Forged Alliance Forever Forged Alliance Forever Forums 2013-02-15T19:12:58+02:00 /feed.php?f=54&t=3070 2013-02-15T19:12:58+02:00 2013-02-15T19:12:58+02:00 /viewtopic.php?t=3070&p=30480#p30480 <![CDATA[Re: Engineer tweak]]>
It's not personal to the guy proposing the change, I don't even remember who he is, but I hope he will understand.

Statistics: Posted by Ze_PilOt — 15 Feb 2013, 19:12


]]>
2013-02-15T19:02:23+02:00 2013-02-15T19:02:23+02:00 /viewtopic.php?t=3070&p=30476#p30476 <![CDATA[Re: Engineer tweak]]>
eXivo wrote:
this is zock's change?


No, Rienzilla and me don't plan to suggest our mod to the official balance until its finished, balanced and tested.

Statistics: Posted by Zock — 15 Feb 2013, 19:02


]]>
2013-02-15T18:59:55+02:00 2013-02-15T18:59:55+02:00 /viewtopic.php?t=3070&p=30474#p30474 <![CDATA[Re: Engineer tweak]]>
ColonelSheppard wrote:
I'm against this. I want to keep the gameplay as it is now. If you have many engys you get pathfinding problems, thats ok.


The bigger problem is the sim speed of the game. I would like to see a change here, but i realy can't imagine the best way.
Read Zocks thread before you are posting here would be helpfull, they discussed many solutions already.

Statistics: Posted by Voodoo — 15 Feb 2013, 18:59


]]>
2013-02-15T18:54:17+02:00 2013-02-15T18:54:17+02:00 /viewtopic.php?t=3070&p=30459#p30459 <![CDATA[Re: Engineer tweak]]> this is zock's change?

Statistics: Posted by eXivo — 15 Feb 2013, 18:54


]]>
2013-02-15T18:46:03+02:00 2013-02-15T18:46:03+02:00 /viewtopic.php?t=3070&p=30450#p30450 <![CDATA[Re: Engineer tweak]]> Statistics: Posted by ColonelSheppard — 15 Feb 2013, 18:46


]]>
2013-02-15T18:15:46+02:00 2013-02-15T18:15:46+02:00 /viewtopic.php?t=3070&p=30413#p30413 <![CDATA[Engineer tweak]]>

Balance change: Tweak to engineers to make them less of a headache (less clusterfuck, less traffic jam, and most importantly, less lag). T1 engineer swarms just don't work well with this game's pathfinding, but rather than eliminate them, my suggestion should address the problem with the game engine. The change will let people naturally build what they want to build. This change is independent enough that there isn't a need to consider what other balance changes there are (ie engy redesign). Being good at micro managing engineers and land unit pathing is a skill that people are only proud of in big FA games. This change may take away their advantage of being familiar and working around pathfinding sluggishness, but I feel it will make the game more enjoyable for its strategy, not for adapting to the game engine's nuances; this solution also would help remedy the scenario where someone's avoiding strategies, due to the game's nuances making it difficult (due to more micro and attention required) to get it started. IE clearing out room to build a big experimental, or building a t3 navy out of a small harbor, or growing a t3 base working with a small plot of land.


I've opened the thread but it 100% sure that it won't be made for this patch. zock and rienzilla are working on it, would be better to participate in their thread.

Statistics: Posted by Ze_PilOt — 15 Feb 2013, 18:15


]]>