Forged Alliance Forever Forged Alliance Forever Forums 2020-07-09T19:25:30+02:00 /feed.php?f=41&t=8471 2020-07-09T19:25:30+02:00 2020-07-09T19:25:30+02:00 /viewtopic.php?t=8471&p=185507#p185507 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]> Statistics: Posted by klieklie — 09 Jul 2020, 19:25


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2020-06-07T20:38:56+02:00 2020-06-07T20:38:56+02:00 /viewtopic.php?t=8471&p=184731#p184731 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
Hummelprinz wrote:
This mod doeesn't work for me. I can drag the red window but nothing happens. The gameversion is 3712. It would be nice if someboddy can tell me if there is a way to fix this.

I'm a bit late to the party, but I'll look into it.

Statistics: Posted by TheSeeker — 07 Jun 2020, 20:38


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2020-04-28T00:32:26+02:00 2020-04-28T00:32:26+02:00 /viewtopic.php?t=8471&p=183636#p183636 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
SpoCk0nd0pe wrote:
Those things will never change in FAF. The 'pros' think those are 'features' and make the 'skill' of the game. They are hypocrites though: If a UI mod tweak only benefits them, anything is fair game.



Retard, Cough i mean a smarter person would assume that Pros know more then you. So i would assume that those features kinda what the peak and primary skill between a 1700 and a 2100. I hope we never put area commands in because it in-fact does reduce the skill needed, because ur removing things like Manual Reclaim. Also I honestly consider Area Commands a cheat mod because of Area Reclaim and etc but ok.

Statistics: Posted by Azraeel — 28 Apr 2020, 00:32


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2020-04-25T23:31:11+02:00 2020-04-25T23:31:11+02:00 /viewtopic.php?t=8471&p=183597#p183597 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]> Statistics: Posted by Hummelprinz — 25 Apr 2020, 23:31


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2020-02-15T13:12:48+02:00 2020-02-15T13:12:48+02:00 /viewtopic.php?t=8471&p=182059#p182059 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
MrTBSC wrote:
techmind_ wrote:i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.

isn´t it available in the FAF modvault?


Actually it seems to be available in java-client and is not available in the python one. I am mostly using old client.

Statistics: Posted by techmind_ — 15 Feb 2020, 13:12


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2020-02-15T11:40:06+02:00 2020-02-15T11:40:06+02:00 /viewtopic.php?t=8471&p=182054#p182054 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
techmind_ wrote:
i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.


isn´t it available in the FAF modvault?

Statistics: Posted by MrTBSC — 15 Feb 2020, 11:40


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2020-02-15T11:18:36+02:00 2020-02-15T11:18:36+02:00 /viewtopic.php?t=8471&p=182052#p182052 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
MrTBSC wrote:
well gonna necro this one ..
but is this mod still available/useable? cause this with maybe auto reclaim ( viewtopic.php?f=41&t=18783 )
might be something i´d be intrested in coming back to FAF as these are some serious QoL functions ...

i tried downloading it from chinese forum, but registration did not work. So only if someone has it saved.

Statistics: Posted by techmind_ — 15 Feb 2020, 11:18


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2020-02-15T10:23:03+02:00 2020-02-15T10:23:03+02:00 /viewtopic.php?t=8471&p=182050#p182050 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]> but is this mod still available/useable? cause this with maybe auto reclaim ( viewtopic.php?f=41&t=18783 )
might be something i´d be intrested in coming back to FAF as these are some serious QoL functions ...

Statistics: Posted by MrTBSC — 15 Feb 2020, 10:23


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2018-12-02T10:15:26+02:00 2018-12-02T10:15:26+02:00 /viewtopic.php?t=8471&p=169995#p169995 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]> How does this mod affect game performance?

(
I've been trying to figure out some way to benchmark mods properly, btw., which I think is important, but haven't been able to find a solution I am really happy with, yet.

I tried the approach described in the following link, but it is not clear to me exactly what this is measuring, and the signal I get from this mostly seems to be about rendering times and the effects of graphical options:
viewtopic.php?f=45&t=7232
)

For what it's worth, I'm in favour of more automation, if performance is not affected.

Statistics: Posted by crispweed — 02 Dec 2018, 10:15


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2018-11-27T03:27:54+02:00 2018-11-27T03:27:54+02:00 /viewtopic.php?t=8471&p=169887#p169887 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
Yes, my last post is polemic. Area commands isn't an automation tool. It is a UI feature present in many RTS titles since 1999, especially if they deal with lots of units and have more of a "bigger scope" feel.

Area Commands is far from removing your need to think. It is often worse then attack move and usually worse then manual reclaim. It is mostly a substitute for attack move, which is a weird mechanic.

Some stuff is well accepted because people are used to using it. If you introduced Area Commands, it would be well accepted very fast too. People would see it doesn't replace manual reclaim and it doesn't replace thinking, it just makes some of the clunky FAF UI easier. Stuff like Hotbuild and mex assist upgrade provides way more gain at high level play. People have long accepted those as normal because you could just use them as UI mods. If Area Commands was a UI mod, nobody would argue about it.

Statistics: Posted by SpoCk0nd0pe — 27 Nov 2018, 03:27


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2018-11-21T20:21:54+02:00 2018-11-21T20:21:54+02:00 /viewtopic.php?t=8471&p=169761#p169761 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
also we are talking here about the most border line mod of the game between ui and automated tool (read as cheating).

usually it's pretty much obvious, ie changing icon is obviously UI

some stuff are well accepted like you give an assist order with an engie on a mexx making it start the upgrade then pause itself until the engie start assiting it; or i can think of the spread move (not split move AKA shift g) that allow you unit to get well spread after you give several order and press the hotkey.

some stuff are polemic, as the game does it for you without you having to think about it, i'm talking about e throttle of eco manager (or the mass fab manager version), the auto-pausing of radar/stealth when powerstalling. Some even more obvious version of that would be the auto-hover bomber from washy.

If you are wondering why UI enhancement aren't introduce as game feature, it's mainly because we lack of developer (on a side note we don't want to create to much option, otherwise you would have 464648 options in the ingame option)

As for the polemic part, i'm against their introduction into the game (i'm not the only one) and would actually like to see them being banned. But it's pretty hard to achieve and not everyone agree on that.

Statistics: Posted by keyser — 21 Nov 2018, 20:21


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2018-11-21T17:01:14+02:00 2018-11-21T17:01:14+02:00 /viewtopic.php?t=8471&p=169756#p169756 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
ZeRen wrote:
hehe you right, something is feature, but other is skill removal

btw you can use macro for "area" reclaim


It's even more disgusting then that:

If only they can do it: Hurraaay! More rating!
If everyone can do it: That's dumping down gameplay!

Sure, if you invest a lot of time into custom UI mods, helping with your gameplay, you don't want the UI to improve for everyone. The gap would narrow.

What do you mean by macro? A mouse macro would be very map specific.

Statistics: Posted by SpoCk0nd0pe — 21 Nov 2018, 17:01


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2018-11-21T16:54:34+02:00 2018-11-21T16:54:34+02:00 /viewtopic.php?t=8471&p=169755#p169755 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
SpoCk0nd0pe wrote:
Quant wrote:Anyone know why this proposal lost steam? Manual reclaiming is easily my least favorite part of faf, and I'm sure that others feel the same.


Do yourself a favor and play a game with a modern UI (meaning Homeworld or later).

Those things will never change in FAF. The 'pros' think those are 'features' and make the 'skill' of the game. They are hypocrites though: If a UI mod tweak only benefits them, anything is fair game.


hehe you right, something is feature, but other is skill removal

btw you can use macro for "area" reclaim

Statistics: Posted by ZeRen — 21 Nov 2018, 16:54


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2018-11-21T16:58:25+02:00 2018-11-21T16:47:58+02:00 /viewtopic.php?t=8471&p=169754#p169754 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
Quant wrote:
Anyone know why this proposal lost steam? Manual reclaiming is easily my least favorite part of faf, and I'm sure that others feel the same.


Do yourself a favor and play a game with a modern UI (meaning Homeworld or later).

Those things will never change in FAF. The 'pros' think those are 'features' and make the 'skill' of the game. They are hypocrites though: If a UI mod tweak only benefits them, anything is fair game.

[edit]
I only know of some minor tweaks that can make life easier, like mex on assist upgrade+on assist ring compatibility, hotkey factory upgrade+queue. Ringing mexes with blueprints and upgrading a bunch of factories is another major pain in the ass UI wise. I don't wanna know what else is possible. Maybe pausing/unpausing engies real quick when their destination comes within their build range, so you don't have to give move commands to reclaim treegroups. Might be possible reading the ETAs.

Statistics: Posted by SpoCk0nd0pe — 21 Nov 2018, 16:47


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2018-11-20T20:00:19+02:00 2018-11-20T20:00:19+02:00 /viewtopic.php?t=8471&p=169731#p169731 <![CDATA[Re: Area Command mod 2.9 from the Chinese FA community]]>
Quant wrote:
Anyone know why this proposal lost steam? Manual reclaiming is easily my least favorite part of faf, and I'm sure that others feel the same.
have fun reading

Statistics: Posted by PhilipJFry — 20 Nov 2018, 20:00


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