Forged Alliance Forever Forged Alliance Forever Forums 2015-01-28T09:00:58+02:00 /feed.php?f=45&t=9316 2015-01-28T09:00:58+02:00 2015-01-28T09:00:58+02:00 /viewtopic.php?t=9316&p=92402#p92402 <![CDATA[Re: Tool for editing units]]> https://bitbucket.org/thepilot/forged-a ... nts-editor

Statistics: Posted by Ze_PilOt — 28 Jan 2015, 09:00


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2015-01-26T19:20:29+02:00 2015-01-26T19:20:29+02:00 /viewtopic.php?t=9316&p=92253#p92253 <![CDATA[Re: Tool for editing units]]> Statistics: Posted by IceDreamer — 26 Jan 2015, 19:20


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2015-01-26T18:31:23+02:00 2015-01-26T18:31:23+02:00 /viewtopic.php?t=9316&p=92247#p92247 <![CDATA[Re: Tool for editing units]]>
ckitching wrote:
http://supcom.wikia.com/wiki/Command_line_switches
Check out /EnableDiskWatch
Thank you, I missed that switch!

partytime wrote:
Ctrl f10 restarts skirmish game.
Are you a programmer at all? You could make the tool you describe

Well, i am a hobby programmer with semi professional background. I know a lot of stuff and languages:

German(perfect), Italian and English ( not too bad)
some skill with: Java, Freebasic ( and other basic dialects), PHP
less with: C, X86 ASM, Lua, Python, RegExp, MySQL

Some debian linux knowledge: Cyrus / Postfix , LAMP, linux console

So yes i could make the tool. But i dont have much time and I also like playing faf. I thought with such a tool (with network code) you could easily make "live balance tests" with several players. Just one player changing values while playing which are then synced to the others.

Statistics: Posted by RoLa — 26 Jan 2015, 18:31


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2015-01-26T18:04:52+02:00 2015-01-26T18:04:52+02:00 /viewtopic.php?t=9316&p=92244#p92244 <![CDATA[Re: Tool for editing units]]>
Are you a programmer at all? You could make the tool you describe

Statistics: Posted by nine2 — 26 Jan 2015, 18:04


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2015-01-26T17:18:43+02:00 2015-01-26T17:18:43+02:00 /viewtopic.php?t=9316&p=92237#p92237 <![CDATA[Re: Tool for editing units]]>
RoLa wrote:
Resin_Smoker wrote:The most annoying part is with changing and testing blueprints. I dont want to restart fa everytime I change a value. Is there a way? Did i miss something, a console command or something to reload a .lua/.bp file?


http://supcom.wikia.com/wiki/Command_line_switches

Check out /EnableDiskWatch

Statistics: Posted by ckitching — 26 Jan 2015, 17:18


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2015-01-26T16:43:48+02:00 2015-01-26T16:43:48+02:00 /viewtopic.php?t=9316&p=92234#p92234 <![CDATA[Re: Tool for editing units]]>
Resin_Smoker wrote:
Try notepad
Well notepad is too much black & white. I use Notepad++

The most annoying part is with changing and testing blueprints. I dont want to restart fa everytime I change a value. Is there a way? Did i miss something, a console command or something to reload a .lua/.bp file?

Statistics: Posted by RoLa — 26 Jan 2015, 16:43


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2015-01-26T15:57:35+02:00 2015-01-26T15:57:35+02:00 /viewtopic.php?t=9316&p=92229#p92229 <![CDATA[Re: Tool for editing units]]> Statistics: Posted by Resin_Smoker — 26 Jan 2015, 15:57


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2015-01-26T13:13:12+02:00 2015-01-26T13:13:12+02:00 /viewtopic.php?t=9316&p=92220#p92220 <![CDATA[Tool for editing units]]>
Basically i want 3 columns: faf units | current mod (optionally) | new mod or mod version

- filters on every column
- a possibility to set new values relativ by percentage or absoulte points
- basic formulas like in excel
- an intutive way to change units or multiple units by filter

is there a way to load changed blueprint files while fa is running? So you can test code without restarting fa?

Statistics: Posted by RoLa — 26 Jan 2015, 13:13


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