Forged Alliance Forever Forged Alliance Forever Forums 2013-03-03T22:50:51+02:00 /feed.php?f=52&t=3083 2013-03-03T22:50:51+02:00 2013-03-03T22:50:51+02:00 /viewtopic.php?t=3083&p=32763#p32763 <![CDATA[Re: Monkey lord cost reduction.]]>
The bot has slight edge, but ML is cost-effective. I start to think, that ML if we change specifically cost, should cost like 19k mass.

Other curious things.
1. Harbs kill Bricks for the same mass. 15 harbs kill 10 kiting OR focusing bricks with like 5 harbs left.
2. Sera tanks kill Harbs in straight fight, but Harbs can also kite them forever, killing them.
3. Sera T4 bomber is easily microed making it multibomb.
4. Current Scathis damage things like a direct fire experimental, hitting almost always (splash).

Statistics: Posted by Sunny — 03 Mar 2013, 22:50


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2013-02-27T10:45:28+02:00 2013-02-27T10:45:28+02:00 /viewtopic.php?t=3083&p=32278#p32278 <![CDATA[Re: Monkey lord cost reduction.]]> Statistics: Posted by Blackheart — 27 Feb 2013, 10:45


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2013-02-27T00:44:41+02:00 2013-02-27T00:44:41+02:00 /viewtopic.php?t=3083&p=32221#p32221 <![CDATA[Re: Monkey lord cost reduction.]]> Statistics: Posted by BRNKoINSANITY — 27 Feb 2013, 00:44


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2013-02-26T20:30:47+02:00 2013-02-26T20:30:47+02:00 /viewtopic.php?t=3083&p=32188#p32188 <![CDATA[Re: Monkey lord cost reduction.]]>
uberge3k wrote:
Also note that if you can't avoid a straight up confrontation, the GC has a bad time targeting units right under its feet. The ML does not, and is faster than the GC. Apply this knowledge and you may be surprised with the results...


Lol, this just means nobody watched the replay. ML sucks hilariously, seriously, watch it. I also don't believe ML can actually kill the Sera bot because the bot has good turnrate, dodging the 1st ball(if even possble, is it? I have no idea) will not save the day.

Sera bot kills like 50% microed Bricks for it's mass, which means, it's like 70% mass-effective against them.

GC loses any time bricks can run behind it. Otherwise it wins. Generally it loses, leaving like 5 bricks out of 21.

I think people are scared because of ML because, you know, it's so scary, it has 6 legs, evil eyes, big LAZOR, it's invisible, it lives under your bed and is going to eat any kid not hiding under a blanket. I would like to see it more, so I'm for buffing it or nerfing it's cost.

Statistics: Posted by Sunny — 26 Feb 2013, 20:30


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2013-02-26T07:28:56+02:00 2013-02-26T07:28:56+02:00 /viewtopic.php?t=3083&p=32101#p32101 <![CDATA[Re: Monkey lord cost reduction.]]> Statistics: Posted by Supreme321 — 26 Feb 2013, 07:28


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2013-02-26T05:49:52+02:00 2013-02-26T05:49:52+02:00 /viewtopic.php?t=3083&p=32097#p32097 <![CDATA[Re: Monkey lord cost reduction.]]>
Bricks vs GC is nice, to be sure, but try again with Loyalists. GCs are affected by EMP.

Also note that if you can't avoid a straight up confrontation, the GC has a bad time targeting units right under its feet. The ML does not, and is faster than the GC. Apply this knowledge and you may be surprised with the results...

Statistics: Posted by uberge3k — 26 Feb 2013, 05:49


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2013-02-26T02:31:41+02:00 2013-02-26T02:31:41+02:00 /viewtopic.php?t=3083&p=32085#p32085 <![CDATA[Re: Monkey lord cost reduction.]]>
Conclusions--- GC verses Bricks -> bricks ALWAYS win with good micro and win 90% of the time just walking in.

--- GC vs Monkey and 5 bricks -> tossup slightly favoring GC, but again this depends a lot on micro and who is attacking/defending. Attacker going to stationary defender loses in both cases.

--- Monkey vs equivalent bricks -> monkey loses hilariously in frontal fight. However, monkey can easily evade bricks pretty much forever. As a side note, the Ythotha is almost as bad as monkey in terms of losing to bricks of equal mass.

I still think that the monkey is good as is and needs no buff. The Monkey is a totally unique unit that gets misused a lot. I fits with the Cybran method of focusing on stealthy attacks and speed, and the monkey is faster than any other EXP. Argue what you want over late game, but to me it seems like the monkey is an early unit, and the Mega is the late game unit. Monkey is just part of the army by then ;)

Statistics: Posted by BRNKoINSANITY — 26 Feb 2013, 02:31


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2013-02-26T02:22:46+02:00 2013-02-26T02:22:46+02:00 /viewtopic.php?t=3083&p=32083#p32083 <![CDATA[Re: Monkey lord cost reduction.]]>
BRNKoINSANITY wrote:
I see 2 flaws with the arguments here....

1. Why are you sending a monkey in without escort in med-late game? Send it with a group of bricks... even 5-6 bricks with a monkey will easily kill a GC. When entering a firebase, people naturally target the biggest unit, eg. the monkey, while the 5 bricks wreck everything and the monkey soaks up most of the damage. If you are worried about the stealth aspect use mermaids or mobile stealth to cover the bricks and whatever else you send. Alternatively, ask a UEF or Sera player for an engy and build some shields.

2. If you are worried about the monkey being weaker than it's equivalent mass in t3, ALL exp are weaker than equivalent t3. Just for kicks, after reading all this the other day, I played a thermo. As you know, everyone spams only t4 and there is just a huge clash in the middle. I built no t4, only set up a massive brick spam with hives and 2 factories. Guess what happened! EVERYTHING died. Ythothas, Megaliths, Fatboys, PD, everything.


The problem with the t3 spam is that it took 40+ fully upgraded hives to bottom out my eco. The t3 took far longer to build and it took way too long to set up the spam. If my team had not covered me I would have died to the first 2-3 t4.

The monkeylord is not any weaker relative to t3 than the other t4 bots are, and neither is it inferior to the t4 themselves. It is just simply not made to be used for a full frontal throw away attack.

Do you have a replay of this thermo? Not to challenge you of course, I just really wanna see the game ahaha.

Although, what someone mentioned about bricks being more easily countered by GC is true, thanks to the tractor claws as mentioned. They are a free one-hit kill to anything, killing a brick as easily as it would kill a T1 scout. A few loyalists mixed in with the bricks might make it more effective of course.

Statistics: Posted by CocoaMoko — 26 Feb 2013, 02:22


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2013-02-26T01:52:38+02:00 2013-02-26T01:52:38+02:00 /viewtopic.php?t=3083&p=32081#p32081 <![CDATA[Re: Monkey lord cost reduction.]]>
You know that bastard has Tractor claws. You could just as easily put one of your X T1 land factories on Scout production, or mantis.
Shit you could just use some of the T1 units you probably have laying around.

The GC claws don't kill those any faster then it kills a brick.

Statistics: Posted by brn4meplz — 26 Feb 2013, 01:52


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2013-02-26T01:17:52+02:00 2013-02-26T01:17:52+02:00 /viewtopic.php?t=3083&p=32078#p32078 <![CDATA[Re: Monkey lord cost reduction.]]>
BRNKoINSANITY wrote:
No offense Sunny, but you are actually wrong on all counts.

No offence taken, but where is the replay? I want to see the micro. The only real scenario, I can imagine, is with focusing GC on ML.

BRNKoINSANITY wrote:
I don't know why, but sometimes the grappling weapon seems to work better than others...

No surprise, but I know. This is because tractor claws range is different from lazer's.

Upload the replay, please, so that we could see it. I already uploaded one on forums with ML and GC vs Bricks tests.

Statistics: Posted by Sunny — 26 Feb 2013, 01:17


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2013-02-26T00:54:25+02:00 2013-02-26T00:54:25+02:00 /viewtopic.php?t=3083&p=32075#p32075 <![CDATA[Re: Monkey lord cost reduction.]]>
Results---

Monkey and 6 bricks vs GC -> GC dead, monkey at 15-25% health, 2-3 bricks remaining depending on angle of approach. I realized after testing that actual mass equivalency would be monkey and 5 bricks, but I think the result would not change.

GC vs equivalent bricks (21.5, I used 21) -> GC dead in most cases. I don't know why, but sometimes the grappling weapon seems to work better than others... worst I got was all bricks dead and GC at like 8% health with full frontal attack so GC did not have to turn and bad micro on the bricks. Best I got was GC dead and 15 bricks alive with the grapplers seeming to be a little off and approaching from the back. Most of the time the GC is dead with bricks left over.

Monkey does lose to GC in head on 1v1, but only if you are stupid enough to send one by itself vs a unit with more health, longer range, and vision range to negate any stealth. The monkey is faster than a GC however and can fire in 360 degrees so I would actually take the monkey over the GC anyway.

Statistics: Posted by BRNKoINSANITY — 26 Feb 2013, 00:54


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2013-02-26T00:03:08+02:00 2013-02-26T00:03:08+02:00 /viewtopic.php?t=3083&p=32070#p32070 <![CDATA[Re: Monkey lord cost reduction.]]>
BRNKoINSANITY wrote:
1. Why are you sending a monkey in without escort in med-late game? Send it with a group of bricks... even 5-6 bricks with a monkey will easily kill a GC.

Wrong, GC is capable of killing 22 Bricks by itself, it's the only exp, mass effective vs Bricks, it will totally destroy ML with bricks.

BRNKoINSANITY wrote:
The monkeylord is not any weaker relative to t3 than the other t4 bots are

Wrong, it is. Or just watch tests I did for Nomads for reference, or do some basic math. It's like 30% weaker for mass than GC or Sera bot.
BRNKoINSANITY wrote:
and neither is it inferior to the t4 themselves.

It is.

Statistics: Posted by Sunny — 26 Feb 2013, 00:03


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2013-02-25T22:01:47+02:00 2013-02-25T22:01:47+02:00 /viewtopic.php?t=3083&p=32059#p32059 <![CDATA[Re: Monkey lord cost reduction.]]> Cyb are very good in early game and rush tactics (if no water and hover's domination) so keep it. All you need is teamplay. In 1v1 nobody let you EXP rush but you have stealth and cheapest shields (they like a paper, but enough for quick PD push)

Statistics: Posted by Rediska — 25 Feb 2013, 22:01


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2013-02-25T21:10:30+02:00 2013-02-25T21:10:30+02:00 /viewtopic.php?t=3083&p=32057#p32057 <![CDATA[Re: Monkey lord cost reduction.]]>
1. Why are you sending a monkey in without escort in med-late game? Send it with a group of bricks... even 5-6 bricks with a monkey will easily kill a GC. When entering a firebase, people naturally target the biggest unit, eg. the monkey, while the 5 bricks wreck everything and the monkey soaks up most of the damage. If you are worried about the stealth aspect use mermaids or mobile stealth to cover the bricks and whatever else you send. Alternatively, ask a UEF or Sera player for an engy and build some shields.

2. If you are worried about the monkey being weaker than it's equivalent mass in t3, ALL exp are weaker than equivalent t3. Just for kicks, after reading all this the other day, I played a thermo. As you know, everyone spams only t4 and there is just a huge clash in the middle. I built no t4, only set up a massive brick spam with hives and 2 factories. Guess what happened! EVERYTHING died. Ythothas, Megaliths, Fatboys, PD, everything.


The problem with the t3 spam is that it took 40+ fully upgraded hives to bottom out my eco. The t3 took far longer to build and it took way too long to set up the spam. If my team had not covered me I would have died to the first 2-3 t4.

The monkeylord is not any weaker relative to t3 than the other t4 bots are, and neither is it inferior to the t4 themselves. It is just simply not made to be used for a full frontal throw away attack.

Statistics: Posted by BRNKoINSANITY — 25 Feb 2013, 21:10


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2013-02-25T20:35:31+02:00 2013-02-25T20:35:31+02:00 /viewtopic.php?t=3083&p=32055#p32055 <![CDATA[Re: Monkey lord cost reduction.]]>
Stratocaster wrote:
ML isn't useless. You're just using it wrong. It can't go up vs other exp 1v1 nor go up against firebases with a lot of firepower. It is meant to sneak attack poorly defended areas.


This made my day! Apparently, ninja Mavor strategy is coming soon. Seriously, you need 20 t1 arities to "sneak attack poorly defended areas", they will totally kill anything in seconds, even medusas will do! Or use engies and build a t1 PD or just reclaim anything alive. If you want it to pop up from underwater, build 5 wagners instead. Well, even firebeatles will, probably do. But who knows? Nobody ever built one.

For now, I would pay 22k mass only to rename ML somehow funny in totally won game, but that's it. A funny toy. For a game half-real, I would rather set fac rally point for Bricks near enemy's base.

Statistics: Posted by Sunny — 25 Feb 2013, 20:35


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