Forged Alliance Forever Forged Alliance Forever Forums 2017-12-19T19:03:05+02:00 /feed.php?f=45&t=15496 2017-12-19T19:03:05+02:00 2017-12-19T19:03:05+02:00 /viewtopic.php?t=15496&p=158202#p158202 <![CDATA[Re: Adapting FAF to other games?]]> Statistics: Posted by Brutus5000 — 19 Dec 2017, 19:03


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2017-12-12T20:46:33+02:00 2017-12-12T20:46:33+02:00 /viewtopic.php?t=15496&p=157953#p157953 <![CDATA[Re: Adapting FAF to other games?]]> Statistics: Posted by AdmiralZeech — 12 Dec 2017, 20:46


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2017-11-29T01:51:41+02:00 2017-11-29T01:51:41+02:00 /viewtopic.php?t=15496&p=157142#p157142 <![CDATA[Re: Adapting FAF to other games?]]>
Most parts of the codebase are bound to the Forged Alliance server protocol.
And we have a lot of compatibilty code that would not be required if you start a new lobby from scratch.
Some parts of our architecture are also something we would rather change (i.e. chat hosting using an irc server compound).

As far as I know there are no open source solutions covering our use case. This is probably due to the fact that there aren't many reeingineered game protocols that haven't been shutdown by lawsuits.

Many of our concepts could be copied though. Are you asking for a specific game?

Statistics: Posted by Brutus5000 — 29 Nov 2017, 01:51


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2017-11-21T15:05:06+02:00 2017-11-21T15:05:06+02:00 /viewtopic.php?t=15496&p=156885#p156885 <![CDATA[Adapting FAF to other games?]]>
ie. make FAF into an open source middleware for multiplayer infrastructure?

Alternatively, has anyone heard of any open source software libraries that provides similar functions of Lobbies / Ladder / Matchmaking / Chatroom / Replay browser?

Statistics: Posted by AdmiralZeech — 21 Nov 2017, 15:05


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