Forged Alliance Forever Forged Alliance Forever Forums 2015-01-08T12:35:27+02:00 /feed.php?f=45&t=9164 2015-01-08T12:35:27+02:00 2015-01-08T12:35:27+02:00 /viewtopic.php?t=9164&p=90658#p90658 <![CDATA[Re: Aeon Torpedo Bomber fix for shallow water]]>
Aulex wrote:
IceDreamer wrote:UEF/Cybran are actually bugged in their behavior, aiming directly for the boat like a normal bomber


that's considered a bug?


Yeah it's a bug which I *think* was caused by the community bugfix patch, way back in 3607. When the trajectory for bombs was changed, the UEF/Cybran are using the algorithm which makes bombs hit targets on the nose, yet they still fire torpedoes which, by the projectile code, should be hitting the water and homing in. I could be wrong in thinking it's unintended, but it's certainly not the best scenario I can see, and it's created this enormous imbalance.

Depending on what the balance team decide obviously, but were it up to me I'd create a variant of the bomb-drop algorithm which doesn't act like any of the current torpedo bombers, instead dropping the bomb on a path so it impacts the water at a variable distance about half-way between drop point and the target. Then I'd increase the turn-rate on the projectiles and do some other adjustments to prevent the whole bottoming out thing in shallow seas. Once all that's done, for faction diversity, the balance team has options for torpedo defence vulnerability, the impact point of the torpedo, torpedo velocity etc, as well as all the normal HP/DPS/cost stuff.

Statistics: Posted by IceDreamer — 08 Jan 2015, 12:35


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2015-01-07T17:15:49+02:00 2015-01-07T17:15:49+02:00 /viewtopic.php?t=9164&p=90602#p90602 <![CDATA[Re: Aeon Torpedo Bomber fix for shallow water]]> An alternative scenario was having the first torpedo hovering in the air and the second dropped while the plane loses altitude so it goes underwater instead of hover and dive nearby the target like the first.
Same would go for the other factions.

Statistics: Posted by LostDivinity — 07 Jan 2015, 17:15


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2015-01-07T16:50:15+02:00 2015-01-07T16:50:15+02:00 /viewtopic.php?t=9164&p=90596#p90596 <![CDATA[Re: Aeon Torpedo Bomber fix for shallow water]]>
IceDreamer wrote:
UEF/Cybran are actually bugged in their behavior, aiming directly for the boat like a normal bomber


that's considered a bug?

Statistics: Posted by Aulex — 07 Jan 2015, 16:50


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2015-01-07T16:44:34+02:00 2015-01-07T16:44:34+02:00 /viewtopic.php?t=9164&p=90595#p90595 <![CDATA[Re: Aeon Torpedo Bomber fix for shallow water]]>
If it weren't for the balance team, I'd have fixed this long ago :)

Statistics: Posted by IceDreamer — 07 Jan 2015, 16:44


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2015-01-07T08:05:38+02:00 2015-01-07T08:05:38+02:00 /viewtopic.php?t=9164&p=90570#p90570 <![CDATA[Aeon Torpedo Bomber fix for shallow water]]> Statistics: Posted by LostDivinity — 07 Jan 2015, 08:05


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