Forged Alliance Forever Forged Alliance Forever Forums 2015-01-26T00:18:50+02:00 /feed.php?f=45&t=6739 2015-01-26T00:18:50+02:00 2015-01-26T00:18:50+02:00 /viewtopic.php?t=6739&p=92184#p92184 <![CDATA[Re: Mod Unit DB]]> https://bitbucket.org/burnstreet/unitdb-html
Contains the HTML/JS frontend code

Sheeo, can't send you email, don't know your address. But I sent you a PM with mine.

Statistics: Posted by burnstreet — 26 Jan 2015, 00:18


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2015-01-23T23:28:14+02:00 2015-01-23T23:28:14+02:00 /viewtopic.php?t=6739&p=92026#p92026 <![CDATA[Re: Mod Unit DB]]>
burnstreet wrote:
Sorry for disappearing for some time. Had some personal stuff to sort out.

I have open sourced the unit db, you can find it at https://bitbucket.org/burnstreet/unitdb.


Nice work burnstreet.

Would you send me an email so we can get you on slack? I'd like to discuss integration of a better unit db.

Statistics: Posted by Sheeo — 23 Jan 2015, 23:28


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2015-01-22T23:40:18+02:00 2015-01-22T23:40:18+02:00 /viewtopic.php?t=6739&p=91927#p91927 <![CDATA[Re: Mod Unit DB]]>
I have open sourced the unit db, you can find it at https://bitbucket.org/burnstreet/unitdb.

Statistics: Posted by burnstreet — 22 Jan 2015, 23:40


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2014-11-04T18:18:51+02:00 2014-11-04T18:18:51+02:00 /viewtopic.php?t=6739&p=85176#p85176 <![CDATA[Re: Mod Unit DB]]>
https://github.com/spooky/unitdb
http://spooky.github.io/unitdb/

Statistics: Posted by Dragonfire — 04 Nov 2014, 18:18


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2014-10-31T13:25:28+02:00 2014-10-31T13:25:28+02:00 /viewtopic.php?t=6739&p=84813#p84813 <![CDATA[Re: Mod Unit DB]]>
Open Source would be usefull ...

Statistics: Posted by Dragonfire — 31 Oct 2014, 13:25


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2014-03-26T22:41:15+02:00 2014-03-26T22:41:15+02:00 /viewtopic.php?t=6739&p=69861#p69861 <![CDATA[Re: Mod Unit DB]]>
Serafijn wrote:
burnstreet wrote:I now have a preview version of the mod unit db on http://burnstreet2.bplaced.net/

I'd love to get feedback about it.

I am planning to open source it soon, just have to clear licensing with raging_squirrel for his lua parser before.

Help is welcome, there is enough to do to make it great:
  • graphics
    • nicer / more icons
    • layout / design elements
  • html/js: completing / improving the frontend
  • python: completing / improving the backen



If I am not mistaken your db lacks the functionality of comparing two units or buildings side-by-side, something that is possible with the FAF-db.

Yes, it still lacks many features, you are welcome to help complete it :D

Statistics: Posted by burnstreet — 26 Mar 2014, 22:41


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2014-03-26T16:12:18+02:00 2014-03-26T16:12:18+02:00 /viewtopic.php?t=6739&p=69816#p69816 <![CDATA[Re: Mod Unit DB]]>
burnstreet wrote:
I now have a preview version of the mod unit db on http://burnstreet2.bplaced.net/

I'd love to get feedback about it.

I am planning to open source it soon, just have to clear licensing with raging_squirrel for his lua parser before.

Help is welcome, there is enough to do to make it great:
  • graphics
    • nicer / more icons
    • layout / design elements
  • html/js: completing / improving the frontend
  • python: completing / improving the backen



If I am not mistaken your db lacks the functionality of comparing two units or buildings side-by-side, something that is possible with the FAF-db.

Statistics: Posted by Serafijn — 26 Mar 2014, 16:12


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2014-03-17T00:06:01+02:00 2014-03-17T00:06:01+02:00 /viewtopic.php?t=6739&p=69175#p69175 <![CDATA[Re: Mod Unit DB]]> - physics information shown
- times shown in proper format

Statistics: Posted by burnstreet — 17 Mar 2014, 00:06


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2014-03-16T23:42:27+02:00 2014-03-16T23:42:27+02:00 /viewtopic.php?t=6739&p=69171#p69171 <![CDATA[Re: Mod Unit DB]]>
ZLO_RD wrote:
Wreck mass and health calculated wrong as i suspect (in both databases), at least in game wreck leave 81% mass not 90%

The old db uses a constant 0.9 factor, I use wreckage.buildcostmass as factor, which is .9 most of the time as far as I can see.

As far as I remember, the reclaim for structures should also be .5, not .9 or .81.
May it be that the game does not use these values from the bps but overrides them somewhere?

Statistics: Posted by burnstreet — 16 Mar 2014, 23:42


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2014-03-16T23:38:12+02:00 2014-03-16T23:38:12+02:00 /viewtopic.php?t=6739&p=69170#p69170 <![CDATA[Re: Mod Unit DB]]> So it seems FA has a default vision range? is there something like a default bp all units inherit from?

Statistics: Posted by burnstreet — 16 Mar 2014, 23:38


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2014-03-16T22:47:05+02:00 2014-03-16T22:47:05+02:00 /viewtopic.php?t=6739&p=69159#p69159 <![CDATA[Re: Mod Unit DB]]>
ZLO_RD wrote:
i really like what i read here :)

Got into database clicked on 1rst unit and it was shield disruptor "Absolver" and it antishield DPS is not mentoined there, as well as in current database, but as i remember it deals about 650 damage per shot to shields...

UEF strat sub "Ace" nuke deals 0 damage according to your DB

Wreck mass and health calculated wrong as i suspect (in both databases), at least in game wreck leave 81% mass not 90%

maybe it is not needed, but if you want perfection in your database.... air staging facility for cybran: vision range is not displayed in database :D

looking at sera t2 flack atm:
72 damage ( radius) = damage total, seconds
turret pitch: 35° ±80° (180°/s), turret yaw: 0° ±180° (180°/s)
firing tolerance: 2
range: 40

can't really understand is it 72 dps or 72 per shot, but how much does it shoot per second (reload time) is not mentoined

Oh now i see some info right from bluprints and it is really funny for me, maybe mass multiplyer and healt multiplyer for wreck overlap in some way...

thanks for the feedback.

dps calculations aren't yet implemented, the whole weapons data area is still very much a TODO area.
I should probably work more on the data side before spending time on bling again :)

Statistics: Posted by burnstreet — 16 Mar 2014, 22:47


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2014-03-16T21:45:53+02:00 2014-03-16T21:45:53+02:00 /viewtopic.php?t=6739&p=69156#p69156 <![CDATA[Re: Mod Unit DB]]>
burnstreet wrote:
I now have a preview version of the mod unit db on http://burnstreet2.bplaced.net/

I'd love to get feedback about it.

I am planning to open source it soon, just have to clear licensing with raging_squirrel for his lua parser before.

Help is welcome, there is enough to do to make it great:
  • graphics
    • nicer / more icons
    • layout / design elements
  • html/js: completing / improving the frontend
  • python: completing / improving the backen


looks great !

Statistics: Posted by lextoc — 16 Mar 2014, 21:45


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2014-03-16T21:45:37+02:00 2014-03-16T21:45:37+02:00 /viewtopic.php?t=6739&p=69155#p69155 <![CDATA[Re: Mod Unit DB]]>

Got into database clicked on 1rst unit and it was shield disruptor "Absolver" and it antishield DPS is not mentoined there, as well as in current database, but as i remember it deals about 650 damage per shot to shields...

UEF strat sub "Ace" nuke deals 0 damage according to your DB

Wreck mass and health calculated wrong as i suspect (in both databases), at least in game wreck leave 81% mass not 90%

maybe it is not needed, but if you want perfection in your database.... air staging facility for cybran: vision range is not displayed in database :D

looking at sera t2 flack atm:

72 damage ( radius) = damage total, seconds
turret pitch: 35° ±80° (180°/s), turret yaw: 0° ±180° (180°/s)
firing tolerance: 2
range: 40

can't really understand is it 72 dps or 72 per shot, but how much does it shoot per second (reload time) is not mentoined

Oh now i see some info right from bluprints and it is really funny for me, maybe mass multiplyer and healt multiplyer for wreck overlap in some way...

Statistics: Posted by ZLO_RD — 16 Mar 2014, 21:45


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2014-03-16T21:10:49+02:00 2014-03-16T21:10:49+02:00 /viewtopic.php?t=6739&p=69154#p69154 <![CDATA[Re: Mod Unit DB]]> http://burnstreet2.bplaced.net/

I'd love to get feedback about it.

I am planning to open source it soon, just have to clear licensing with raging_squirrel for his lua parser before.

Help is welcome, there is enough to do to make it great:
  • graphics
    • nicer / more icons
    • layout / design elements
  • html/js: completing / improving the frontend
  • python: completing / improving the backen

Statistics: Posted by burnstreet — 16 Mar 2014, 21:10


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2014-03-13T11:08:05+02:00 2014-03-13T11:08:05+02:00 /viewtopic.php?t=6739&p=68833#p68833 <![CDATA[Re: Mod Unit DB]]> Statistics: Posted by burnstreet — 13 Mar 2014, 11:08


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