Forged Alliance Forever Forged Alliance Forever Forums 2018-02-03T22:11:45+02:00 /feed.php?f=42&t=15447 2018-02-03T22:11:45+02:00 2018-02-03T22:11:45+02:00 /viewtopic.php?t=15447&p=160367#p160367 <![CDATA[Re: your suggestions for the tutorial tab]]>
There's another forum thread about tutorials over this way: viewtopic.php?f=2&t=15841

Statistics: Posted by Wesmania — 03 Feb 2018, 22:11


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2018-01-31T21:26:35+02:00 2018-01-31T21:26:35+02:00 /viewtopic.php?t=15447&p=160164#p160164 <![CDATA[Re: your suggestions for the tutorial tab]]>
is this still in active development ?

Statistics: Posted by Lancezh — 31 Jan 2018, 21:26


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2017-12-12T01:55:56+02:00 2017-12-12T01:55:56+02:00 /viewtopic.php?t=15447&p=157923#p157923 <![CDATA[Re: your suggestions for the tutorial tab]]>
I even started a trello just in case not to forget anything and at least I can see the progress when I finish something on it... (https://trello.com/b/80DrZROu/tutorial-tab )

I won't do copper/silver/gold evolution of achievements (the play 10 games in copper becomes play 20 games in silver) , not sure it is really useful (+ maybe frustrating to users, oh I did this one... oh no now I have to do the silver edition...) + annoying to implement.

here is last version of it :
Capture2.JPG

tldr : all the features are working now (even overall progress bar, all the achievement, the call trainer button, the notification for the personal trainer...and so on)

Now I just need to re read the code/improve it.

-Reward with an avatar : not possible unless I do server work (not possible for the time being due to the impossibility of having a test server), the nasty solution would be to give this avatar to everyone and hide it by default until he has 100% on overall progress (but that's too nasty + would need to be done on downlord side too + old client could use this avatar + easily hackable). Or the solution could be to have mods giving avatars... xD Come on mods, for the newbies ! (I'm kidding, don't want to add you work) Or maybe do it through a bot or something (like a secret message... but people may abuse it, there is always a few ways to detect cheaters but... idk)

-I also need images for these achievements (the ones are bad)... and same for the challenge/interactive maps images (unless I use just a text button, could do... probably will do since when we add new maps, it is going to be annoying to always add an image instead of just a text... I'm not sure though)

As usual, suggestion feedbacks and so on don't hesitate

EDIT : Updated it since I worked surprisingly after my last post (should have waited 3 hours...). But I'm satisfied of it, I reached my goal.

random idea of the night : maybe once they reach 100%, write a message in aeolus and newbie saying I reached this 100%. That's not useful but I would be curious to see these messages pop once in a while (or never :( )

I have also a doubt about the overall %, should each achievement only give at max 1/6 of 100% or no (right now it feels like some achievs weight much more than other)...

Statistics: Posted by surtsan — 12 Dec 2017, 01:55


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2017-12-10T13:57:01+02:00 2017-12-10T13:57:01+02:00 /viewtopic.php?t=15447&p=157855#p157855 <![CDATA[Re: your suggestions for content of tutorial tab]]> That's possible but I don't know, going to ask the other devs about that (I don't know the "avatars policy") .

For your design suggestion Exotic_Retard : sent you a pm on irc about it (because not sure what you mean on certain points).

And I thought about client resizing (a good design is always responsive, which is the case, unless it's in the phone, then that's bad) so no worries about it.

Statistics: Posted by surtsan — 10 Dec 2017, 13:57


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2017-12-10T12:29:53+02:00 2017-12-10T12:29:53+02:00 /viewtopic.php?t=15447&p=157850#p157850 <![CDATA[Re: your suggestions for content of tutorial tab]]>
however, instead of next and previous buttons on the actual tutorial selections, could you make that a tile view and then add a horizontal scroll bar instead? would take up way less space than the buttons and look better too. (the YT ones can stay, scrolling doesnt make sense there)

also i wouldnt put too many achievements - what i would put is somewhere around 4 - reason for this is that i envision a few of these to have multiple tiers - so for example one would be for 10/25/50/75/100% progress - it would be in the same spot instead of 5 different ones in different spots.

oh and also due to client resizing i would make that a scroll area too, probably horizontal as well.

Statistics: Posted by Exotic_Retard — 10 Dec 2017, 12:29


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2017-12-10T07:03:48+02:00 2017-12-10T07:03:48+02:00 /viewtopic.php?t=15447&p=157844#p157844 <![CDATA[Re: your suggestions for content of tutorial tab]]> Statistics: Posted by FtXCommando — 10 Dec 2017, 07:03


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2017-12-10T06:45:52+02:00 2017-12-10T06:45:52+02:00 /viewtopic.php?t=15447&p=157843#p157843 <![CDATA[Re: your suggestions for content of tutorial tab]]> For example right now if you play a game, it will add to 1 to the total of games played (until you reach 10... the bar will progress, same for play 2 tutorials maps achievements)

I was thinking of having like 8 achievements or 6 for the players, I don't know the exact amount but I don't want that the newbie see "woh 40 achievements to do... yay progressed by 2,5% after playing 10 games....") but not sure (didn't think a lot about it)

Here is a sample (wip obviously) :
Reminder : took this achievements icon from downlord client but it will be replaced by something else obviously. The purple image for the scenario will be replaced by a better one obviously.
wiptuto.jpg

However, there is an issue, there will be different categories for map tutorials (like bo ones, eco, basic raiding & expanding or I sth..and so on) so the design with 3 icons and 2 buttons (next and previous) won't work. So that's why I thought maybe add a few button on the left to choose the categories ? Not sure, I'm not good at doing nice design.
Here is the idea for the final design (don't pay attention to the very weird details like the purple line) :
idea.png

As usual, feedbacks, suggestions and so on.. go ahead ! Anything you wanna say. I hope you don't mind that I'm posting quite often but feedback is important.

Statistics: Posted by surtsan — 10 Dec 2017, 06:45


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2017-12-08T18:47:08+02:00 2017-12-08T18:47:08+02:00 /viewtopic.php?t=15447&p=157766#p157766 <![CDATA[Re: your suggestions for content of tutorial tab]]>
So still working on it, got some progress :
t1.jpg
t2.PNG
So now you can click on the video and you will watch directly from client (or you want a link click on the youtube thing), you can browse the different videos too.

You can also now launch special scenario that are made for beginners by clicking on these purple images (that's the big interactive part of this tutorial tab), you can also browse through the different scenario.

Achievements : still to be done. Call for a personal trainer : still to be done (the call one side and notification for personal trainers one too).

The challenge maps : need to find some, unless I have missed some good challenges maps for newbies ? + still need to be implement even if I have the maps (but that should be like the scenario to implement)

Of course even when it is all finished, will need to review the code to be sure it works 100%, correct the mistakes and so on...

The purple images are just random, until we have proper images (and maybe even if it is not the final image, maybe too big ? I don't know)

As usual, feedbacks, suggestions, anything...go ahead


EDIT : Btw with a short discussion with speed2 (who is the one who made these tutorials, and everyone can make some if they want too, it seems like that's not complicated to make, so don't hesitate if you need, I guess the best would be to ask him directly about it if interested to make scenario)

There will be a need of categories because he was thinking of :
1v1 BOs, team maps BOs, some basic stuff, UI, some scenarios..and some other things maybe.

So this design at the bottom for these scenario are no good. Mmh

Statistics: Posted by surtsan — 08 Dec 2017, 18:47


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2017-12-08T13:53:41+02:00 2017-12-08T13:53:41+02:00 /viewtopic.php?t=15447&p=157753#p157753 <![CDATA[Re: your suggestions for content of tutorial tab]]>
Exotic example is better because he avoids pure symmetrical choices.

Statistics: Posted by Franck83 — 08 Dec 2017, 13:53


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2017-12-08T03:47:37+02:00 2017-12-08T03:47:37+02:00 /viewtopic.php?t=15447&p=157747#p157747 <![CDATA[Re: your suggestions for content of tutorial tab]]>
I just had a random idea while working on this future tutorial tab, it would be nice if they reach 100% to get an avatar or an acu skin or something (but whatever, that's for another time)
Random thought : I should try to wander in 'beginners' lobbies and ask what they would like to see in the tutorial tabs, I'm sure I could find some interesting ideas (later, maybe)


newtutotab.PNG

I followed your suggestions (the black vertical line is not perfect but dunno how to do it another way, best thing I could do, whatever, that will be replaced by something else another time)

Now I'll stop reworking on the design for the time being, and see if I can implement anything interesting on it now.

Statistics: Posted by surtsan — 08 Dec 2017, 03:47


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2017-12-08T00:55:47+02:00 2017-12-08T00:55:47+02:00 /viewtopic.php?t=15447&p=157741#p157741 <![CDATA[Re: your suggestions for content of tutorial tab]]> Statistics: Posted by Franck83 — 08 Dec 2017, 00:55


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2017-12-08T00:50:47+02:00 2017-12-08T00:50:47+02:00 /viewtopic.php?t=15447&p=157740#p157740 <![CDATA[Re: your suggestions for content of tutorial tab]]> Statistics: Posted by surtsan — 08 Dec 2017, 00:50


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2017-12-08T00:45:46+02:00 2017-12-08T00:45:46+02:00 /viewtopic.php?t=15447&p=157739#p157739 <![CDATA[Re: your suggestions for content of tutorial tab]]> Statistics: Posted by Franck83 — 08 Dec 2017, 00:45


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2017-12-08T00:44:21+02:00 2017-12-08T00:44:21+02:00 /viewtopic.php?t=15447&p=157738#p157738 <![CDATA[Re: your suggestions for content of tutorial tab]]> I guess knowledge tab is where you put all the links.
The best video are put on top right I guess.

Statistics: Posted by surtsan — 08 Dec 2017, 00:44


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2017-12-08T00:39:36+02:00 2017-12-08T00:39:36+02:00 /viewtopic.php?t=15447&p=157737#p157737 <![CDATA[Re: your suggestions for content of tutorial tab]]>

Statistics: Posted by Franck83 — 08 Dec 2017, 00:39


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