Forged Alliance Forever Forged Alliance Forever Forums 2020-05-04T18:11:58+02:00 /feed.php?f=53&t=13090 2020-05-04T18:11:58+02:00 2020-05-04T18:11:58+02:00 /viewtopic.php?t=13090&p=183811#p183811 <![CDATA[Re: Morax's Maps]]>
1) Changing theme from lava to a rocky, everglade or a "sludge" one due to inability to visually communicate height map and features with the limited lava stratum set.
2) Optimization of the height map so there is no choke ups
3) Like Frithen update, add textures decals to highlight mexes, hydro, reclaim with a clearly discernible, contrasted color making it easier to play while zoomed out
4) Flatten out sloped terrain except critical areas where it's part of the map's mechanic (hard to explain with text)

Here is a preview of the conversion thus far, hoping to make 15x15 a relevant map size since 20x20 tends to be a "transport rush:"

Full album here: https://imgur.com/a/iCrJjKm

Image

Image

Image

Image

Image

Statistics: Posted by Morax — 04 May 2020, 18:11


]]>
2018-11-22T06:33:46+02:00 2018-11-22T06:33:46+02:00 /viewtopic.php?t=13090&p=169770#p169770 <![CDATA[Re: Morax's Maps]]> https://discord.gg/9bhqAH

Let people suggest some changes and hey, could make a mapping tournament out of the idea too ;)

Statistics: Posted by biass — 22 Nov 2018, 06:33


]]>
2018-11-22T04:56:07+02:00 2018-11-22T04:56:07+02:00 /viewtopic.php?t=13090&p=169768#p169768 <![CDATA[Re: Morax's Maps]]>
I read that there's a big push by a few mapping vets to create quality maps.

I ended up here, Morax, since your map-stuff-related thread is the most active. Do you take requests? If not, do any of the others take requests? If doubly not, do any of you take commissions?

Statistics: Posted by Flypaste — 22 Nov 2018, 04:56


]]>
2018-11-20T04:13:56+02:00 2018-11-20T04:13:56+02:00 /viewtopic.php?t=13090&p=169712#p169712 <![CDATA[Re: Morax's Maps]]> Statistics: Posted by nine2 — 20 Nov 2018, 04:13


]]>
2018-11-20T01:57:03+02:00 2018-11-20T01:57:03+02:00 /viewtopic.php?t=13090&p=169710#p169710 <![CDATA[Re: Morax's Maps]]>
Anihilnine wrote:
norfair looks alright but I have trouble knowing where cliffs are, u could texture it up to help?


Did you see the post above comparing version 1.0 to 2.0??

Statistics: Posted by Morax — 20 Nov 2018, 01:57


]]>
2018-11-19T23:42:46+02:00 2018-11-19T23:42:46+02:00 /viewtopic.php?t=13090&p=169705#p169705 <![CDATA[Re: Morax's Maps]]> Statistics: Posted by nine2 — 19 Nov 2018, 23:42


]]>
2018-11-17T17:13:18+02:00 2018-11-17T17:13:18+02:00 /viewtopic.php?t=13090&p=169628#p169628 <![CDATA[Re: Morax's Maps]]>
Image

Statistics: Posted by Morax — 17 Nov 2018, 17:13


]]>
2018-11-17T00:22:36+02:00 2018-11-17T00:22:36+02:00 /viewtopic.php?t=13090&p=169607#p169607 <![CDATA[Re: Morax's Maps]]> Statistics: Posted by Plasma_Wolf — 17 Nov 2018, 00:22


]]>
2018-11-16T03:59:38+02:00 2018-11-16T03:59:38+02:00 /viewtopic.php?t=13090&p=169578#p169578 <![CDATA[Re: Morax's Maps]]>
Version 1.0, zoomed out:

Spoiler: show
Image


Version 2.0, zoomed out:

Spoiler: show
Image


Version 1.0, zoomed in on area where decals are visible:

Spoiler: show
Image


Version 2.0, zoomed in on area where decals are visible:

Spoiler: show
Image

Statistics: Posted by Morax — 16 Nov 2018, 03:59


]]>
2018-09-02T02:07:05+02:00 2018-09-02T02:07:05+02:00 /viewtopic.php?t=13090&p=167205#p167205 <![CDATA[Re: Morax's Maps]]> Statistics: Posted by Morax — 02 Sep 2018, 02:07


]]>
2018-09-01T19:15:35+02:00 2018-09-01T19:15:35+02:00 /viewtopic.php?t=13090&p=167199#p167199 <![CDATA[Re: Morax's Maps]]> Statistics: Posted by Lionhardt — 01 Sep 2018, 19:15


]]>
2018-08-27T05:05:20+02:00 2018-08-27T05:05:20+02:00 /viewtopic.php?t=13090&p=167061#p167061 <![CDATA[Re: Morax's Maps]]>
https://imgur.com/a/FJ9c35u

Here is the latest:

Spoiler: show
Image


Image

Image

Image

Statistics: Posted by Morax — 27 Aug 2018, 05:05


]]>
2018-08-24T06:12:12+02:00 2018-08-24T06:12:12+02:00 /viewtopic.php?t=13090&p=166996#p166996 <![CDATA[Re: Morax's Maps]]>
Spoiler: show
Image


Spoiler: show
Image


Spoiler: show
Image


Spoiler: show
Image


Spoiler: show
Image


Image

Ton of last-minute heightmap stuff to decide, textures, little bit of decals, resources. It should have maximum "play area" as the spawns will be quite far from each other...

It will end up playing like a hybrid of Loki, Regor VI, and Hollow

Statistics: Posted by Morax — 24 Aug 2018, 06:12


]]>
2018-05-18T22:11:57+02:00 2018-05-18T22:11:57+02:00 /viewtopic.php?t=13090&p=163570#p163570 <![CDATA[Re: Morax's Maps]]>

Statistics: Posted by Mad`Mozart — 18 May 2018, 22:11


]]>
2018-05-18T02:04:25+02:00 2018-05-18T02:04:25+02:00 /viewtopic.php?t=13090&p=163546#p163546 <![CDATA[Re: Morax's Maps]]>
For this map, I will be recording the process and demonstrate key parts of mapping and how to use the OzoneX FaF editor, Photoshop, and World Machine*

* Not necessarily going to be used for the final product, but it will be tested

Image

Statistics: Posted by Morax — 18 May 2018, 02:04


]]>