Forged Alliance Forever Forged Alliance Forever Forums 2019-01-08T09:19:01+02:00 /feed.php?f=47&t=13432 2019-01-08T09:19:01+02:00 2019-01-08T09:19:01+02:00 /viewtopic.php?t=13432&p=170968#p170968 <![CDATA[Topic]]> Re: Naval economics in TM mod

Just decided to try water maps. So far. After dozing over a cup of coffee..
Any relevant info on the cybran frigs? What is the best option for shielding navy?

Thanks.

Statistics: Posted by TerryMulhern — 08 Jan 2019, 09:19


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2017-01-19T23:07:22+02:00 2017-01-19T23:07:22+02:00 /viewtopic.php?t=13432&p=142316#p142316 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]> Statistics: Posted by vongratz — 19 Jan 2017, 23:07


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2017-01-20T08:14:25+02:00 2017-01-18T09:53:52+02:00 /viewtopic.php?t=13432&p=142267#p142267 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
vongratz wrote:
Not :lol: :lol: , only half of the sea economy of the XTREME WARS appeared misteriously in TOTAL MAYTHEM !!!!They not included any level 2 energy and mass production.

Ah okay. I checked Xtreme Wars in FAF, it has some error icons and seems like its a lot lite version of total mayhem/black ops mods, but naval eco is working, haha.
So, you dont know why naval eco is not working in TM mod? :(

Statistics: Posted by bratrstvoNODKane — 18 Jan 2017, 09:53


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2017-01-18T00:38:35+02:00 2017-01-18T00:38:35+02:00 /viewtopic.php?t=13432&p=142255#p142255 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
bratrstvoNODKane wrote:
vongratz wrote:Yes , you are right, authough I dont understand the MIXED modding, because all stuff is from another mod - THE XTREME WARS -and only in this newer Maythem version was put together.

Eh, so the newest version of Total Mayhem mod is full copy of Xtreme Wars?

Not :lol: :lol: , only half of the sea economy of the XTREME WARS appeared misteriously in TOTAL MAYTHEM !!!!They not included any level 2 energy and mass production.

Statistics: Posted by vongratz — 18 Jan 2017, 00:38


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2017-01-17T10:00:18+02:00 2017-01-17T10:00:18+02:00 /viewtopic.php?t=13432&p=142224#p142224 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
vongratz wrote:
Yes , you are right, authough I dont understand the MIXED modding, because all stuff is from another mod - THE XTREME WARS -and only in this newer Maythem version was put together.

Eh, so the newest version of Total Mayhem mod is full copy of Xtreme Wars?

Statistics: Posted by bratrstvoNODKane — 17 Jan 2017, 10:00


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2017-01-17T01:47:39+02:00 2017-01-17T01:47:39+02:00 /viewtopic.php?t=13432&p=142212#p142212 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]> Statistics: Posted by vongratz — 17 Jan 2017, 01:47


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2017-01-17T00:10:44+02:00 2017-01-17T00:10:44+02:00 /viewtopic.php?t=13432&p=142206#p142206 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
vongratz wrote:
Ive downloaded the last version in vault - I hope that is, and TTotal Mayhem dont have any economics for water :mrgreen:

These units were found in viewtopic.php?f=30&t=12675 Xtreme Wars


Yea, Maybe because that version is faaaar out-dated one. Newest one is here in sub-section for Total Mayhem mod.
/viewtopic.php?f=47&t=12248

Statistics: Posted by bratrstvoNODKane — 17 Jan 2017, 00:10


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2017-01-15T03:26:54+02:00 2017-01-15T03:26:54+02:00 /viewtopic.php?t=13432&p=142102#p142102 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>

These units were found in viewtopic.php?f=30&t=12675 Xtreme Wars

Statistics: Posted by vongratz — 15 Jan 2017, 03:26


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2017-01-14T11:39:57+02:00 2017-01-14T11:39:57+02:00 /viewtopic.php?t=13432&p=142044#p142044 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
vongratz wrote:
What mod you are utilizing? FAF alone can build submerse mass extractors, the others MODS not.
Did you are talking of this below?

I just tried it (in FAF version ofc) without any mods then with only Total Mayhem mod and its not working.

Statistics: Posted by bratrstvoNODKane — 14 Jan 2017, 11:39


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2017-01-14T03:18:49+02:00 2017-01-14T03:18:49+02:00 /viewtopic.php?t=13432&p=142033#p142033 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]> Did you are talking of this below?
Image
Image
and
Image.

Statistics: Posted by vongratz — 14 Jan 2017, 03:18


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2017-01-13T23:07:40+02:00 2017-01-13T23:07:40+02:00 /viewtopic.php?t=13432&p=142019#p142019 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
CookieNoob wrote:
bratrstvoNODKane wrote:Then this feature is broken. I can build it only on naval resource deposits


you do know that this is about the mod "total mayhem" and not standard FAF?

Whats the deal with that? is this mod on FAF version too? it is.

Statistics: Posted by bratrstvoNODKane — 13 Jan 2017, 23:07


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2017-01-13T16:21:40+02:00 2017-01-13T16:21:40+02:00 /viewtopic.php?t=13432&p=142001#p142001 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
bratrstvoNODKane wrote:
Then this feature is broken. I can build it only on naval resource deposits


you do know that this is about the mod "total mayhem" and not standard FAF?

Statistics: Posted by CookieNoob — 13 Jan 2017, 16:21


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2017-01-13T15:51:53+02:00 2017-01-13T15:51:53+02:00 /viewtopic.php?t=13432&p=141998#p141998 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]> Statistics: Posted by bratrstvoNODKane — 13 Jan 2017, 15:51


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2017-01-13T03:31:10+02:00 2017-01-13T03:31:10+02:00 /viewtopic.php?t=13432&p=141982#p141982 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]>
bratrstvoNODKane wrote:
Never mind, seems like it always worked, but I didnt realize I need specific maps with under-water resource depots.
95% of maps dont have under-water resource depots, so this feature is useless, unfortunate.


I think you dont understood.
These mass extractors works in any water positions , as they not need to be linked to any submarine mass depots.
The only obstacle for building is when the sea level is shalow, and this limitation would be made for an entirely animation view of the extractors, some of them very good.

Statistics: Posted by vongratz — 13 Jan 2017, 03:31


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2017-01-12T20:29:25+02:00 2017-01-12T20:29:25+02:00 /viewtopic.php?t=13432&p=141972#p141972 <![CDATA[Re: NAVAL ECONOMY NOT ACTIVE]]> 95% of maps dont have under-water resource depots, so this feature is useless, unfortunate.

Statistics: Posted by bratrstvoNODKane — 12 Jan 2017, 20:29


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