Forged Alliance Forever Forged Alliance Forever Forums 2018-03-06T04:20:52+02:00 /feed.php?f=53&t=15957 2018-03-06T04:20:52+02:00 2018-03-06T04:20:52+02:00 /viewtopic.php?t=15957&p=161516#p161516 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
biass wrote:
Morax wrote:it is really inspiring to see a first take from a new mapper with this kind of work.


Image

Cool map i suppose, haven't had the time to look, are those two white cliff faces just unfinished?


Yes indeed :) the map is far from finished

Statistics: Posted by Holynanners — 06 Mar 2018, 04:20


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2018-03-05T20:39:44+02:00 2018-03-05T20:39:44+02:00 /viewtopic.php?t=15957&p=161507#p161507 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
Mad`Mozart wrote:
Cant say im a big fan of too much underwater mexes.
But occasional ones wont hurt i guess.


Me neither tbh :P but maybe I could move one or two to be contested by frigs, could force some t1 navy action I suppose

Statistics: Posted by Holynanners — 05 Mar 2018, 20:39


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2018-03-05T20:36:49+02:00 2018-03-05T20:36:49+02:00 /viewtopic.php?t=15957&p=161506#p161506 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
Farmsletje wrote:
Personally i'd prefer 2 bodies of water because it's easier to prevent total naval crushes and allows for some comebacks.
Aside from that the pass in the middle seems like it'll be too small and make some pathfinding cancer.


Been checking the pathfinding every terrain modification I do! So far so good! That being said, the path in the middle is almost completely climbable through the inside. Specifically as to not make pathfinding cancer :P Thanks!

Statistics: Posted by Holynanners — 05 Mar 2018, 20:36


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2018-03-05T20:34:47+02:00 2018-03-05T20:34:47+02:00 /viewtopic.php?t=15957&p=161505#p161505 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
ZLO_RD wrote:
looks nice. But what if you make 2 navys connect at top and bottom? that might make t1 navy worth making a bit... for intel and aa. (not sure if frigs can reach any mexes here)


Hmmm that wouldn't too bad maybe, but then a single navy could potentially win the game, which is kind of boring imo, guess cybran will have the upper hand here

Statistics: Posted by Holynanners — 05 Mar 2018, 20:34


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2018-03-01T11:18:50+02:00 2018-03-01T11:18:50+02:00 /viewtopic.php?t=15957&p=161324#p161324 <![CDATA[Re: Titan Fall (3v3, 10km)]]> But occasional ones wont hurt i guess.

Statistics: Posted by Mad`Mozart — 01 Mar 2018, 11:18


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2018-03-01T10:59:46+02:00 2018-03-01T10:59:46+02:00 /viewtopic.php?t=15957&p=161323#p161323 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Statistics: Posted by Farmsletje — 01 Mar 2018, 10:59


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2018-03-01T10:14:17+02:00 2018-03-01T10:14:17+02:00 /viewtopic.php?t=15957&p=161319#p161319 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
keyser wrote:
There i helped you mozart


it feels like adding more mexes to map only makes it better.

Statistics: Posted by ZLO_RD — 01 Mar 2018, 10:14


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2018-03-01T09:56:04+02:00 2018-03-01T09:56:04+02:00 /viewtopic.php?t=15957&p=161318#p161318 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Statistics: Posted by keyser — 01 Mar 2018, 09:56


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2018-03-01T09:40:55+02:00 2018-03-01T09:40:55+02:00 /viewtopic.php?t=15957&p=161317#p161317 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Image
I feel like it'll be more fun if the side are made a bigger point of interest. Didnt know where to stick the 3rd player tho so i left him out :|

Statistics: Posted by Mad`Mozart — 01 Mar 2018, 09:40


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2018-03-01T08:06:48+02:00 2018-03-01T08:06:48+02:00 /viewtopic.php?t=15957&p=161316#p161316 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
Morax wrote:
it is really inspiring to see a first take from a new mapper with this kind of work.


Image

Cool map i suppose, haven't had the time to look, are those two white cliff faces just unfinished?

Statistics: Posted by biass — 01 Mar 2018, 08:06


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2018-03-01T02:55:25+02:00 2018-03-01T02:55:25+02:00 /viewtopic.php?t=15957&p=161312#p161312 <![CDATA[Re: Titan Fall (3v3, 10km)]]>
Keep it up: add some more details, blend a little more, optimize spawn points, and I think we got a nice addition to the map vault.

No pathfinding cancer, which is nice.... no units got stuck on any of the hills/cliffs from what I saw.

Spoiler: show
Image

Statistics: Posted by Morax — 01 Mar 2018, 02:55


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2018-02-28T17:37:49+02:00 2018-02-28T17:37:49+02:00 /viewtopic.php?t=15957&p=161300#p161300 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Aside from that the pass in the middle seems like it'll be too small and make some pathfinding cancer.

Statistics: Posted by Farmsletje — 28 Feb 2018, 17:37


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2018-02-28T17:31:11+02:00 2018-02-28T17:31:11+02:00 /viewtopic.php?t=15957&p=161299#p161299 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Statistics: Posted by keyser — 28 Feb 2018, 17:31


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2018-02-28T16:41:21+02:00 2018-02-28T16:41:21+02:00 /viewtopic.php?t=15957&p=161298#p161298 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Statistics: Posted by ZLO_RD — 28 Feb 2018, 16:41


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2018-02-28T14:53:52+02:00 2018-02-28T14:53:52+02:00 /viewtopic.php?t=15957&p=161296#p161296 <![CDATA[Re: Titan Fall (3v3, 10km)]]> Statistics: Posted by EcoNoob — 28 Feb 2018, 14:53


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