Forged Alliance Forever Forged Alliance Forever Forums 2013-03-13T18:15:50+02:00 /feed.php?f=52&t=3284 2013-03-13T18:15:50+02:00 2013-03-13T18:15:50+02:00 /viewtopic.php?t=3284&p=33850#p33850 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]>
Raghar wrote:
Slowdowns after half hour of playing, or on large maps with a lot of units, would hurt newcomers more. If you want it to be newbie friendly, release it as a noncommercial freeware, get source code and repair bugs.

Newcomers might actually also appreciate some in game tutorials and a smart AI that would teach them some skills. (Of course there is that small problem of AI not removing dead units from a list...)


That doesn't change the fact that the T1 mobile arties need firing clocks though.

Statistics: Posted by A_vehicle — 13 Mar 2013, 18:15


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2013-03-13T03:47:15+02:00 2013-03-13T03:47:15+02:00 /viewtopic.php?t=3284&p=33810#p33810 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]>
Newcomers might actually also appreciate some in game tutorials and a smart AI that would teach them some skills. (Of course there is that small problem of AI not removing dead units from a list...)

Statistics: Posted by Raghar — 13 Mar 2013, 03:47


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2013-03-12T03:57:45+02:00 2013-03-12T03:57:45+02:00 /viewtopic.php?t=3284&p=33738#p33738 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]>
Raghar wrote:
It would make things too easy. Experienced players doesn't need this anyway because they learned the timing already.


That is cute. Actually, you may be right. But for the newbz and newcomers discouraged with Starcraft 2's lack of scale, I think we need to make them more user friendly. This is a growing community, as far as I can tell, so this would help out more than you would expect.

Statistics: Posted by A_vehicle — 12 Mar 2013, 03:57


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2013-03-11T22:09:42+02:00 2013-03-11T22:09:42+02:00 /viewtopic.php?t=3284&p=33698#p33698 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]>
Raghar wrote:
It would make things too easy. Experienced players doesn't need this anyway because they learned the timing already.


I disagree: It wouldn't change anything. Not a damn thing.

Statistics: Posted by FunkOff — 11 Mar 2013, 22:09


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2013-03-11T21:10:40+02:00 2013-03-11T21:10:40+02:00 /viewtopic.php?t=3284&p=33693#p33693 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]> Statistics: Posted by Raghar — 11 Mar 2013, 21:10


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2013-03-11T02:41:28+02:00 2013-03-11T02:41:28+02:00 /viewtopic.php?t=3284&p=33593#p33593 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]> Statistics: Posted by FunkOff — 11 Mar 2013, 02:41


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2013-03-11T02:09:41+02:00 2013-03-11T02:09:41+02:00 /viewtopic.php?t=3284&p=33590#p33590 <![CDATA[Re: T1 Mobile Artillery Needs a Firing Clock]]> Statistics: Posted by Veta — 11 Mar 2013, 02:09


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2013-03-11T01:34:29+02:00 2013-03-11T01:34:29+02:00 /viewtopic.php?t=3284&p=33587#p33587 <![CDATA[T1 Mobile Artillery Needs a Firing Clock]]> just like T3 mobile heavy artillery, T2 artillery instillations, T3 heavy artillery instillations, T3 rapid-fire artillery instillations, experimental rapid-fire artillery instillations, experimental strategic artillery instillations, all indirect-fire missile launchers, slow firing units like the Novax Defense Satellite, T3 sniper bots...
You get the idea.

This is especially important when considering the UEF t1 arty's rate of fire. A firing clock would make them much easier to control, in addition to the other mobile T1 mortar tanks.

Statistics: Posted by A_vehicle — 11 Mar 2013, 01:34


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