Forged Alliance Forever Forged Alliance Forever Forums 2015-02-15T19:36:01+02:00 /feed.php?f=45&t=8616 2015-02-15T19:36:01+02:00 2015-02-15T19:36:01+02:00 /viewtopic.php?t=8616&p=93969#p93969 <![CDATA[Re: SCU Preset Refinements]]>
ghost

Statistics: Posted by ghostronin — 15 Feb 2015, 19:36


]]>
2014-12-07T04:43:33+02:00 2014-12-07T04:43:33+02:00 /viewtopic.php?t=8616&p=87414#p87414 <![CDATA[Re: SCU Preset Refinements]]>

Statistics: Posted by Androish — 07 Dec 2014, 04:43


]]>
2014-12-04T21:39:22+02:00 2014-12-04T21:39:22+02:00 /viewtopic.php?t=8616&p=87275#p87275 <![CDATA[Re: SCU Preset Refinements]]> Statistics: Posted by IceDreamer — 04 Dec 2014, 21:39


]]>
2014-12-04T19:45:20+02:00 2014-12-04T19:45:20+02:00 /viewtopic.php?t=8616&p=87272#p87272 <![CDATA[Re: SCU Preset Refinements]]> Statistics: Posted by Androish — 04 Dec 2014, 19:45


]]>
2014-10-19T23:36:42+02:00 2014-10-19T23:36:42+02:00 /viewtopic.php?t=8616&p=83749#p83749 <![CDATA[Re: SCU Preset Refinements]]>
http://forums.faforever.com/forums//vie ... 75cb3541ee

Statistics: Posted by Ithilis_Quo — 19 Oct 2014, 23:36


]]>
2014-10-02T18:57:47+02:00 2014-10-02T18:57:47+02:00 /viewtopic.php?t=8616&p=82519#p82519 <![CDATA[Re: SCU Preset Refinements]]>

Statistics: Posted by CrayzyNath — 02 Oct 2014, 18:57


]]>
2014-10-02T15:48:46+02:00 2014-10-02T15:48:46+02:00 /viewtopic.php?t=8616&p=82510#p82510 <![CDATA[Re: SCU Preset Refinements]]>
Phlegm wrote:
A way to automatically upgrade SCUs is already in the game: SCU auto-upgrade markers.

You can place them whereever you like, and when a blank SCU becomes idle near them, it will automatically start the all upgrades defined by the type of marker (combat/engineer path).

You have to define a key for it, and when you set the marker, a popup asks you to choose "combat" or "engineering" path.
Those are the same paths that you can configure if you have an idle and "blank" SCU.

The config of those two upgrade paths is near the commander icon, on the right: Two very small icons will appear, and with right click you can set the upgrades for each "upgrade path" as you like.

If you left click on one of those icons, all currently idle blank SCUs will start to upgrade in this configured path. They also will be in the corresponding set of "idle engineers", in the extended view, at the top.

To auto-upgrade freshly built SCUs, just place an auto-upgrade marker somewhere, and set the rally path of the quantum gateway near it. Done.
Finished SCUs will walk over to the marker and automatically upgrade to the path configured for the marker.


And "merge" it with the Quantum Gateway (eg: SACU get built, automatically start upgrading).

And to make combat/engineering SACUs more appetizing, a small reduction in cost for some upgrades.

Creating multiple exceptions (most of wich will be completely alien to someone that played a lot of SupCom but just started with FAF and hasn't scurried the forum) to the mechanics just make it confusing and, more importantly, risk to turn new players away from the game, wich is something that should be avoided.

Statistics: Posted by zeroAPM — 02 Oct 2014, 15:48


]]>
2014-10-02T15:41:29+02:00 2014-10-02T15:41:29+02:00 /viewtopic.php?t=8616&p=82508#p82508 <![CDATA[Re: SCU Preset Refinements]]>
zeroAPM wrote:
So, some preset will benefit from adjacency while others not
And upgrades "on the field" will not benefit from it

Not to be a buzzkill but this is eerily close to what is called "Coding by exception".


It is :( However, this is why I work the way I do. All I do is try to put the code in place. It's up to the players who know what they're on about to tell me which bits of code should actually be used :) If they tell me some upgrades should have the bonus and some shouldn't, it's not up to me to argue.

Statistics: Posted by IceDreamer — 02 Oct 2014, 15:41


]]>
2014-10-02T15:29:27+02:00 2014-10-02T15:29:27+02:00 /viewtopic.php?t=8616&p=82503#p82503 <![CDATA[Re: SCU Preset Refinements]]>
Fatty: Health: 12500hp, Shield: 20000hp, mass: 28000, energy: 350000
SCU: Health: 16000hp, Shield: 52000hp, mass: 7600(2100+2000+3500), energy: 518950( 25200+ 93750+400000)

Statistics: Posted by RoLa — 02 Oct 2014, 15:29


]]>
2014-10-02T15:19:26+02:00 2014-10-02T15:19:26+02:00 /viewtopic.php?t=8616&p=82502#p82502 <![CDATA[Re: SCU Preset Refinements]]> And upgrades "on the field" will not benefit from it

Not to be a buzzkill but this is eerily close to what is called "Coding by exception".

Statistics: Posted by zeroAPM — 02 Oct 2014, 15:19


]]>
2014-10-02T15:14:56+02:00 2014-10-02T15:14:56+02:00 /viewtopic.php?t=8616&p=82500#p82500 <![CDATA[Re: SCU Preset Refinements]]> Statistics: Posted by IceDreamer — 02 Oct 2014, 15:14


]]>
2014-10-02T15:12:01+02:00 2014-10-02T15:12:01+02:00 /viewtopic.php?t=8616&p=82498#p82498 <![CDATA[Re: SCU Preset Refinements]]> Statistics: Posted by Deering — 02 Oct 2014, 15:12


]]>
2014-10-02T11:51:58+02:00 2014-10-02T11:51:58+02:00 /viewtopic.php?t=8616&p=82481#p82481 <![CDATA[Re: SCU Preset Refinements]]>
IceDreamer wrote:
The RAS preset will NOT benefit from Adjacency, making it a micro change rather than a balance one.

Statistics: Posted by Paul Kauphart — 02 Oct 2014, 11:51


]]>
2014-10-02T11:34:47+02:00 2014-10-02T11:34:47+02:00 /viewtopic.php?t=8616&p=82478#p82478 <![CDATA[Re: SCU Preset Refinements]]>
Aurion wrote:
Spoiler: show
Apofenas wrote:RAS preset will ruin eco balance: you put t3 mex or fab to quantum gates and preset is 3d most efficient way to eco. With more discount might become 2d. And what about seraphim that don't have RAS on scus.


Yet all the current upgrades do benefit from adjacency, making super bad ass sacus much cheaper, why is that not a problem?


You can get other battle units with discount. You can't get other eco units with discount.

Statistics: Posted by Apofenas — 02 Oct 2014, 11:34


]]>
2014-10-02T11:04:34+02:00 2014-10-02T11:04:34+02:00 /viewtopic.php?t=8616&p=82473#p82473 <![CDATA[Re: SCU Preset Refinements]]>
Aurion wrote:
Yet all the current upgrades do benefit from adjacency, making super bad ass sacus much cheaper, why is that not a problem?


That is a buff, it is intentional
It makes scus better in late game if you invest in multiple gates connected to mass fabs or pgens

Problem was that people were never useing scus, having adjustency bonuses is just another reason to use scus but not just rush Rambo scus with huge assist...

There are many different ways of balancing nerfing/buffing different presets and upgraides and scus overall

Statistics: Posted by ZLO_RD — 02 Oct 2014, 11:04


]]>