Forged Alliance Forever Forged Alliance Forever Forums 2019-07-23T22:02:35+02:00 /feed.php?f=41&t=17819 2019-07-23T22:02:35+02:00 2019-07-23T22:02:35+02:00 /viewtopic.php?t=17819&p=176567#p176567 <![CDATA[Re: Ecomod Idea. Tweak massfabs.]]> Franck83
Thanks. But mehanics in that mod... May be just to complicated to me.
Uveso
Hello.
Yes, that was my thought. Maybe I do it, but maybe not... So I post it here, in case that someone like the idea and use it, maybe. Also, like I say, it's little strange to me, that there lots of ecomod's and no mod for fab's. Well. exept Alliance of Heroes, didn't know that :D

Statistics: Posted by Umenyalapkee — 23 Jul 2019, 22:02


]]>
2019-07-23T18:32:50+02:00 2019-07-23T18:32:50+02:00 /viewtopic.php?t=17819&p=176559#p176559 <![CDATA[Re: Ecomod Idea. Tweak massfabs.]]>
creating a mod that is modifying some stats from masfab units is not so hard.
Also for the missing tech level; you can use the tech2 buildings, shrink them a bit and declare them as tech1 building.
Like a small brother of tech2.

Maybe a good project to start as newbie modder ;)

Statistics: Posted by Uveso — 23 Jul 2019, 18:32


]]>
2019-07-23T11:33:56+02:00 2019-07-23T11:33:56+02:00 /viewtopic.php?t=17819&p=176552#p176552 <![CDATA[Re: Ecomod Idea. Tweak massfabs.]]>
For example the bard has a 'Mass Maximizer' chant that boost all mass fabricators around.

Image

The chant efficiency depends on class, unit and level of intelligence of the hero.

The Research Center gives some tech about ACU mass production efficiency boost too, pgen energy production.

The Support Guardian class got a dynamic Energy to Mass converter power. Efficiency varies depending of the hero intelligence too.

Statistics: Posted by Franck83 — 23 Jul 2019, 11:33


]]>
2019-07-23T10:47:45+02:00 2019-07-23T10:47:45+02:00 /viewtopic.php?t=17819&p=176551#p176551 <![CDATA[Ecomod Idea. Tweak massfabs.]]> Lets say for example that t1 will be like vanila t1 - 1 mass for 40 power, and that will be to efficient, but still usefull for same purpose that exmex mods :D
If t1 will be like now is t2 - 1 mass for 150 that prevent from mass it in t1 stage. T1 and mass fabs can be somethig between FA and vanila 12 mass for 1500 power and 24 mass for 3500 power. That more power efficient, but can be balanset by cost a time to return that cost and bring a profit.
Even with that it too good for turtle play, but can be usefull for some maps like Flats for example. Another tech level of fabs request model for it, but, for that can be uset models of some civian buildings, i think.
That will not be integrated mod for sure, :lol: but there is exmexes and ninja drones, so, why not?

Statistics: Posted by Umenyalapkee — 23 Jul 2019, 10:47


]]>