Forged Alliance Forever Forged Alliance Forever Forums 2013-03-10T14:15:39+02:00 /feed.php?f=42&t=3274 2013-03-10T14:15:39+02:00 2013-03-10T14:15:39+02:00 /viewtopic.php?t=3274&p=33537#p33537 <![CDATA[Re: Move your units AND prioritize targets]]> Statistics: Posted by Ze_PilOt — 10 Mar 2013, 14:15


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2013-03-10T14:04:45+02:00 2013-03-10T14:04:45+02:00 /viewtopic.php?t=3274&p=33534#p33534 <![CDATA[Re: Move your units AND prioritize targets]]> Well that were just some suggestions floating around in my head but i think a lot of players would approve this.
And it seems to be possible if it was in a mod how wakke mentioned it.
I dont want to seem that im demanding something because i dont have any idea about coding myself and how hard it exactly is.

Statistics: Posted by Golol — 10 Mar 2013, 14:04


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2013-03-10T11:28:45+02:00 2013-03-10T11:28:45+02:00 /viewtopic.php?t=3274&p=33520#p33520 <![CDATA[Re: Move your units AND prioritize targets]]>
And what you are asking is a really big job.

Statistics: Posted by Ze_PilOt — 10 Mar 2013, 11:28


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2013-03-10T11:26:28+02:00 2013-03-10T11:26:28+02:00 /viewtopic.php?t=3274&p=33519#p33519 <![CDATA[Re: Move your units AND prioritize targets]]> .
Well but as i said i think as a mod it would be useless.

Statistics: Posted by Golol — 10 Mar 2013, 11:26


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2013-03-10T11:20:32+02:00 2013-03-10T11:20:32+02:00 /viewtopic.php?t=3274&p=33518#p33518 <![CDATA[Re: Move your units AND prioritize targets]]> https://bitbucket.org/thepilot/forged-a ... orever-lua

Statistics: Posted by Ze_PilOt — 10 Mar 2013, 11:20


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2013-03-10T01:59:24+02:00 2013-03-10T01:59:24+02:00 /viewtopic.php?t=3274&p=33491#p33491 <![CDATA[Re: Move your units AND prioritize targets]]> noone would play such a mod because its too complicated just for that fact.
well but how about that mod:
advanced micro mod.
First it has much better pathfinding for all units.
then what i just mentioned
and other things like the prioritizing of unit types that i mentioned in another thread.
just a mod to improve micro

Statistics: Posted by Golol — 10 Mar 2013, 01:59


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2013-03-10T01:51:33+02:00 2013-03-10T01:51:33+02:00 /viewtopic.php?t=3274&p=33490#p33490 <![CDATA[Re: Move your units AND prioritize targets]]> Statistics: Posted by Nombringer — 10 Mar 2013, 01:51


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2013-03-10T01:39:31+02:00 2013-03-10T01:39:31+02:00 /viewtopic.php?t=3274&p=33488#p33488 <![CDATA[Re: Move your units AND prioritize targets]]> Statistics: Posted by Wakke — 10 Mar 2013, 01:39


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2013-03-10T00:59:30+02:00 2013-03-10T00:59:30+02:00 /viewtopic.php?t=3274&p=33485#p33485 <![CDATA[Move your units AND prioritize targets]]> I have 6 obsidians, and the enemy ACU is under 3000 health. but it runs away. when i order my obsidians to shoot the ACU they will just sit there and wait until the ACU is out of range. When i order them to move in the direction the ACU is fleeing they start to shoot random things instead of the ACU.
That really feels like a broken mechanik because it can fail a sure win.
If theres a way to avoid that please tell me

Statistics: Posted by Golol — 10 Mar 2013, 00:59


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