Forged Alliance Forever Forged Alliance Forever Forums 2018-06-11T11:48:29+02:00 /feed.php?f=53&t=16295 2018-06-11T11:48:29+02:00 2018-06-11T11:48:29+02:00 /viewtopic.php?t=16295&p=164808#p164808 <![CDATA[Re: Experimentals in water]]>
Ecthelon wrote:
Also as a follow up question how deep does water have to be to submerge experimentals?

Hi, here are some unit heights: ACU 3, Fatboy 3, ML 5, Scathis 6 ,GC 8, Megalith 8, Ythotha 9
If you want to cover/block a unit, add at least one grey step.
To cover all experimentals do something like that: Ythotha = 10 (9+1) > water 60, main terrain 70, hills 80 grey

Statistics: Posted by svenni_badbwoi — 11 Jun 2018, 11:48


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2018-06-07T15:39:15+02:00 2018-06-07T15:39:15+02:00 /viewtopic.php?t=16295&p=164632#p164632 <![CDATA[Re: Experimentals in water]]> Statistics: Posted by Ecthelon — 07 Jun 2018, 15:39


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2018-06-07T15:28:14+02:00 2018-06-07T15:28:14+02:00 /viewtopic.php?t=16295&p=164631#p164631 <![CDATA[Re: Experimentals in water]]> you are using actual version of the game ?

Statistics: Posted by keyser — 07 Jun 2018, 15:28


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2018-06-07T14:56:48+02:00 2018-06-07T14:56:48+02:00 /viewtopic.php?t=16295&p=164628#p164628 <![CDATA[Re: Experimentals in water]]>
At times it seemed inconsistent. At one point the land units did shoot the megalith as it was moving around in the water for a second but I couldn't get it to happen again.

I tested it more and monkeylords can also fire from the water without penalty unless they are picked up on sonar.

That bug sounds like what Im seeing.

Statistics: Posted by Ecthelon — 07 Jun 2018, 14:56


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2018-06-07T14:49:23+02:00 2018-06-07T14:49:23+02:00 /viewtopic.php?t=16295&p=164627#p164627 <![CDATA[Re: Experimentals in water]]> https://github.com/FAForever/fa/blob/de ... angelog.md

this was made to avoid them being shallow water and shooting unit that doesn't have water vision without being shot back.

iirc this make mega not tagetable by torpedo until it is well well submerged. But it should be targetable by direct fire unit.

can you define ennemies ? boat ?
if you want to have some fun reading the story of fixing the bug. https://github.com/FAForever/fa/issues/763

Statistics: Posted by keyser — 07 Jun 2018, 14:49


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2018-06-07T11:30:02+02:00 2018-06-07T11:30:02+02:00 /viewtopic.php?t=16295&p=164620#p164620 <![CDATA[Re: Experimentals in water]]> Statistics: Posted by Ecthelon — 07 Jun 2018, 11:30


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2018-06-07T11:28:17+02:00 2018-06-07T11:28:17+02:00 /viewtopic.php?t=16295&p=164619#p164619 <![CDATA[Experimentals in water]]>
I've made a map and the water is about half the depth of a megalith, so it clearly sticks out of the water. It can shoot at enemies but they can't shoot back.

How do I solve this? Making the water deeper is all well and good but you can still achieve the same thing on the ramps out of the water. Is this unavoidable?

Statistics: Posted by Ecthelon — 07 Jun 2018, 11:28


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