Forged Alliance Forever Forged Alliance Forever Forums 2015-02-11T11:43:06+02:00 /feed.php?f=45&t=5441 2015-02-11T11:43:06+02:00 2015-02-11T11:43:06+02:00 /viewtopic.php?t=5441&p=93608#p93608 <![CDATA[Re: Beam Weaponry]]>
Please someone jump in the real problem regarding ML Beam and GC beam as well... I'm not building ever a ML or a GC when it can be destroyed by 2 cybran SACU because the beam just dont want to hit them..... thats reallly boring :(

Statistics: Posted by Hellcat — 11 Feb 2015, 11:43


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2014-10-26T16:07:52+02:00 2014-10-26T16:07:52+02:00 /viewtopic.php?t=5441&p=84319#p84319 <![CDATA[Re: Beam Weaponry]]>
Domino wrote:
Hi,

At best you can only do a hack job, the "original dev's" hacked in beam weapons onto the original projectile weapons, you can tweak them but fixing them to behave as we expect is always going to be a non starter. it will just do your head in and you could end up with something even worst than what we have now.


Unless of course we can reverse engineer the engine code to get access to the right parts, which is something we now have the capability to do in the future :p

Statistics: Posted by IceDreamer — 26 Oct 2014, 16:07


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2014-10-26T00:01:51+02:00 2014-10-26T00:01:51+02:00 /viewtopic.php?t=5441&p=84238#p84238 <![CDATA[Re: Beam Weaponry]]>
At best you can only do a hack job, the "original dev's" hacked in beam weapons onto the original projectile weapons, you can tweak them but fixing them to behave as we expect is always going to be a non starter. it will just do your head in and you could end up with something even worst than what we have now.

Statistics: Posted by Domino — 26 Oct 2014, 00:01


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2014-10-10T23:24:58+02:00 2014-10-10T23:24:58+02:00 /viewtopic.php?t=5441&p=83243#p83243 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by IceDreamer — 10 Oct 2014, 23:24


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2014-10-09T22:01:40+02:00 2014-10-09T22:01:40+02:00 /viewtopic.php?t=5441&p=83110#p83110 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by pittlebelge — 09 Oct 2014, 22:01


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2014-10-09T21:12:57+02:00 2014-10-09T21:12:57+02:00 /viewtopic.php?t=5441&p=83100#p83100 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by Resin_Smoker — 09 Oct 2014, 21:12


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2014-10-07T18:48:28+02:00 2014-10-07T18:48:28+02:00 /viewtopic.php?t=5441&p=82846#p82846 <![CDATA[Re: Beam Weaponry]]>

Statistics: Posted by Krapougnak — 07 Oct 2014, 18:48


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2014-10-07T18:03:08+02:00 2014-10-07T18:03:08+02:00 /viewtopic.php?t=5441&p=82841#p82841 <![CDATA[Re: Beam Weaponry]]>
And it wasn't just a cosmetic change ;) Smoothing the damage out over time and checking for targets every tick mean beams now behave more beam-like, waste very little DPS, especially when mopping up T1, and are generally more separated from normal weapons.

Statistics: Posted by IceDreamer — 07 Oct 2014, 18:03


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2014-10-07T16:57:54+02:00 2014-10-07T16:57:54+02:00 /viewtopic.php?t=5441&p=82837#p82837 <![CDATA[Re: Beam Weaponry]]>
Krapougnak wrote:
pip wrote:The differences are there because Resin used a bp that was not in FAF but in 3599 or Steam version, so the previous changes to the unit in FAF are not in his fix.


OK if I understood correctly you merged previous FAF fixes with Resin's one. Correct ?

If the answer is yes doesn't it amount to double fixing with the adding of the rate of fire increase and target check interval decrease or does it add to Resin's fix ? In what way ?

Just curious to know how you proceeded.


First "fixes" are just cosmetic, by IceDreamer. Intention was just to distribute damages "more smoothly" over time. They are not a fix, rather some kind of harmless personal preference that IceDreamer added to the Beam weapons in general.

The real fix for the Cybran ACU laser issue was made by Resin. It was added in a recent patch.

And there will be another fix, for another issue which occurs when ACU with laser is unloaded from a transport and can't shoot his laser normally (everything is messed up). This is supposed to be fixed by IceDreamer in the next patch, but I haven't tested it myself.

Statistics: Posted by pip — 07 Oct 2014, 16:57


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2014-10-06T23:08:55+02:00 2014-10-06T23:08:55+02:00 /viewtopic.php?t=5441&p=82816#p82816 <![CDATA[Re: Beam Weaponry]]>
pip wrote:
The differences are there because Resin used a bp that was not in FAF but in 3599 or Steam version, so the previous changes to the unit in FAF are not in his fix.


OK if I understood correctly you merged previous FAF fixes with Resin's one. Correct ?

If the answer is yes doesn't it amount to double fixing with the adding of the rate of fire increase and target check interval decrease or does it add to Resin's fix ? In what way ?

Just curious to know how you proceeded.

Statistics: Posted by Krapougnak — 06 Oct 2014, 23:08


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2014-10-06T19:21:18+02:00 2014-10-06T19:21:18+02:00 /viewtopic.php?t=5441&p=82805#p82805 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by IceDreamer — 06 Oct 2014, 19:21


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2014-10-06T12:14:42+02:00 2014-10-06T12:14:42+02:00 /viewtopic.php?t=5441&p=82793#p82793 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by Resin_Smoker — 06 Oct 2014, 12:14


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2014-10-06T10:13:51+02:00 2014-10-06T10:13:51+02:00 /viewtopic.php?t=5441&p=82787#p82787 <![CDATA[Re: Beam Weaponry]]> Statistics: Posted by pip — 06 Oct 2014, 10:13


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2014-10-06T09:30:45+02:00 2014-10-06T09:30:45+02:00 /viewtopic.php?t=5441&p=82786#p82786 <![CDATA[Re: Beam Weaponry]]>
I looked at your fix and at the one that was implemented in the 3634 patch for FAF and they are not exactly the same even if in the changelog for the patch it was stated that Cybran ACU laser was fixed by you.

Is there a reason why ? Was the fix in the 3634 patch an evolution from the one included here ? Which one is the most efficient ?

Statistics: Posted by Krapougnak — 06 Oct 2014, 09:30


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2014-07-26T17:33:58+02:00 2014-07-26T17:33:58+02:00 /viewtopic.php?t=5441&p=77656#p77656 <![CDATA[Re: Beam Weaponry]]>
Video http://www.youtube.com/watch?v=7W3278joJX8&feature=youtu.be

Blueprint http://pastebin.com/4kniMivD

Mod https://drive.google.com/file/d/0BzC5WK3Vbi5OQWxpLWJpU1dFTlk/edit?usp=sharing

Please note that no animals were hurt during the testing of this mod.

Resin

Statistics: Posted by Resin_Smoker — 26 Jul 2014, 17:33


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