Forged Alliance Forever Forged Alliance Forever Forums 2013-03-11T23:35:22+02:00 /feed.php?f=52&t=3079 2013-03-11T23:35:22+02:00 2013-03-11T23:35:22+02:00 /viewtopic.php?t=3079&p=33713#p33713 <![CDATA[Re: UEF TMD buff.]]> Statistics: Posted by bouznak — 11 Mar 2013, 23:35


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2013-03-11T21:46:31+02:00 2013-03-11T21:46:31+02:00 /viewtopic.php?t=3079&p=33695#p33695 <![CDATA[Re: UEF TMD buff.]]>
bouznak wrote:
I propose as a reasonable buff to increase the vision radius of the tmd from 20 to 28 (like a t2 pd). With that change, it will be able to shoot earlier the tactical missile and maybe the 2 times required by some tml.

Some players from the two sides (Rock, Voodoo...) think that my suggestion is interesting, feel free to comment it.


TMD shoots with radar intel, so it won't change much. Only if you increase the range of the weapon itself will it shoot earlier (unless you don't have radar, but if you don't have radar, it's normal to get owned).

Statistics: Posted by pip — 11 Mar 2013, 21:46


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2013-03-11T21:03:38+02:00 2013-03-11T21:03:38+02:00 /viewtopic.php?t=3079&p=33692#p33692 <![CDATA[Re: UEF TMD buff.]]>
Some players from the two sides (Rock, Voodoo...) think that my suggestion is interesting, feel free to comment it.

Statistics: Posted by bouznak — 11 Mar 2013, 21:03


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2013-03-03T22:38:51+02:00 2013-03-03T22:38:51+02:00 /viewtopic.php?t=3079&p=32760#p32760 <![CDATA[Re: UEF TMD buff.]]>
Rediska wrote:
f you need to defend against cyb missiles dont build walls from tmd. Make line with 2-3 of them in direction of incomming. Same situation with cruisers and aeon rocket ship.


Cool! Then I target you TMD itself. People usually fly over what they are destroying to ensure, any shield there is focus fired.
Take my targeting priorities as a generous gift!

1. Shields.
2. TMDs (specifically cool, if they lined up as you described and if they are kill them 1st).
3. Stuff.

Also in presence of any MMLs are cruisers even Aeon TMDs sometimes don't work (inbetween wasp cycles), any other sort of TMD equals absent.
Power gens, t2+ mexes and comm blow especially cheery with TML fire in this conditions. Bring like 1 MMLs for a single TMD (cost the same, capacities incomparable) or a single cruiser for like 3 and just ignoring TMDs go straigt for what you want.

And if you are cybran, there is a special action for you! Just focus fire neares TMDs(not Aeon, what a Cybran discrimination!) with TML, you will relibly kill it in like 80% cases.

Statistics: Posted by Sunny — 03 Mar 2013, 22:38


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2013-03-03T22:19:26+02:00 2013-03-03T22:19:26+02:00 /viewtopic.php?t=3079&p=32752#p32752 <![CDATA[Re: UEF TMD buff.]]>
Rediska wrote:
If you need to defend against cyb missiles dont build walls from tmd. Make line with 2-3 of them in direction of incomming. Same situation with cruisers and aeon rocket ship.

All problem is in fact that TMD shots in nearest missile. Of caurse if you make wall you can see that 3 tmds will shot in nearest while second one will fly further.
Even aeon tmd can work efficient vs cruisers spam, but you need to consider and calculate correct radius.
That is so simple, but nobody listen and keep making walls of tmd.

+1

Statistics: Posted by ColonelSheppard — 03 Mar 2013, 22:19


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2013-03-03T13:11:21+02:00 2013-03-03T13:11:21+02:00 /viewtopic.php?t=3079&p=32711#p32711 <![CDATA[Re: UEF TMD buff.]]>
All problem is in fact that TMD shots in nearest missile. Of caurse if you make wall you can see that 3 tmds will shot in nearest while second one will fly further.
Even aeon tmd can work efficient vs cruisers spam, but you need to consider and calculate correct radius.
That is so simple, but nobody listen and keep making walls of tmd.

Statistics: Posted by Rediska — 03 Mar 2013, 13:11


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2013-03-03T09:52:14+02:00 2013-03-03T09:52:14+02:00 /viewtopic.php?t=3079&p=32709#p32709 <![CDATA[Re: UEF TMD buff.]]>
noms wrote:
I think the split Cybran TML damage (the missile slits into three) needs to be nerfed. They currently do 833 damage per missile! It should be more like 250...


I don't think damage is the real problem about them. For me, it's the fact that once a missile is shot down, the splitting remaining projectiles are twice faster than the first one, meaning it becomes extremely difficult for TMD to shoot them down, even if you have many of them. The faster speed can remain, but maybe tuned down to 18 (from 25; for reference, the parent tactictal missile speed is 12).

Statistics: Posted by pip — 03 Mar 2013, 09:52


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2013-03-03T09:37:54+02:00 2013-03-03T09:37:54+02:00 /viewtopic.php?t=3079&p=32708#p32708 <![CDATA[Re: UEF TMD buff.]]> Statistics: Posted by noms — 03 Mar 2013, 09:37


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2013-03-03T07:43:10+02:00 2013-03-03T07:43:10+02:00 /viewtopic.php?t=3079&p=32705#p32705 <![CDATA[Re: UEF TMD buff.]]>
IMHO all TMD could use a little buff, Aeon to range, all other factions to countering ability.

Statistics: Posted by MushrooMars — 03 Mar 2013, 07:43


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2013-03-01T22:04:33+02:00 2013-03-01T22:04:33+02:00 /viewtopic.php?t=3079&p=32574#p32574 <![CDATA[Re: UEF TMD buff.]]>
In one instance, my TMD turret got stuck. So about 3 (normal) tac missiles flew by without it targetting them whatsoever, it just stayed pointing straight up. Ridiculous aha

Statistics: Posted by CocoaMoko — 01 Mar 2013, 22:04


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2013-03-01T20:59:34+02:00 2013-03-01T20:59:34+02:00 /viewtopic.php?t=3079&p=32566#p32566 <![CDATA[Re: UEF TMD buff.]]>
ColonelSheppard wrote:
yeah, turteling seriously needs some buffs... this will improve gameplay very much


Just cap all the mexes around map and win. Do it, or prove, the turtle is playing better. Having map is for reason you know. Mexes, reclaim, radar, TMLs (build 10), drops walling in your opponent (who said you build it your base you can corner the other guy too), building loloped ML in the front of his base or 1 t3 bomber, or 2, testing t3 arties and t2 on his PGens, t3 fleet on that little pound, upping comm, massing 200 t1 bomber in the corner, nuke, sniperbos, even furebugs(!) will do.

No, we are lazy boys, we don't want, you know, click to build mexes, we want to win because moving units are better than not moving. Meh...

Statistics: Posted by Sunny — 01 Mar 2013, 20:59


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2013-03-01T13:35:39+02:00 2013-03-01T13:35:39+02:00 /viewtopic.php?t=3079&p=32530#p32530 <![CDATA[Re: UEF TMD buff.]]> Statistics: Posted by ColonelSheppard — 01 Mar 2013, 13:35


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2013-03-01T13:03:44+02:00 2013-03-01T13:03:44+02:00 /viewtopic.php?t=3079&p=32527#p32527 <![CDATA[Re: UEF TMD buff.]]> Statistics: Posted by Sunny — 01 Mar 2013, 13:03


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2013-02-22T17:10:11+02:00 2013-02-22T17:10:11+02:00 /viewtopic.php?t=3079&p=31741#p31741 <![CDATA[Re: UEF TMD buff.]]>
Pathogenic wrote:
While we are on the topic of bad TMDs, ever notice how Sera coms can get TML upgrade, and fire a missile that flies directly over a UEF TMD without the UEF TMD firing a shot at it? I would like to see this resolved!


I thought that was the point of the ACU TML upgrade, the missile flies in a higher arc compared to static TMLs, to counter it you have to place your TMD in the target area.

Statistics: Posted by X-Peri-MENTAL — 22 Feb 2013, 17:10


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2013-02-21T02:43:12+02:00 2013-02-21T02:43:12+02:00 /viewtopic.php?t=3079&p=31548#p31548 <![CDATA[Re: UEF TMD buff.]]> directly over a UEF TMD without the UEF TMD firing a shot at it? I would like to see this resolved!

Statistics: Posted by Pathogenic — 21 Feb 2013, 02:43


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