Forged Alliance Forever Forged Alliance Forever Forums 2019-08-26T15:17:03+02:00 /feed.php?f=42&t=18009 2019-08-26T15:17:03+02:00 2019-08-26T15:17:03+02:00 /viewtopic.php?t=18009&p=177558#p177558 <![CDATA[Re: Add a "Tutorials" section to the Play tab]]> viewtopic.php?f=2&t=15841

Statistics: Posted by speed2 — 26 Aug 2019, 15:17


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2019-08-26T10:17:05+02:00 2019-08-26T10:17:05+02:00 /viewtopic.php?t=18009&p=177555#p177555 <![CDATA[Re: Add a "Tutorials" section to the Play tab]]> https://github.com/FAForever/downlords- ... /pull/1001

Statistics: Posted by Geosearchef — 26 Aug 2019, 10:17


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2019-08-26T03:04:07+02:00 2019-08-26T03:04:07+02:00 /viewtopic.php?t=18009&p=177550#p177550 <![CDATA[Add a "Tutorials" section to the Play tab]]>
There are only two ways to play these missions:

(1) load the original Supreme Commander (through Steam or from a disc) and play them that way. This is terrible because the interface is just really, really awful. I tried this recently and it was just miserable. I did not remember the original game having such a garbage interface. It's unplayable compared to FAF.

or

(2) go to the co-op tab.

HOWEVER: the default mission is "Black Day," and the default difficulty level is "hard." It's not easy to change the mission type unless you know how to use the client, and it's really not easy to change the difficulty level (and people might not even know that they CAN change the difficulty). And there's a chance you have sim mods enable, which will screw up the tutorial experience for new players.

Sure, people who are more familiar with the client can easily navigate this, but a TUTORIAL should be easy for noobs to use.

So my suggestion is:

1 - Add a new tab called "Tutorial."
2 - Move or copy ONLY the original supreme commander campaign missions to that tab
3 - When you load a tutorial game, it's not co-op - it's single-player only. There's just no point in having co-op for those missions
4 - the difficulty level should default to "easy" or perhaps "medium"
5 - sim mods should automatically be disabled, just like in ladder games

Eventually, the community might add new tutorial missions (not necessarily as complicated as the original games. I'm thinking there could be tutorial missions to teach basic build orders, and other super-basic skills that the campaign missions don't teach). It would make sense for these to be separate from the other co op missions.

Basically, we should make it as easy as possible for new players to get into the tutorial missions without knowing much about the FAF client.

Also, the audio overlap problem could be fixed for these tutorial missions (multiple audio files playing at the same time). The easiest way would just be to pick a few files and delete them, basically to choose only the audio files that are necessary. Alternatively, combine multiple audio files into a single longer file, and then just play the one. that's kind of a rough workaround (and it might be silly having the picture of a UEF guy in the top left while the cybran commander is taunting the player) but it's better than having audio files that overlap and become unlistenable.

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Also, with the existence of a tutorial tab, it would be a good place to include links to beginner's guide resources in various languages.

Statistics: Posted by armacham01 — 26 Aug 2019, 03:04


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