and tmd, but not enough to be truly effective. The missle ship, by contrast, has no hitpoints and sucks at any of these tasks. Consequently...

bombardment
The missleship should be much better at shore bombardment. This is its only purpose, and it's supposed to be a powerful unit (at least imho, it's more of a signature unit than the summit).

Range point #1

The missle ship's primary (only??) advantage is its range, which is 200 instead of 150. As previously discussed, the units it outranges and is outranged by are the same as the battleship. That said, the greater range still presents some advantages. First, the missle ship can sit at the back of a fleet and still reach the shore. That leaves m 128-200 where you can fill all sorts of cruisers, destroyers, subkillers, or whatever you want. By contrast, to protect a UEF battleship, you need to have it surrounded with its support. if you have cruisers etc. around your ship, they may sail into range of the artillery and get shot. If a bomber run comes, it can go straight for the battleship without having to fly over the field of cruisers first. The cruisers will hit at about the same time as the bombers do, rather than being able to take some down before they reach a missle ship.

I am not the most experienced with this sort of situation with UEF, but I'm still sort of skeptical about this. I'm imagining a situation where one seton's player has lost his naval factory and built a ton of tmd shields t2 arty etc., just rows and rows. The other one has his naval factory, obviously. Let's compare the battle ship with the missle ship, and like you said, escort them with t2 (I believe this is a practical scenario, and one that would most benefit this missle ship, since we don't have to worry about ship to ship combat, the battleships biggest advantage). First, if you have your battleships 150 m away from their line of t2 arty, that leaves m 128-150 to put your cruisers. Second, couldn't you just have your cruisers zig-zag around and maybe pop into 128 m once in a while? If they keep moving, a lot of the artillery shots will miss, right? And when they're in 128m, they can fire their missles. I'm still not great at this game, and I never play UEF, but intuitively I feel like were I bombarding a shore with a ton of shields and t2 arty, I would get 10-15 cruisers, 7 frigates, 4 shield boats, and 2-3 battleships and have the battleships sit at 150 m, the shield boats sit around 135 m, and the cruisers constantly moving back and forth around 120 m (maybe with the frigates?). You'd have really good AA and tmd if they charged you, since the cruisers would be in front, and they'll probably not take too much damage with those shield boats. I never play aeon either, but I'm imagining 2-3 missle ships at 200 m, with 15 cruisers between 150-200m and 3/4 floating shields. For sure that aeon missle ship has a TON of AA support and tmd, no doubt about it. Obviously those numbers may be a little off (I play neither of these factions), but comparing those two scenarios, it seems to me that UEF is still in better shape. If they get those cruisers firing as well, that's a lot more dps (although it will be mostly stopped by tmd, granted). Maybe I'm wrong about the cruisers not being able to dish out some missles without getting hit by arty (I think I'm right, though?), but if a couple cruisers get taken out by t2 arty, that really isn't the end of the world anyways. I feel like the battleship can still be pretty freakin' well protected from air and tml, and to the extent it can't, it has so much more health! I guess my point is just that, even if you are right and the range helps make it easier to support and makes this a better scenario for aeon, it isn't MUCH better. The two are at least pretty comparable. And, remember, the UEF battleship has other advantages over the aeon missleship, so in order to justify the missle ship we want to show that it's clearly a lot better in this one specialized scenario.

Range point#2
For sure, the aeon missle ship can project it's power further once you've taken over the entire sea. This is obviously a considerable advantage. No question.

section summary

You definitely have some good points, and that 200 range is certainly an asset. I just think with point 1 the advantage isn't clear enough in my opinion to think that it makes the missle ship a much superior ship for naval bombardment. Point 2 is certainly nice, but I feel like you need point 1 as well or something else. Also, I don't know where to put it but we need to mention that the battleship is impervious to tmd and the missleship will at least be slowed down, obviously.

I know this is already out of hand, but I feel like the example illustrates something important here. From a factional perspective, on a kind of side note the missle ship really needs to be, like, clearly BETTER than the battleship at bombardment. UEF's units were designed to be multipurpose, so if it just has a blob of cruisers and battleships etc., the cruisers will do a ton of shore bombardment and the battleships also help it out with AA. They can blob up with shield boats and just have this super tough multipurpose beast. Aeon has no such advantages. That missle ship is practically by itself on the bombardment front, in the same way that the cruisers are by themselves on the AA front etc. The UEF ships are do everything. You can build that battleship for a naval war, and then when that war ends, turn around and use it for bombardment (if you win). Aeon's ships are so specialized. That flexibility sacrifice is HUGE. You have that aeon missle ship for only one freakin' purpose. If the battleship is even giving it a run for its money, that's arguably problematic. UEF has this amazingly diverse flexible group.

ALL THIS SAID, I'm STILL not sure that this whole analysis suggests that the missle ship is underpowered. I think it might, though.

UEF Battleship vs. Sera cruiser

At the risk of suggesting a debuff of my second favorite unit (outside of nomads), this comparison hasn't been addressed at all. First, you don't need to bother with t3, so that's a lot of mass saved. Then, pack as many cruisers as you can from 128-150. Now, you have AMAZING protection against tmls and air, and you're bombarding with 2.5x the damage. I may be missing something here, though, because I have had a ton of cruisers be stopped by tmd. Is it because their missles have less HP? It seems silly to me that a t2 unit whose bombardment is a secondary function does 2.5x the damage of a t3 specialty unit. The 150 vs. 200 point two discussion above, while still valid, doesn't seem enough to me to justify the missle ship in this comparison. It's also FAT and slow compared to the sera cruiser.


Conclusion

You asked what kind of weapon changes I'm contemplating. To be honest, going into writing this post, I was thinking I really don't know. I still kind of feel that way. I haven't played with these units that much. If testing shows that the missle ship bombards so much better right now, than I guess there's something here that's missing in the stats or I'm being silly. I think someone who is better with the testing could give this a shot (shadowknight already did, right?). Like I said, I don't play with these factions much, but the one thing I do know is that between the cooper, the battleship, the battle cruiser, and most importantly the shield boat, I'm far more intruiged by the idea of being UEF in a navy situation than I am in being aeon.

After writing this post, I feel more confident that the missle ship deserves a buff. In my opinion, it shouldn't be more HP, or at least not much. It's the classic glass cannon, and I love having it in that role. It really makes it different from the battleship and a fairly unique unit in this game. Unless the tests really show that it's better at bombardment in some ways that this analysis hasn't captured, I'd propose its AoE be restored to 3 (like the cruiser and battleship) and that its dps be increased to ~550-600.

A note generally about changes. Even if I showed that the missle ship is clearly a worse value than the battleship, that wouldn't prove that it should be changed. All that matters, in my opinion, is that factions be balanced against each other, not individual units. I kinda think UEF has a lot more strengths already than aeon, though, so it'd be nice to see aeon pick up a litlte here. The missle ship is a classic glass cannon, but given it's fragility, I believe that that cannon really needs to be devastating and strike fear into people in a way that an all-around beast like the UEF battleship cannot (and not merely from reputation :)).

Statistics: Posted by sasin — 15 Jul 2013, 23:51


]]>
2013-07-15T23:45:51+02:00 2013-07-15T23:45:51+02:00 /viewtopic.php?t=4406&p=48503#p48503 <![CDATA[Re: Torrent class - missle ship]]>
Gorton wrote:
sasin: The cruisers can be hit by t2 arty.


http://faforever.com/faf/unitsDB/unit.p ... 02,URB2303

Statistics: Posted by sasin — 15 Jul 2013, 23:45


]]>
2013-07-15T22:15:43+02:00 2013-07-15T22:15:43+02:00 /viewtopic.php?t=4406&p=48495#p48495 <![CDATA[Re: Torrent class - missle ship]]> Statistics: Posted by Gorton — 15 Jul 2013, 22:15


]]>
2013-07-15T22:15:47+02:00 2013-07-15T21:55:12+02:00 /viewtopic.php?t=4406&p=48493#p48493 <![CDATA[Re: Torrent class - missle ship]]>
However, that is one point in the argument that I don't seem to understand. Accoring to the UnitDB, the Torrent Class Bombardment ship has a mass cost of 8000 and a total DPS of 400. Giving the ratio 0.05 DPS/mass. The Summit Class Battleship has a mass cost of 9000 with 450 DPS. Giving the exact same ratio of 0.05 DPS/mass. For this argument, we can assume that the impact of splash damage will be negligible. Because most of the targets likely to be hit are aready quite large. Most of the targets that might suffer from spash damage are small incidental units, like land units and engineers. Most of which, in the case of the Summit Class, is actually not splash damage at all. Rather it is different projectiles hitting different targets. In terms of that sheer ability to inflict damage, the Summit and the Torrent are actually the same.

From this we move onto other aspects of the unit. That is the range, hitpoints, and versatility of the unit. Firstly, the hitpoints are less. Siginificantly less. However, the other factor which balances this, is that the range is greater. Ithillis_Quo made the observation that the ranges whether 150 or 200 will still have the same exposure to TML fire. However, this is only when the ships are considered in isolation.

In a practical scenario, the ships will be protected by an escort of T2, and possibly T1, support vessels. Which give protection from a variety of close in threats. Including Sea, Air, Land and missile threats. It is in this scenario that the additional distance of 50 is important. Because the Battleship, with a range of 150, will need to be brought to the front of the formation. Otherwise the fleet would be taking fire from shore based artillery. The Torrent can sit further back within the fleet. So, this would make it considerably less vunerable t0 TML strikes and torpeedo bomber runs. Even considering that the vessel itself has no TMD and fewer HP.

There is also a secondary utility of this 200 range. Which I had also attempted to highlight before. Which was that after the shore defences are broken, bombardment vessels then need to project their firepower further inland. The Torrent has an additional utility which no other naval unit has. This difference equates to a large increase in area of map control, and could easily contest several more mex locations.

***

I could possibly support the argument that a T3 vessel of that size and cost deserves some additional HP. Especially considering that for only half the cost (that is 4000 mass) I could build Keefer Class Aircraft carrier with 22000 HP, 180 Build Rate, and 300 AA DPS to boot :o . In the light of this the 15000 HP seems rather pitiful. However, this is a long way from saying that the unit is underpowered or broken.

Statistics: Posted by Hawkei — 15 Jul 2013, 21:55


]]>
2013-07-15T20:10:38+02:00 2013-07-15T20:10:38+02:00 /viewtopic.php?t=4406&p=48469#p48469 <![CDATA[Re: Torrent class - missle ship]]>
Gorton wrote:
sasin: The whole point about the tml is the range of the torrent compared to bships. Specifically, the fact that you can put large amounts of navy well outside t2 arty range to make torrents completely safe from tml. You can't do that as effectively with bships.
The same goes for torp bombers, and strats.


That might very well apply to the UEF battleships. To be honest, I have very little experience with them. Couldn't you just surround them with cruisers and sit 150 km away from your target, though (I guess you can't move them around and focus fire them at the same time?)? I guess I'm not seeing why it helps so much to have the cruisers in front of the missle ship as opposed to embedded in a fleet with the battleship. Not to mention, the battleship's little bit of tmd has to help some, right?

Also, even if it applies to UEF battleships, surely it doesn't apply to Sera cruisers. They are your specialized tmd and aa ships already, so for all the attacks you just listed they don't need cover because they are the cover, right?

Statistics: Posted by sasin — 15 Jul 2013, 20:10


]]>
2013-07-15T19:48:03+02:00 2013-07-15T19:48:03+02:00 /viewtopic.php?t=4406&p=48462#p48462 <![CDATA[Re: Torrent class - missle ship]]> The same goes for torp bombers, and strats.

Statistics: Posted by Gorton — 15 Jul 2013, 19:48


]]>
2013-07-15T19:34:00+02:00 2013-07-15T19:34:00+02:00 /viewtopic.php?t=4406&p=48459#p48459 <![CDATA[Re: Torrent class - missle ship]]>
I just read through this whole thread twice, and maybe I'm kind of crazy to take ithilis' side here, but I feel like, while the general consensus may be right, at the very least many of the responses are not responding well to his criticism. First, the point isn't that the torrent should be better at combatting other ships, as some people have inferred. In fact, the point is the opposite. Aeon's design philosophy is highly specialized units. The point of a comparison to a UEF Battleship or Sera/UEF cruiser isn't to suggest that the torrent should have more features like those ships have. The reason why ithis points those features out is to say that those ships are MUCH more versatile than the missle ship. I think this point is pretty obviously true in this situation. Consequently, especially given that the torrent is supposed to be a factional strength and a super specialized unit, it makes sense that the missle ship should be much better than those ships at shore bombardment. Any arguments about the UEF battleship's tmd only being half as good as advertised etc. do not really do much, if anything, to deflate his point, and the argument doesn't hinge on the aeon battleship vs. the missle ship, but rather the UEF battlehsip vs. the missle ship.

He puts forth 2 main arguments to attempt to show that missle ships aren't much better, if at all, than their alternatives:

First, he points out that, mass for mass, the missle ship has worse DPS on it's primary shore bombardment than either the UEF battleship or the sera cruisers. In the case of the cruiser, it is SIGNIFICANTLY worse (the cruisers do 2.5x as much damage). http://faforever.com/faf/unitsDB/unit.p ... 02,XSS0202

Second, he argues that the Missle ship's primary advantage over the cruiser/battleship, the range, is not particularly significant. The main reason being that whether you're bombarding with a missle ship, a UEF battleship, or a cruiser, you outrange all defenses except for TML, and TML outranges all the ships. So, he argues, in the scheme of things, it doesn't really matter which option you're using for shore bombardment from a range perspective; no matter what you outrange t2 arty etc. but you are within range of TML. EDIT: Furthermore, on the topic of TML, and air for that matter, the missle ship is CLEARLY more vulnerable than the other ships, especially sera cruisers. The cruisers have AA and TMD already, and there are a ton of fast litlte ships instead of one humongous slower target. So, it would seem that despite the greater range, the missle ship is in some ways more vulnerable to shore defense than its alternatives.


I think that's the basic gist of the argument, and to be honest, I think it's fairly well-thought out and logically sound. It may be wrong, but to prove it's wrong you have to really poke a hole in one of those two statements (it's obviously true that the other ships are more versatile). To be honest, as I read through this thread, I see a ton of people ignoring or not understanding his arguments, and I see Ithilis actually responding to what people are saying. I think it's silly, then, that people are calling him a troll etc. If I get flamed for this post, I can provide several examples, but I believe you can look through the thread and see for yourself (I'm looking at page 3 as I write this part). Some of the responses, especially some of the vituperative one, are a tad irrelavent.

However, it does seem that there are some responses that actually do get to the heart of the issue. Especially the stuff about the number of hp of a missle etc.:

ShadowKnight wrote:
I did test it VS equal mass in T2 UEF and Seraphim cruisers. Even manually staggering the fire on the T2 ones, the Torrents were able to overwhelm more TMD and more Shields in LESS time.

That nerf was a while back and was absolutely deserved, Back then, they weren't just the best bombardment weapon in the Aeon arsenal, they were utterly, utterly indefensible. If the Aeon got a couple in range of your base, no matter how well defended, you were dead. That was far, far, FAR too strong.


Whether its the firing cycle, the HP on the missle, or anything else, if for whatever reason the torrent is actually significantly better at bombarding bases than those alternatives, then that's how you prove this guy wrong. But, I really don't think he's trolling, and so I felt like I needed to stand up for him.

Statistics: Posted by sasin — 15 Jul 2013, 19:34


]]>
2013-07-15T13:24:27+02:00 2013-07-15T13:24:27+02:00 /viewtopic.php?t=4406&p=48439#p48439 <![CDATA[Re: Torrent class - missle ship]]>

In order to use torrent you have to win navy period.

Each faction that loose navy loose game period.



So let me resume your concern .. Well ... Because aeon is OP ( and a lot think there still are ) let's get against this faction a sure free win.
So If any faction but aeon loose navy let's have a possibility to be able to win the game anyway. In order that achieve that ... Well ... let's ruins all aeons strength !!

What is your real problem dude ? Faction diversity only when it's get your own advantage ? Have you at all some pride ? Can you consider that you win a game against a weaker faction ? Fair play means something to you ?

Statistics: Posted by dstojkov — 15 Jul 2013, 13:24


]]>
2013-07-15T10:55:36+02:00 2013-07-15T10:55:36+02:00 /viewtopic.php?t=4406&p=48434#p48434 <![CDATA[Re: Torrent class - missle ship]]> Statistics: Posted by Gyle — 15 Jul 2013, 10:55


]]>