Forged Alliance Forever Forged Alliance Forever Forums 2013-02-27T07:12:25+02:00 /feed.php?f=51&t=3103 2013-02-27T07:12:25+02:00 2013-02-27T07:12:25+02:00 /viewtopic.php?t=3103&p=32256#p32256 <![CDATA[Re: Supreme Destruction Update #3 - Ballistic Missile time!]]> Although they were fairly spread out the back two Megalith's anti-TML deflection systems were protecting the front two. So all four tach missiles were defended in each volley that was being delivered at the max fire rate until they ran out of missiles. About 48 missiles fired and only one hit the ground ...and that one was from a 5th TML that landed at about a body length behind the group.

Seems a bit OP to me but I take from what you say that all is as it should.

roj

Statistics: Posted by AwarE — 27 Feb 2013, 07:12


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2013-02-22T15:01:13+02:00 2013-02-22T15:01:13+02:00 /viewtopic.php?t=3103&p=31727#p31727 <![CDATA[Re: Supreme Destruction Update #3 - Ballistic Missile time!]]>
As far as the Seraphim ACU bugging out when being used by Sorian AI, dunno what's causing that, and i don't play with AI enough to be bothered to fix it.

Statistics: Posted by RK4000 — 22 Feb 2013, 15:01


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2013-02-22T07:13:54+02:00 2013-02-22T07:13:54+02:00 /viewtopic.php?t=3103&p=31692#p31692 <![CDATA[Re: Supreme Destruction Update #3 - Ballistic Missile time!]]>
roj

PS: Also I should point out that there is an error with the Seraphim ACU that starts the game with zero mass and energy storage as Sorian Turtle AI.

Statistics: Posted by AwarE — 22 Feb 2013, 07:13


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2013-02-16T15:28:57+02:00 2013-02-16T15:28:57+02:00 /viewtopic.php?t=3103&p=30781#p30781 <![CDATA[Supreme Destruction Update #3 - Ballistic Missile time!]]>
More info on the ballistic missiles themselves:
-They could be considered, basically, something between Tactical missiles and Nukes. They will have a long travel time (longer than nukes, most likely) and a limited range.

-They will be constructed in special buildings, Ballistic Missile Launchers, and there will also be a Ballistic Missile Defense building. (There is still a debate going on wether the Cybran BMD and BML should be a two in one building, but this is very early in the process, so it may change.)

-The missiles will do moderate damage, across a decent radius, and hit their target pretty accurately. Depending on where and what you hit, they may or may not be more efficient than artillery, but the missiles themselves are not free to build, so that should be kept in mind

-The update will also have a restriction in the unit restrictions menu to disable them, for people who just want to play normal Supreme Destruction without the added pressure of a huge explosive missile landing on your ACU's head.

Stay tuned for further updates!

Statistics: Posted by RK4000 — 16 Feb 2013, 15:28


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