Forged Alliance Forever Forged Alliance Forever Forums 2012-09-09T21:23:22+02:00 /feed.php?f=45&t=1859 2012-09-09T21:23:22+02:00 2012-09-09T21:23:22+02:00 /viewtopic.php?t=1859&p=19831#p19831 <![CDATA[Re: More stats.]]>

However, I found a small bug in it: If you klick multiple times one the same map, while the stats are still loading, you will get the stats written multiple times (actually, as often as you klicked) below the "correct" once.

Not a bad bug, but still there ;)

Statistics: Posted by Koecher — 09 Sep 2012, 21:23


]]>
2012-09-07T19:00:56+02:00 2012-09-07T19:00:56+02:00 /viewtopic.php?t=1859&p=19697#p19697 <![CDATA[Re: More stats.]]>

Excellent work nonetheless!

Statistics: Posted by uberge3k — 07 Sep 2012, 19:00


]]>
2012-09-07T18:30:22+02:00 2012-09-07T18:30:22+02:00 /viewtopic.php?t=1859&p=19694#p19694 <![CDATA[Re: More stats.]]>

Again, it's more a interface lazyness from me.

Statistics: Posted by Ze_PilOt — 07 Sep 2012, 18:30


]]>
2012-09-07T18:01:00+02:00 2012-09-07T18:01:00+02:00 /viewtopic.php?t=1859&p=19691#p19691 <![CDATA[Re: More stats.]]>
One question, would it be possible/feasible to filter these stats by player rating?

Statistics: Posted by uberge3k — 07 Sep 2012, 18:01


]]>
2012-09-07T16:29:10+02:00 2012-09-07T16:29:10+02:00 /viewtopic.php?t=1859&p=19684#p19684 <![CDATA[Re: More stats.]]>
Ze_PilOt wrote:
I have a different experience on crag dune. It's really hard as aeon as you don't have a lot of space to kite.

I find it impossible to win as aeon against a even skilled opponent not aeon.


I agree that the aurora cannot win the game largely on its own on crag dunes as often as on other maps. I think Crag requires a non-standard Aeon build order and strategy. Pehaps a rush to defend the middle map passes and more ACU gun upgrades earlier. Aeon artillery may be needed in a higher ratio and bombers/air may be a higher priority in build. I think less auroras and deploying them differently is appropriate for crag. ACU upgrades and other units seem to become more optimal on this map, although the aurora is still a necessity in at least some number lesser than other maps.

Statistics: Posted by Myrdral — 07 Sep 2012, 16:29


]]>
2012-09-07T01:53:01+02:00 2012-09-07T01:53:01+02:00 /viewtopic.php?t=1859&p=19660#p19660 <![CDATA[Re: More stats.]]> Statistics: Posted by Cerberus — 07 Sep 2012, 01:53


]]>
2012-09-06T18:48:23+02:00 2012-09-06T18:48:23+02:00 /viewtopic.php?t=1859&p=19626#p19626 <![CDATA[Re: More stats.]]>

Statistics: Posted by Softly — 06 Sep 2012, 18:48


]]>
2012-09-06T18:13:26+02:00 2012-09-06T18:13:26+02:00 /viewtopic.php?t=1859&p=19618#p19618 <![CDATA[Re: More stats.]]>
I find it impossible to win as aeon against a even skilled opponent not aeon.

Statistics: Posted by Ze_PilOt — 06 Sep 2012, 18:13


]]>
2012-09-06T18:10:26+02:00 2012-09-06T18:10:26+02:00 /viewtopic.php?t=1859&p=19617#p19617 <![CDATA[Re: More stats.]]>
Map plays a role in determining how strong certain units are. Player choice forces many games to be decided mostly by T1 land battles and ACU. Performance of each factions units of these types on different maps are a large contributing factor in the resulting win ratios.

Statistics: Posted by Myrdral — 06 Sep 2012, 18:10


]]>
2012-09-06T17:43:45+02:00 2012-09-06T17:43:45+02:00 /viewtopic.php?t=1859&p=19615#p19615 <![CDATA[Re: More stats.]]>
Plasma_Wolf wrote:
Is it possible to remove the mirror setups (Aeon vs Aeon) from the games played and the games won stats? Especially from the games won stat, since it's obvious that Aeon wins there.

Perhaps the mirror setup can be added as a separate stat, but I'm not sure how useful that is.


It's filtered now.

stat4.PNG

Congrats to the 215 minutes game on canis :)
Who said ranaoke should not be in because it's long ? :)

if you want the mirror %, just do it yourself : it's the total numbers for a faction - the total of no-mirror games / 2.

Statistics: Posted by Ze_PilOt — 06 Sep 2012, 17:43


]]>
2012-09-06T17:41:49+02:00 2012-09-06T17:41:49+02:00 /viewtopic.php?t=1859&p=19614#p19614 <![CDATA[Re: More stats.]]>
Perhaps the mirror setup can be added as a separate stat, but I'm not sure how useful that is.

Statistics: Posted by Plasma_Wolf — 06 Sep 2012, 17:41


]]>
2012-09-06T17:51:59+02:00 2012-09-06T17:38:43+02:00 /viewtopic.php?t=1859&p=19613#p19613 <![CDATA[Re: More stats.]]>
Ze_PilOt wrote:
...I'm amazed that on all the aeon-reputed maps (canis, EOTS, theta), the aeon win ratio is never the highest one :)
(on canis, cybran wins a lot it seems)


*edited because my first post here was not right, no one had responded to it yet at the time of editting

I think mantis speed is a huge factor in Cybran win % on canis. They also are able to raid more effectively on open maps like this than aurora I think even without hover.

Statistics: Posted by Myrdral — 06 Sep 2012, 17:38


]]>
2012-09-06T17:34:39+02:00 2012-09-06T17:34:39+02:00 /viewtopic.php?t=1859&p=19611#p19611 <![CDATA[Re: More stats.]]>
stat3.PNG

(no minimum time, as some people leave immediatly the map. If I put a limit to 60 sec, the minimum time is 61. If I put 120 sec, it's 121 sec. So, useless stat :)

I'm amazed that on all the aeon-reputed maps (canis, EOTS, theta), the aeon win ratio is never the highest one :)
(on canis, cybran wins a lot it seems)

Statistics: Posted by Ze_PilOt — 06 Sep 2012, 17:34


]]>
2012-09-06T16:53:29+02:00 2012-09-06T16:53:29+02:00 /viewtopic.php?t=1859&p=19609#p19609 <![CDATA[Re: More stats.]]>
Ze_PilOt wrote:
Read the OP.


Uuh yes, right.

Im doeing the same with newspapers, just watching pictures :mrgreen:
jk

Statistics: Posted by MAG — 06 Sep 2012, 16:53


]]>
2012-09-06T16:19:01+02:00 2012-09-06T16:19:01+02:00 /viewtopic.php?t=1859&p=19608#p19608 <![CDATA[Re: More stats.]]> Statistics: Posted by Ze_PilOt — 06 Sep 2012, 16:19


]]>